Prove provider-owned Aetheria presentation

This commit is contained in:
Meta Vens 2026-07-15 09:08:44 +01:00
commit ebe132c7b1
6 changed files with 470 additions and 27 deletions

View file

@ -4,8 +4,8 @@
The warm-cache released-package witness passes with:
- `org.gamecult.eve.unity-scene` `0.3.26`, commit
`7e2c2fa720ca3437aa1b569ffba3a57e6b6f05c5`;
- `org.gamecult.eve.unity-scene` `0.3.27`, commit
`63a41712c5a68ce835bc1820980fc4786c34eb7b`;
- `org.gamecult.cultlib` `1.0.13`, commit
`feb5c71513e71d681699f462fe3682b3168c6f73`;
- the generic `ReleaseConsumerProject` client connected directly to the
@ -18,19 +18,27 @@ and the generic aim presentation rendered at the advertised 50-unit minimum
convergence distance. The advertised skybox material and reflection cubemap
resolved from the provider bundle as their required native types and became the
active camera rig's leased Unity environment.
The witness supplies no client-authored light. Aetheria advertises the key-light
direction, color, and intensity; the generic camera rig lowers that contract to
the only live directional light (`0.75` intensity).
Camera-channel facts:
- provider-authored player renderers: `12`;
- pilot changed pixels: `230,332`;
- pilot changed pixels: `230,359`;
- map-channel renderers: `11`;
- map changed pixels: `5,496`;
- map changed pixels: `5,153`;
- the pilot camera excludes the advertised map layer;
- the player prefab's embedded layer-14 map icon contributes exactly `0` pilot
pixels;
- the map camera renders exactly the advertised map layer.
Visual inspection confirms that map glyphs are absent from the pilot frame and
present in the map-only frame. The pilot presentation remains visually dark;
the native art and lighting pass is not complete.
present in the map-only frame. The pilot presentation remains visually sparse
and dark. Renderer-isolation facts prove that the hull draws under the
provider-owned light, so the next native-art work is world composition and
available pre-generated provider textures, not a client-side lighting fallback.
Substance is not part of this path; later texture baking belongs in Blender.
Primary artifacts: