Prove provider-owned Aetheria presentation
This commit is contained in:
parent
63a41712c5
commit
ebe132c7b1
6 changed files with 470 additions and 27 deletions
|
|
@ -4,8 +4,8 @@
|
|||
|
||||
The warm-cache released-package witness passes with:
|
||||
|
||||
- `org.gamecult.eve.unity-scene` `0.3.26`, commit
|
||||
`7e2c2fa720ca3437aa1b569ffba3a57e6b6f05c5`;
|
||||
- `org.gamecult.eve.unity-scene` `0.3.27`, commit
|
||||
`63a41712c5a68ce835bc1820980fc4786c34eb7b`;
|
||||
- `org.gamecult.cultlib` `1.0.13`, commit
|
||||
`feb5c71513e71d681699f462fe3682b3168c6f73`;
|
||||
- the generic `ReleaseConsumerProject` client connected directly to the
|
||||
|
|
@ -18,19 +18,27 @@ and the generic aim presentation rendered at the advertised 50-unit minimum
|
|||
convergence distance. The advertised skybox material and reflection cubemap
|
||||
resolved from the provider bundle as their required native types and became the
|
||||
active camera rig's leased Unity environment.
|
||||
The witness supplies no client-authored light. Aetheria advertises the key-light
|
||||
direction, color, and intensity; the generic camera rig lowers that contract to
|
||||
the only live directional light (`0.75` intensity).
|
||||
|
||||
Camera-channel facts:
|
||||
|
||||
- provider-authored player renderers: `12`;
|
||||
- pilot changed pixels: `230,332`;
|
||||
- pilot changed pixels: `230,359`;
|
||||
- map-channel renderers: `11`;
|
||||
- map changed pixels: `5,496`;
|
||||
- map changed pixels: `5,153`;
|
||||
- the pilot camera excludes the advertised map layer;
|
||||
- the player prefab's embedded layer-14 map icon contributes exactly `0` pilot
|
||||
pixels;
|
||||
- the map camera renders exactly the advertised map layer.
|
||||
|
||||
Visual inspection confirms that map glyphs are absent from the pilot frame and
|
||||
present in the map-only frame. The pilot presentation remains visually dark;
|
||||
the native art and lighting pass is not complete.
|
||||
present in the map-only frame. The pilot presentation remains visually sparse
|
||||
and dark. Renderer-isolation facts prove that the hull draws under the
|
||||
provider-owned light, so the next native-art work is world composition and
|
||||
available pre-generated provider textures, not a client-side lighting fallback.
|
||||
Substance is not part of this path; later texture baking belongs in Blender.
|
||||
|
||||
Primary artifacts:
|
||||
|
||||
|
|
|
|||
Reference in a new issue