Pin restored gravity fog camera contract
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parent
02203ff134
commit
32ac89a7a4
4 changed files with 17 additions and 6 deletions
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@ -4,8 +4,8 @@
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The released-package warm-gameplay witness passes with:
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- `org.gamecult.eve.unity-scene` `0.3.57`, commit
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`0974154fa7c7982c9a8ea0ca006d2698a53e1235`;
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- `org.gamecult.eve.unity-scene` `0.3.58`, commit
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`02203ff134570c301ce58969397c296ee14e69ee`;
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- `org.gamecult.eve.plugin-fields` `0.2.3`, commit
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`c5a4a75c1b727499b16c2dae1895f29e2a9f72f0`;
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- `org.gamecult.eve.surface` `0.2.2`, commit
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@ -17,6 +17,17 @@ The released-package warm-gameplay witness passes with:
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- the generic `ReleaseConsumerProject` client connected directly to the
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Aetheria daemon.
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The cold `0.3.58` camera-contract witness in
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`artifacts/aetheria-daemon-gravity-fog-historical` resolves the tagged package,
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transfers and lowers bundle
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`e299b50ded9c9ba8964c567964c30342b9b13323665b20e740210b4806dd6e66`, and
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passes in 51.0 seconds. EveUnity now supplies the positive-Z camera transform
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used by Unity shader globals, so Aetheria keeps its historical ray direction
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instead of compensating for the negative-Z `Camera.cameraToWorldMatrix` API.
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The resulting capture exposes a separate unresolved mismatch: restoring the
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historical scattering law makes the current projected fog frame severely
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overexposed. That is not claimed as visual parity.
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Current released-package evidence is in
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`artifacts/aetheria-daemon-mapped-body-cold`; despite that retained directory
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name, `runtime-witness.warm.json` is the current passing run. The warm PlayMode test
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