Make Eve surface contracts buildable outside Unity
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Nullable>enable</Nullable>
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<LangVersion>latest</LangVersion>
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<ImplicitUsings>enable</ImplicitUsings>
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<Description>Portable Eve surface and provider contracts.</Description>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\CultLib\src\GameCult.Caching\GameCult.Caching.csproj" />
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<ProjectReference Include="..\..\..\CultLib\src\GameCult.Mesh\GameCult.Mesh.csproj" />
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</ItemGroup>
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</Project>
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