Record released tractor beam witness

This commit is contained in:
Meta Vens 2026-07-15 11:04:11 +01:00
commit f6fb8a5b17
6 changed files with 144 additions and 19 deletions

View file

@ -191,6 +191,7 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
WitnessReceipt movementReceipt = null;
WitnessReceipt lookReceipt = null;
WitnessReceipt focusReceipt = null;
WitnessReceipt tractorReceipt = null;
WitnessReceipt actionReceipt = null;
EveUnityShotReceipt observedShot = null;
EveUnityCombatPresentation observedCombat = null;
@ -200,6 +201,8 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
float movementDistance = 0f;
float aimDotDistance = 0f;
int cockpitProgressCount = 0;
float tractorBeamPower = 0f;
int tractorBeamParticleSystemCount = 0;
try
{
@ -245,7 +248,7 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
var cockpit = loweredSurface.Q<VisualElement>("aetheria.daemon.game.cockpit");
Assert.That(cockpit, Is.Not.Null, "The provider did not publish a generic cockpit overlay.");
cockpitProgressCount = cockpit.Query<ProgressBar>().ToList().Count;
Assert.That(cockpitProgressCount, Is.GreaterThanOrEqualTo(6));
Assert.That(cockpitProgressCount, Is.GreaterThanOrEqualTo(7));
Assert.That(loweredSurface.Q<VisualElement>("aetheria.daemon.game.frame").style.display.value,
Is.EqualTo(DisplayStyle.None), "Daemon diagnostics leaked into the pilot UI.");
host.ShotAvailable += shot => observedShot = shot;
@ -376,6 +379,44 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
var aimRenderer = root.GetComponent<EveUnityAimPresentationRenderer>();
Assert.That(aimRenderer, Is.Not.Null);
var beamPresentation = EveUnityBeamPresentation.FindAll(runtime.ActiveProjection).SingleOrDefault();
Assert.That(beamPresentation, Is.Not.Null,
"The provider did not advertise its continuous beam presentation.");
Assert.That(beamPresentation.ActivationActionId, Is.Not.Empty,
"The beam presentation does not name an advertised generic action.");
var tractorVersion = runtime.ActiveVersion;
var tractor = host.SubmitAdvertisedActionIntent(playerId, beamPresentation.ActivationActionId);
var tractorDeadline = Time.realtimeSinceStartup + 12f;
while (Time.realtimeSinceStartup < tractorDeadline &&
(runtime.LastReceipt == null || runtime.LastReceipt.CommandId != tractor.CommandId ||
!string.Equals(runtime.LastReceipt.State, "reconciled", StringComparison.OrdinalIgnoreCase) ||
runtime.ActiveVersion < runtime.LastReceipt.SourceVersion ||
EveUnityBeamPresentation.FindAll(runtime.ActiveProjection).Single().Power <=
beamPresentation.ActivationThreshold))
{
yield return new WaitForSecondsRealtime(0.1f);
runtime.Refresh();
}
AssertReconciledProviderReceipt(runtime.LastReceipt, tractor.CommandId,
provider.Selection.ProviderId, provider.Selection.SurfaceId, tractorVersion);
tractorReceipt = WitnessReceipt.From("beam", runtime.LastReceipt);
Assert.That(beamPresentation.SourceEntityId, Is.EqualTo(playerId),
"The daemon beam source does not identify the presented player entity.");
Assert.That(host.PresentedEntities.TryGetByEntityId(beamPresentation.SourceEntityId, out _), Is.True,
"The generic beam lowerer cannot resolve the advertised source entity.");
Assert.That(provider.ResolvePrefab(new EveUnityPlayableWorldAssetBinding(
beamPresentation.AssetRole, beamPresentation.AssetRole, "provider-asset-ref")), Is.Not.Null,
$"The provider asset catalog did not resolve beam role '{beamPresentation.AssetRole}'.");
var beamRenderer = root.GetComponent<EveUnityBeamPresentationRenderer>();
Assert.That(beamRenderer, Is.Not.Null);
beamRenderer.RefreshNow();
Assert.That(beamRenderer.ActiveBeamCount, Is.EqualTo(1));
Assert.That(beamRenderer.TryGetPower(beamPresentation.Id, out tractorBeamPower), Is.True);
Assert.That(tractorBeamPower, Is.GreaterThan(beamPresentation.ActivationThreshold));
tractorBeamParticleSystemCount = beamRenderer.ActiveParticleSystemCount;
Assert.That(tractorBeamParticleSystemCount, Is.GreaterThan(0),
"The generic beam lowerer did not instantiate the provider-owned effect prefab.");
var focusVersion = runtime.ActiveVersion;
var inputDriver = root.GetComponent<EveUnityPlayableWorldInputDriver>() ??
root.AddComponent<EveUnityPlayableWorldInputDriver>();
@ -573,6 +614,7 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
movementReceipt,
lookReceipt,
focusReceipt,
tractorReceipt,
actionReceipt,
observedShot,
shieldRatioBefore,
@ -588,6 +630,8 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
pilotAverageLuminance,
pilotBrightPixelCount,
cockpitProgressCount,
tractorBeamPower,
tractorBeamParticleSystemCount,
playerRendererFacts);
}
finally
@ -620,6 +664,7 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
WitnessReceipt movement,
WitnessReceipt look,
WitnessReceipt targeting,
WitnessReceipt tractor,
WitnessReceipt action,
EveUnityShotReceipt shot,
float shieldRatioBefore,
@ -635,6 +680,8 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
float pilotAverageLuminance,
int pilotBrightPixelCount,
int cockpitProgressCount,
float tractorBeamPower,
int tractorBeamParticleSystemCount,
RendererFact[] playerRendererFacts)
{
var path = Environment.GetEnvironmentVariable("EVEUNITY_WITNESS_FACTS_PATH");
@ -647,6 +694,7 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
movement = movement != null,
aimPresentation = look != null && aimDotDistance >= 49.9f,
targeting = targeting != null,
beamPresentation = tractor != null && tractorBeamPower > 0.01f && tractorBeamParticleSystemCount > 0,
action = action != null,
combatPresentation = shot != null,
shotId = shot?.ShotId ?? "",
@ -672,12 +720,14 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
pilotAverageLuminance = pilotAverageLuminance,
pilotBrightPixelCount = pilotBrightPixelCount,
cockpitProgressCount = cockpitProgressCount,
tractorBeamPower = tractorBeamPower,
tractorBeamParticleSystemCount = tractorBeamParticleSystemCount,
playerRenderers = playerRendererFacts,
mapChannelRendererCount = mapChannelRendererCount,
mapChangedPixels = mapChangedPixels,
pilotCameraExcludesMapChannel = pilotCameraExcludesMapChannel,
mapCameraIncludesMapChannel = mapCameraIncludesMapChannel,
receipts = new[] { movement, look, targeting, action }
receipts = new[] { movement, look, targeting, tractor, action }
};
Directory.CreateDirectory(Path.GetDirectoryName(Path.GetFullPath(path)));
File.WriteAllText(path, JsonUtility.ToJson(document, true));
@ -692,6 +742,7 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
public bool movement;
public bool aimPresentation;
public bool targeting;
public bool beamPresentation;
public bool action;
public bool combatPresentation;
public string shotId;
@ -717,6 +768,8 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
public float pilotAverageLuminance;
public int pilotBrightPixelCount;
public int cockpitProgressCount;
public float tractorBeamPower;
public int tractorBeamParticleSystemCount;
public RendererFact[] playerRenderers;
public int mapChannelRendererCount;
public int mapChangedPixels;