Pin restored gravity fog camera contract

This commit is contained in:
Meta Vens 2026-07-16 19:34:04 +01:00
commit 32ac89a7a4
4 changed files with 17 additions and 6 deletions

View file

@ -4,8 +4,8 @@
The released-package warm-gameplay witness passes with:
- `org.gamecult.eve.unity-scene` `0.3.57`, commit
`0974154fa7c7982c9a8ea0ca006d2698a53e1235`;
- `org.gamecult.eve.unity-scene` `0.3.58`, commit
`02203ff134570c301ce58969397c296ee14e69ee`;
- `org.gamecult.eve.plugin-fields` `0.2.3`, commit
`c5a4a75c1b727499b16c2dae1895f29e2a9f72f0`;
- `org.gamecult.eve.surface` `0.2.2`, commit
@ -17,6 +17,17 @@ The released-package warm-gameplay witness passes with:
- the generic `ReleaseConsumerProject` client connected directly to the
Aetheria daemon.
The cold `0.3.58` camera-contract witness in
`artifacts/aetheria-daemon-gravity-fog-historical` resolves the tagged package,
transfers and lowers bundle
`e299b50ded9c9ba8964c567964c30342b9b13323665b20e740210b4806dd6e66`, and
passes in 51.0 seconds. EveUnity now supplies the positive-Z camera transform
used by Unity shader globals, so Aetheria keeps its historical ray direction
instead of compensating for the negative-Z `Camera.cameraToWorldMatrix` API.
The resulting capture exposes a separate unresolved mismatch: restoring the
historical scattering law makes the current projected fog frame severely
overexposed. That is not claimed as visual parity.
Current released-package evidence is in
`artifacts/aetheria-daemon-mapped-body-cold`; despite that retained directory
name, `runtime-witness.warm.json` is the current passing run. The warm PlayMode test