Pin and prove temporal projection release
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6 changed files with 22 additions and 8 deletions
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@ -716,7 +716,7 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
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Assert.That(captureFieldVolume.CompositeCount - initialCompositeCount,
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Is.GreaterThanOrEqualTo(temporalSettlingFrames),
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"The pilot capture ran before the advertised temporal reconstruction had settled.");
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camera.Render();
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yield return null;
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RenderTexture.active = target;
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pixels = new Texture2D(captureWidth, captureHeight, TextureFormat.RGB24, false);
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pixels.ReadPixels(new Rect(0, 0, captureWidth, captureHeight), 0, 0);
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