diff --git a/packages/org.gamecult.eve.unity-scene/Runtime/EveUnityGameObjectPlayableWorldSceneSink.cs b/packages/org.gamecult.eve.unity-scene/Runtime/EveUnityGameObjectPlayableWorldSceneSink.cs index e1b5bf3..bf1dad0 100644 --- a/packages/org.gamecult.eve.unity-scene/Runtime/EveUnityGameObjectPlayableWorldSceneSink.cs +++ b/packages/org.gamecult.eve.unity-scene/Runtime/EveUnityGameObjectPlayableWorldSceneSink.cs @@ -239,9 +239,7 @@ namespace GameCult.Eve.UnityScene : $"{entity.EntityId} ({entity.Label})"; instance.transform.localPosition = new Vector3(entity.PositionX, entity.PositionY, entity.PositionZ); instance.transform.localRotation = Quaternion.Euler(0f, entity.RotationY, 0f); - if (entity.Radius > 0f && - string.Equals(asset.PresentationKind, "unity-generated-placeholder", StringComparison.Ordinal)) - instance.transform.localScale = Vector3.one * entity.Radius; + instance.transform.localScale = Vector3.one * (entity.Radius > 0f ? entity.Radius : 1f); var marker = instance.GetComponent(); if (marker == null) diff --git a/packages/org.gamecult.eve.unity-scene/Tests/Editor/EveUnitySceneSurfaceLowererTests.cs b/packages/org.gamecult.eve.unity-scene/Tests/Editor/EveUnitySceneSurfaceLowererTests.cs index 0f10bce..0e163eb 100644 --- a/packages/org.gamecult.eve.unity-scene/Tests/Editor/EveUnitySceneSurfaceLowererTests.cs +++ b/packages/org.gamecult.eve.unity-scene/Tests/Editor/EveUnitySceneSurfaceLowererTests.cs @@ -1345,7 +1345,7 @@ namespace GameCult.Eve.UnityScene.Tests } [Test] - public void ProviderPrefabKeepsAuthoredScaleWhileFallbackUsesSemanticRadius() + public void SemanticScaleWrapsProviderAuthoredScaleAndFallbackGeometry() { var root = new GameObject("world"); var prefab = new GameObject("provider-prefab"); @@ -1360,7 +1360,7 @@ namespace GameCult.Eve.UnityScene.Tests "prefab.ship", "ship", "provider-asset-ref")); var instance = root.transform.GetChild(0); - Assert.That(instance.localScale, Is.EqualTo(Vector3.one)); + Assert.That(instance.localScale, Is.EqualTo(Vector3.one * 12f)); Assert.That(instance.GetChild(0).localScale, Is.EqualTo(new Vector3(2f, 3f, 4f))); var fallbackSink = new EveUnityGameObjectPlayableWorldSceneSink(