Require textured Aetheria hull materials

This commit is contained in:
Meta Vens 2026-07-15 10:05:15 +01:00
commit f314e213c3
3 changed files with 12 additions and 10 deletions

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@ -496,7 +496,7 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
.Where(material => material != null)
.Distinct()
.Count(HasAnyTexture);
Assert.That(texturedPlayerMaterialCount, Is.GreaterThanOrEqualTo(3),
Assert.That(texturedPlayerMaterialCount, Is.GreaterThanOrEqualTo(9),
"The provider bundle must retain its advertised native material textures.");
var directionalLightIntensity = UnityEngine.Object.FindObjectsOfType<Light>()
.Where(light => light != null && light.enabled && light.type == LightType.Directional)