Prove live Aetheria world from generic Unity
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3 changed files with 38 additions and 8 deletions
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@ -205,7 +205,11 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
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bridge = new EveUnitySceneLiveProviderBridge(transport);
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bridge.Connect();
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runtime = EveUnityPlayableWorldRuntime.CreateForGameObjectScene(
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root.transform, bridge, bridge, bridge, bridge);
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root.transform,
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bridge,
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bridge,
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assetManifestDocuments: null,
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receiptSource: bridge);
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var initial = runtime.Connect();
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Assert.That(initial.ActiveEntities, Is.GreaterThan(0));
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Assert.That(runtime.ActiveWorld.PlayerEntityId, Is.Not.Empty);
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@ -227,6 +231,10 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
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Assert.That(runtime.LastReceipt, Is.Not.Null);
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Assert.That(runtime.LastReceipt.CommandId, Is.EqualTo(request.CommandId));
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Assert.That(
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runtime.LastReceipt.State,
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Is.EqualTo("accepted").Or.EqualTo("reconciled"),
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runtime.LastReceipt.Message);
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Assert.That(runtime.LastReceipt.SourceVersion, Is.GreaterThan(initialVersion));
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Assert.That(runtime.ActiveVersion, Is.GreaterThan(initialVersion));
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Assert.That(Vector3.Distance(FindMarker(root, playerId).transform.position, initialPosition), Is.GreaterThan(0.01f));
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@ -238,8 +246,20 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
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var camera = cameraObject.AddComponent<Camera>();
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camera.clearFlags = CameraClearFlags.SolidColor;
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camera.backgroundColor = new Color(0.035f, 0.055f, 0.08f, 1f);
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camera.transform.position = new Vector3(14f, 12f, -16f);
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camera.transform.LookAt(FindMarker(root, playerId).transform.position);
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foreach (var entityMarker in root.GetComponentsInChildren<EveUnityPlayableWorldEntityMarker>())
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{
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var renderer = entityMarker.GetComponent<Renderer>();
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renderer.material.color = entityMarker.Controllable
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? new Color(0.18f, 0.75f, 1f)
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: entityMarker.EntityKind == "enemy"
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? new Color(1f, 0.25f, 0.2f)
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: new Color(1f, 0.78f, 0.15f);
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}
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var playerMarker = FindMarker(root, playerId);
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var playerBounds = playerMarker.GetComponent<Renderer>().bounds;
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var cameraDistance = Mathf.Max(8f, playerBounds.extents.magnitude * 4f);
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camera.transform.position = playerBounds.center + new Vector3(1f, 0.8f, -1.2f).normalized * cameraDistance;
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camera.transform.LookAt(playerBounds.center);
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target = new RenderTexture(640, 360, 24, RenderTextureFormat.ARGB32);
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camera.targetTexture = target;
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yield return null;
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