Load provider world assets in generic Unity
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7 changed files with 212 additions and 18 deletions
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@ -209,13 +209,18 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
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bridge,
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bridge,
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assetManifestDocuments: null,
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receiptSource: bridge);
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receiptSource: bridge,
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fallbackAssetProvider: transport);
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var initial = runtime.Connect();
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Assert.That(initial.ActiveEntities, Is.GreaterThan(0));
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Assert.That(runtime.ActiveWorld.PlayerEntityId, Is.Not.Empty);
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var playerId = runtime.ActiveWorld.PlayerEntityId;
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var marker = FindMarker(root, playerId);
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Assert.That(
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marker.GetComponentsInChildren<Transform>(includeInactive: true).Length,
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Is.GreaterThan(1),
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"The generic client substituted its primitive fallback instead of the provider-authored AssetBundle prefab.");
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var initialPosition = marker.transform.position;
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var initialVersion = runtime.ActiveVersion;
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var request = runtime.SubmitMoveVectorIntent(playerId, 1f, 0f, 1f);
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@ -248,15 +253,19 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
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camera.backgroundColor = new Color(0.035f, 0.055f, 0.08f, 1f);
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foreach (var entityMarker in root.GetComponentsInChildren<EveUnityPlayableWorldEntityMarker>())
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{
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var renderer = entityMarker.GetComponent<Renderer>();
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renderer.material.color = entityMarker.Controllable
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? new Color(0.18f, 0.75f, 1f)
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: entityMarker.EntityKind == "enemy"
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? new Color(1f, 0.25f, 0.2f)
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: new Color(1f, 0.78f, 0.15f);
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foreach (var renderer in entityMarker.GetComponentsInChildren<Renderer>())
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{
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renderer.material.color = entityMarker.Controllable
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? new Color(0.18f, 0.75f, 1f)
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: entityMarker.EntityKind == "enemy"
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? new Color(1f, 0.25f, 0.2f)
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: new Color(1f, 0.78f, 0.15f);
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}
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}
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var playerMarker = FindMarker(root, playerId);
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var playerBounds = playerMarker.GetComponent<Renderer>().bounds;
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var playerRenderer = playerMarker.GetComponentInChildren<Renderer>();
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Assert.That(playerRenderer, Is.Not.Null, "The provider-authored player prefab has no renderable visual.");
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var playerBounds = playerRenderer.bounds;
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var cameraDistance = Mathf.Max(8f, playerBounds.extents.magnitude * 4f);
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camera.transform.position = playerBounds.center + new Vector3(1f, 0.8f, -1.2f).normalized * cameraDistance;
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camera.transform.LookAt(playerBounds.center);
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@ -1,6 +1,7 @@
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{
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"dependencies": {
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"com.unity.test-framework": "1.6.0",
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"com.unity.modules.assetbundle": "1.0.0",
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"com.unity.modules.imageconversion": "1.0.0",
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"com.unity.modules.physics": "1.0.0",
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"org.gamecult.cultlib": "file:../../../CultLib/artifacts/unity/org.gamecult.cultlib",
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@ -39,6 +39,12 @@
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"org.gamecult.eve.surface": "0.1.0"
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}
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},
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"com.unity.modules.assetbundle": {
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"version": "1.0.0",
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"depth": 0,
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"source": "builtin",
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"dependencies": {}
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},
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"com.unity.modules.imageconversion": {
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"version": "1.0.0",
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"depth": 0,
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