Prove generic celestial world lowering
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4 changed files with 156 additions and 28 deletions
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@ -5,8 +5,8 @@
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The released-package witness passes in separate cold-lowering and warm-gameplay
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profiles with:
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- `org.gamecult.eve.unity-scene` `0.3.50`, commit
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`7c8442e12264806a53a9e0e08b7b090dcddb8c90`;
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- `org.gamecult.eve.unity-scene` `0.3.51`, commit
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`21ac39e7bdfca9d81a0b7d89834f7e9da60aaad6`;
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- `org.gamecult.eve.plugin-fields` `0.2.3`, commit
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`c5a4a75c1b727499b16c2dae1895f29e2a9f72f0`;
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- `org.gamecult.eve.surface` `0.2.2`, commit
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@ -18,8 +18,9 @@ profiles with:
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- the generic `ReleaseConsumerProject` client connected directly to the
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Aetheria daemon.
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Evidence is in `artifacts/aetheria-daemon-cultlib-1014-cold-final` and
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`artifacts/aetheria-daemon-cultlib-1014-warm-final`. The warm PlayMode test
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Current celestial-package evidence is in
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`artifacts/aetheria-daemon-celestial-cold`; the retained cold and warm witness
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documents distinguish transfer from gameplay. The warm PlayMode test
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passed and recorded provider-owned reconciled movement, look, targeting,
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tractor press, tractor release, contact-gated cargo collection, and action
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receipts. The daemon-owned look direction reached the SoA body rotation,
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@ -32,7 +33,7 @@ direction, color, and intensity; the generic camera rig lowers that contract to
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the only live directional light (`0.75` intensity).
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Aetheria also advertises the original undocked `ARPG.unity` Third Person Rig:
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entity-forward perspective follow, `30` unit distance, `60` degree vertical
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field of view, target screen position `0.64,0.81`, zero position damping, and
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field of view, canonical bottom-origin target screen position `0.64,0.19`, zero position damping, and
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`1`-`4096` clip planes. Its generic `aim.convergence-point.v1` relation makes
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the optical axis reach the daemon-published aim point while preserving that
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entity framing. The generic camera rig lowers both constraints without
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@ -66,11 +67,11 @@ daemon lock progress `1.0`; Unity does not manufacture or smooth that value.
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Camera-channel facts:
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- provider-authored player renderers: `13`, including the lowered tractor effect;
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- pilot changed pixels: `196,179`;
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- pilot average luminance: `0.0993295`;
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- pilot bright pixels: `1,348`;
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- pilot changed pixels: `225,548`;
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- pilot average luminance: `0.119513`;
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- pilot bright pixels: `97,617`;
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- map-channel renderers: `10`;
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- map changed pixels: `4,627`;
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- map changed pixels: `4,723`;
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- native cockpit progress bars: `7`;
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- daemon tractor power at capture: `1.0` after the held input completed its
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authored ramp;
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@ -86,11 +87,22 @@ Camera-channel facts:
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pixels;
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- the map camera renders exactly the advertised map layer.
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The daemon also publishes the current zone's celestial presentation through the
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same generic entity SoA generation as ordinary world entities. The current warm
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witness records eleven sun/planet/gas-giant rows and eighteen asteroid rows.
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Every row resolved a provider asset with enabled native renderers, and seven
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celestial instances intersected the pilot frustum. These identities are
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presentation-only and cannot receive gameplay commands. EveUnity contains no
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Aetheria or celestial branch; release `0.3.51` fixes the generic prefab wrapper
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so semantic instance scale composes with, rather than overwrites, provider-local
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scale.
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Visual inspection confirms that map glyphs are absent from the pilot frame and
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present in the map-only frame. This is transport, authority, field-production,
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and lowering proof, not visual parity: the current pilot capture is nearly black
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with sparse clipped geometry instead of the fossil's bright blue gravity-shaped
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fog sea. Release `0.3.50` includes generic lowering for Eve Fields `0.2.3`'s
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and lowering proof, not visual parity: the current pilot capture contains the
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blue fog field and provider geometry, but nearby ships remain too dark and the
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celestial composition lacks the fossil capture's readable close body. Release
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`0.3.51` includes generic lowering for Eve Fields `0.2.3`'s
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`AnimatedRadialCosine` source alongside `PowerPulse`, dither-scale,
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temporal-history, and finite-look-at semantics. Aetheria publishes the fossil
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global animated simplex/cellular/ambient producer stack, body-owned radial wave
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@ -146,13 +158,14 @@ Primary artifacts:
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## Cold delivery proof
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The `cold-start-lowering` profile starts with zero bodies and zero partials. It
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receives the `46,412,384` byte Unity bundle through the managed
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receives the `55,529,775` byte Unity bundle through the managed
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`cultmesh.content.v1` session, verifies SHA-256
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`f5960f240ecfd56de417e8e51fde34cfb962fc6fcf0840cc373190e7dbc6048f`,
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`5cb34be9b29f533ddfea89a439f43170c3691538b2dba9578d1f96ff91cc0b34`,
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atomically promotes one `.body`, and leaves zero partials under the unchanged
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300-second deadline. The full witness took `84.991` seconds; the Unity test took
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`43.212` seconds. It then lowered provider assets, movement, environment, four
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field layers across `127` composites, and both camera channels. The pilot camera
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300-second deadline. Including a clean provider-bundle build, the full witness
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took `263.477` seconds; the Unity test took `48.083` seconds. It then lowered
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provider assets, movement, environment, four field layers across `125`
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composites, and both camera channels. The pilot camera
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excluded map objects and the map camera included them.
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Cold asset acquisition and transient gameplay are deliberately separate proof
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