Avoid importing retained body generations
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2 changed files with 3 additions and 5 deletions
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@ -731,10 +731,8 @@ namespace GameCult.Eve.UnityScene
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schemaIds: new[] { EveSurfaceDocument.SchemaId },
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includeSnapshot: false)
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.GetAwaiter().GetResult();
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_subscriptions.SubscribeAsync(
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"eve-unity-body-publications",
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schemaIds: new[] { CultMeshBodyPublicationSchemaVersions.Publication })
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.GetAwaiter().GetResult();
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// Entity views name one immutable body generation. PublishEntityView fetches that
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// exact publication; a schema-wide subscription would import every retained frame.
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_subscriptions.SubscribeAsync(
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"eve-unity-receipts",
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schemaIds: new[] { EveCommandReceiptDocument.SchemaId },
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@ -1,7 +1,7 @@
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{
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"name": "org.gamecult.eve.unity-scene",
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"displayName": "Eve Unity Scene Lowering",
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"version": "0.3.69",
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"version": "0.3.70",
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"unity": "6000.0",
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"description": "Provider-agnostic Unity scene shell for gamecult.eve.surface.v1 interactive world surfaces.",
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"dependencies": {
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