“²cultcache.store.v1’—¸epiphany.agent_heartbeat¸epiphany.agent_heartbeat»epiphany.agent_heartbeat.v1¸epiphany.agent_heartbeatÙd{"schemaName":"epiphany.agent_heartbeat","schemaVersion":"epiphany.agent_heartbeat.v1","members":[]}‘¸epiphany.agent_heartbeat�—Ù"epiphany.agent_heartbeat_cognitionÙ"epiphany.agent_heartbeat_cognitionÙ%epiphany.agent_heartbeat_cognition.v1Ù"epiphany.agent_heartbeat_cognitionÙx{"schemaName":"epiphany.agent_heartbeat_cognition","schemaVersion":"epiphany.agent_heartbeat_cognition.v1","members":[]}‘Ù"epiphany.agent_heartbeat_cognition�’”§default¸epiphany.agent_heartbeat´2026-06-12T12:20:10ZÅw%Ü»epiphany.agent_heartbeat.v0Ë?ðË@m¶åû7”¯readiness_queueÃË?É™™™™™š”·reaction_readiness_desc±next_ready_at_ascµinitiative_speed_desc³stable_actor_id_asc•ÃË@Ë@Ë?©™™™™™šË?PbMÒñ©ü˜Ü­epiphany.self«coordinator¤Self  Ë?ôzáG®{Ë?ùË?ì(õÂ�\)Ë?ÚáG®zá˦active”Ù.Runs Ghostlight-shaped persistent role memory.Ù,May improve lane memory when awake and idle.Ù>Project truth belongs in EpiphanyThreadState, not role memory.ÙJRoutes and reviews; must not implement, verify, or accept its own comfort.¾heartbeat.coordinator.ruminate¹2026-05-05T12:25:10+00:00ÀÀÀ�Ë?òË?î‡+ IºË?ðÀ™¾epiphany.personality_timing.v0´state/agents.msgpackË?òË?ë…¸Që…ËË?íG®záHË–ÙKbehavioral_dimensions.review_gate_integrity activation 0.93 plasticity 0.18ÙMstable_dispositions.critical_adversarial_care activation 0.91 plasticity 0.20ÙJunderlying_organization.routing_discipline activation 0.90 plasticity 0.22ÙAsituational_state.lane_skepticism activation 0.88 plasticity 0.26ÙJpresentation_strategy.action_reason_signal activation 0.86 plasticity 0.24Ù?voice_style.dry_direct_operator activation 0.82 plasticity 0.24ÙtCooldown is personality-shaped. Lower multipliers recover faster; higher multipliers yield the floor to other lanes.›·epiphany.mood_timing.v0ºappraisal-coordinator-1d65Ë?î‡+ IºÜ “§valenceË?àÔýó¶E¢Ù6heartbeat.appraisal.appraisal-coordinator-1d65.valence“§arousalË?¹™™™™™šÙ6heartbeat.appraisal.appraisal-coordinator-1d65.arousal“©dominanceËÙ8heartbeat.appraisal.appraisal-coordinator-1d65.dominance“§urgencyË?ÉÛ"Ðå`BÙ6heartbeat.appraisal.appraisal-coordinator-1d65.urgency“¥angerËÙ4heartbeat.appraisal.appraisal-coordinator-1d65.anger“§despairËÙ6heartbeat.appraisal.appraisal-coordinator-1d65.despair“§sadnessËÙ6heartbeat.appraisal.appraisal-coordinator-1d65.sadness“¤fearË?ɇ+ JÙ3heartbeat.appraisal.appraisal-coordinator-1d65.fear“§anxietyË?ɇ+ JÙ6heartbeat.appraisal.appraisal-coordinator-1d65.anxiety“§disgustËÙ6heartbeat.appraisal.appraisal-coordinator-1d65.disgust“¨contemptËÙ7heartbeat.appraisal.appraisal-coordinator-1d65.contempt“©annoyanceËÙ8heartbeat.appraisal.appraisal-coordinator-1d65.annoyance“©dismissalËÙ8heartbeat.appraisal.appraisal-coordinator-1d65.dismissal“©flippancyËÙ8heartbeat.appraisal.appraisal-coordinator-1d65.flippancy“«playfulnessËÙ:heartbeat.appraisal.appraisal-coordinator-1d65.playfulness“¥ironyËÙ4heartbeat.appraisal.appraisal-coordinator-1d65.irony“ªtendernessËÙ9heartbeat.appraisal.appraisal-coordinator-1d65.tenderness“¦warmthËÙ5heartbeat.appraisal.appraisal-coordinator-1d65.warmth“£joyËÙ2heartbeat.appraisal.appraisal-coordinator-1d65.joy“ªexcitementË? å`A‰7LÙ9heartbeat.appraisal.appraisal-coordinator-1d65.excitement“§fatigueËÙ6heartbeat.appraisal.appraisal-coordinator-1d65.fatigue“«guardednessË?ßï�²-VÙ:heartbeat.appraisal.appraisal-coordinator-1d65.guardedness“ªconfidenceËÙ9heartbeat.appraisal.appraisal-coordinator-1d65.confidence“¥shameËÙ4heartbeat.appraisal.appraisal-coordinator-1d65.shame“¥prideËÙ4heartbeat.appraisal.appraisal-coordinator-1d65.pride“¦threatËÙ5heartbeat.appraisal.appraisal-coordinator-1d65.threat“§secrecyËÙ6heartbeat.appraisal.appraisal-coordinator-1d65.secrecy“ªhesitationËÙ9heartbeat.appraisal.appraisal-coordinator-1d65.hesitation“´emotionalContainmentËÙCheartbeat.appraisal.appraisal-coordinator-1d65.emotionalContainment“¯thoughtPressureË?À Ä›¥ãTÙ>heartbeat.appraisal.appraisal-coordinator-1d65.thoughtPressure“±reactionIntensityË?ÈQë…¸RÙ@heartbeat.appraisal.appraisal-coordinator-1d65.reactionIntensity“¬commandForceËÙ;heartbeat.appraisal.appraisal-coordinator-1d65.commandForceË?ɇ+ JË?ÉÛ"Ðå`BË?¹™™™™™šË?À Ä›¥ãTË?ßï�²-VË?ÈQë…¸RÙwMood bends personality timing. Anxiety and urgency lower cooldown so the lane that needs the floor most gets it sooner.ÀÜ´epiphany.imagination«imagination«Imagination  Ë?ê=p£× =ËË?áG®záHË?äzáG®{˦active”Ù.Runs Ghostlight-shaped persistent role memory.Ù,May improve lane memory when awake and idle.Ù>Project truth belongs in EpiphanyThreadState, not role memory.Ù/Synthesizes futures; must not adopt objectives.ÀÀÀÀÀ�Ë?ïS÷ÎÙ‡Ë?î‡+ IºË?ðÀ™¾epiphany.personality_timing.v0´state/agents.msgpackË?ïS÷ÎÙ‡Ë?ë…¸Që…ËËË?ë…¸Që…–ÙMstable_dispositions.adoption_boundary_respect activation 0.92 plasticity 0.18ÙQunderlying_organization.future_shape_distillation activation 0.86 plasticity 0.28ÙCbehavioral_dimensions.selectability activation 0.84 plasticity 0.30ÙKpresentation_strategy.objective_draft_shape activation 0.86 plasticity 0.24ÙBsituational_state.backlog_pressure activation 0.78 plasticity 0.34Ù?voice_style.bounded_possibility activation 0.79 plasticity 0.25ÙtCooldown is personality-shaped. Lower multipliers recover faster; higher multipliers yield the floor to other lanes.›·epiphany.mood_timing.v0ºappraisal-imagination-1d65Ë?î‡+ IºÜ “§valenceË?àÔýó¶E¢Ù6heartbeat.appraisal.appraisal-imagination-1d65.valence“§arousalË?¹‡+ JÙ6heartbeat.appraisal.appraisal-imagination-1d65.arousal“©dominanceËÙ8heartbeat.appraisal.appraisal-imagination-1d65.dominance“§urgencyË?ÉÛ"Ðå`BÙ6heartbeat.appraisal.appraisal-imagination-1d65.urgency“¥angerËÙ4heartbeat.appraisal.appraisal-imagination-1d65.anger“§despairËÙ6heartbeat.appraisal.appraisal-imagination-1d65.despair“§sadnessËÙ6heartbeat.appraisal.appraisal-imagination-1d65.sadness“¤fearË?ɇ+ JÙ3heartbeat.appraisal.appraisal-imagination-1d65.fear“§anxietyË?ɇ+ JÙ6heartbeat.appraisal.appraisal-imagination-1d65.anxiety“§disgustËÙ6heartbeat.appraisal.appraisal-imagination-1d65.disgust“¨contemptËÙ7heartbeat.appraisal.appraisal-imagination-1d65.contempt“©annoyanceËÙ8heartbeat.appraisal.appraisal-imagination-1d65.annoyance“©dismissalËÙ8heartbeat.appraisal.appraisal-imagination-1d65.dismissal“©flippancyËÙ8heartbeat.appraisal.appraisal-imagination-1d65.flippancy“«playfulnessËÙ:heartbeat.appraisal.appraisal-imagination-1d65.playfulness“¥ironyËÙ4heartbeat.appraisal.appraisal-imagination-1d65.irony“ªtendernessËÙ9heartbeat.appraisal.appraisal-imagination-1d65.tenderness“¦warmthËÙ5heartbeat.appraisal.appraisal-imagination-1d65.warmth“£joyËÙ2heartbeat.appraisal.appraisal-imagination-1d65.joy“ªexcitementË? å`A‰7LÙ9heartbeat.appraisal.appraisal-imagination-1d65.excitement“§fatigueËÙ6heartbeat.appraisal.appraisal-imagination-1d65.fatigue“«guardednessË?à Ä›¥ãTÙ:heartbeat.appraisal.appraisal-imagination-1d65.guardedness“ªconfidenceËÙ9heartbeat.appraisal.appraisal-imagination-1d65.confidence“¥shameËÙ4heartbeat.appraisal.appraisal-imagination-1d65.shame“¥prideËÙ4heartbeat.appraisal.appraisal-imagination-1d65.pride“¦threatËÙ5heartbeat.appraisal.appraisal-imagination-1d65.threat“§secrecyËÙ6heartbeat.appraisal.appraisal-imagination-1d65.secrecy“ªhesitationËÙ9heartbeat.appraisal.appraisal-imagination-1d65.hesitation“´emotionalContainmentËÙCheartbeat.appraisal.appraisal-imagination-1d65.emotionalContainment“¯thoughtPressureË?À Ä›¥ãTÙ>heartbeat.appraisal.appraisal-imagination-1d65.thoughtPressure“±reactionIntensityË?Èr° Ä›¦Ù@heartbeat.appraisal.appraisal-imagination-1d65.reactionIntensity“¬commandForceËÙ;heartbeat.appraisal.appraisal-imagination-1d65.commandForceË?ɇ+ JË?ÉÛ"Ðå`BË?¹‡+ JË?À Ä›¥ãTË?à Ä›¥ãTË?Èr° Ä›¦ÙwMood bends personality timing. Anxiety and urgency lower cooldown so the lane that needs the floor most gets it sooner.ÀÜ­epiphany.eyes¨research¤Eyes  Ë?èõÂ�\(öËË?ã× =p£×Ë?â�\(õÂ�˦active”Ù.Runs Ghostlight-shaped persistent role memory.Ù,May improve lane memory when awake and idle.Ù>Project truth belongs in EpiphanyThreadState, not role memory.Ù?Scouts known work; must not turn research into procrastination.ÀÀÀÀÀ�Ë?ñ¸Që…Ë?î~ùÛ"ÐåË?ðÀ™¾epiphany.personality_timing.v0´state/agents.msgpackË?ñ¸Që…ËËËË–ÙIstable_dispositions.anti_greenspun_reflex activation 0.92 plasticity 0.18ÙKunderlying_organization.primary_source_bias activation 0.86 plasticity 0.24ÙIbehavioral_dimensions.search_before_touch activation 0.84 plasticity 0.28ÙBsituational_state.unknowns_visible activation 0.82 plasticity 0.30ÙIpresentation_strategy.fit_rejection_table activation 0.81 plasticity 0.26Ù>voice_style.clear_scout_report activation 0.79 plasticity 0.24ÙtCooldown is personality-shaped. Lower multipliers recover faster; higher multipliers yield the floor to other lanes.›·epiphany.mood_timing.v0·appraisal-research-1d65Ë?î~ùÛ"ÐåÜ “§valenceË?à¼j~ùÛ#Ù3heartbeat.appraisal.appraisal-research-1d65.valence“§arousalË?¹‡+ JÙ3heartbeat.appraisal.appraisal-research-1d65.arousal“©dominanceËÙ5heartbeat.appraisal.appraisal-research-1d65.dominance“§urgencyË?ʬ1&éÙ3heartbeat.appraisal.appraisal-research-1d65.urgency“¥angerËÙ1heartbeat.appraisal.appraisal-research-1d65.anger“§despairËÙ3heartbeat.appraisal.appraisal-research-1d65.despair“§sadnessËÙ3heartbeat.appraisal.appraisal-research-1d65.sadness“¤fearË?ÉXbMÒòÙ0heartbeat.appraisal.appraisal-research-1d65.fear“§anxietyË?ÉXbMÒòÙ3heartbeat.appraisal.appraisal-research-1d65.anxiety“§disgustËÙ3heartbeat.appraisal.appraisal-research-1d65.disgust“¨contemptËÙ4heartbeat.appraisal.appraisal-research-1d65.contempt“©annoyanceËÙ5heartbeat.appraisal.appraisal-research-1d65.annoyance“©dismissalËÙ5heartbeat.appraisal.appraisal-research-1d65.dismissal“©flippancyËÙ5heartbeat.appraisal.appraisal-research-1d65.flippancy“«playfulnessËÙ7heartbeat.appraisal.appraisal-research-1d65.playfulness“¥ironyËÙ1heartbeat.appraisal.appraisal-research-1d65.irony“ªtendernessËÙ6heartbeat.appraisal.appraisal-research-1d65.tenderness“¦warmthËÙ2heartbeat.appraisal.appraisal-research-1d65.warmth“£joyËÙ/heartbeat.appraisal.appraisal-research-1d65.joy“ªexcitementË? bMÒñ©üÙ6heartbeat.appraisal.appraisal-research-1d65.excitement“§fatigueËÙ3heartbeat.appraisal.appraisal-research-1d65.fatigue“«guardednessË?àZ¬1'Ù7heartbeat.appraisal.appraisal-research-1d65.guardedness“ªconfidenceËÙ6heartbeat.appraisal.appraisal-research-1d65.confidence“¥shameËÙ1heartbeat.appraisal.appraisal-research-1d65.shame“¥prideËÙ1heartbeat.appraisal.appraisal-research-1d65.pride“¦threatËÙ2heartbeat.appraisal.appraisal-research-1d65.threat“§secrecyËÙ3heartbeat.appraisal.appraisal-research-1d65.secrecy“ªhesitationËÙ6heartbeat.appraisal.appraisal-research-1d65.hesitation“´emotionalContainmentËÙ@heartbeat.appraisal.appraisal-research-1d65.emotionalContainment“¯thoughtPressureË?À Ä›¥ãTÙ;heartbeat.appraisal.appraisal-research-1d65.thoughtPressure“±reactionIntensityË?Èr° Ä›¦Ù=heartbeat.appraisal.appraisal-research-1d65.reactionIntensity“¬commandForceËÙ8heartbeat.appraisal.appraisal-research-1d65.commandForceË?ÉXbMÒòË?ʬ1&éË?¹‡+ JË?À Ä›¥ãTË?àZ¬1'Ë?Èr° Ä›¦ÙwMood bends personality timing. Anxiety and urgency lower cooldown so the lane that needs the floor most gets it sooner.ÀÜ­epiphany.body¨modeling¤Body  Ë?íp£× =qËË?ç®záG®Ë?à˦active”Ù.Runs Ghostlight-shaped persistent role memory.Ù,May improve lane memory when awake and idle.Ù>Project truth belongs in EpiphanyThreadState, not role memory.ÙNGrows source-grounded maps and checkpoints; must not edit implementation code.ÀÀÀÀÀ�Ë?ñ‡+ JË?î‡+ IºË?ðÀ™¾epiphany.personality_timing.v0´state/agents.msgpackË?ñ‡+ JËËËË–ÙHunderlying_organization.source_grounding activation 0.90 plasticity 0.18ÙHstable_dispositions.anatomical_precision activation 0.88 plasticity 0.21ÙCsituational_state.checkpoint_hunger activation 0.83 plasticity 0.30ÙFpresentation_strategy.plain_source_map activation 0.84 plasticity 0.22Ù;voice_style.quiet_anatomist activation 0.80 plasticity 0.25ÙGbehavioral_dimensions.frontier_pressure activation 0.77 plasticity 0.32ÙtCooldown is personality-shaped. Lower multipliers recover faster; higher multipliers yield the floor to other lanes.›·epiphany.mood_timing.v0·appraisal-modeling-1d65Ë?î‡+ IºÜ “§valenceË?àÄ›¥ãSøÙ3heartbeat.appraisal.appraisal-modeling-1d65.valence“§arousalË?¹‡+ JÙ3heartbeat.appraisal.appraisal-modeling-1d65.arousal“©dominanceËÙ5heartbeat.appraisal.appraisal-modeling-1d65.dominance“§urgencyË?Éûçl‹C–Ù3heartbeat.appraisal.appraisal-modeling-1d65.urgency“¥angerËÙ1heartbeat.appraisal.appraisal-modeling-1d65.anger“§despairËÙ3heartbeat.appraisal.appraisal-modeling-1d65.despair“§sadnessËÙ3heartbeat.appraisal.appraisal-modeling-1d65.sadness“¤fearË?ɇ+ JÙ0heartbeat.appraisal.appraisal-modeling-1d65.fear“§anxietyË?ɇ+ JÙ3heartbeat.appraisal.appraisal-modeling-1d65.anxiety“§disgustËÙ3heartbeat.appraisal.appraisal-modeling-1d65.disgust“¨contemptËÙ4heartbeat.appraisal.appraisal-modeling-1d65.contempt“©annoyanceËÙ5heartbeat.appraisal.appraisal-modeling-1d65.annoyance“©dismissalËÙ5heartbeat.appraisal.appraisal-modeling-1d65.dismissal“©flippancyËÙ5heartbeat.appraisal.appraisal-modeling-1d65.flippancy“«playfulnessËÙ7heartbeat.appraisal.appraisal-modeling-1d65.playfulness“¥ironyËÙ1heartbeat.appraisal.appraisal-modeling-1d65.irony“ªtendernessËÙ6heartbeat.appraisal.appraisal-modeling-1d65.tenderness“¦warmthËÙ2heartbeat.appraisal.appraisal-modeling-1d65.warmth“£joyËÙ/heartbeat.appraisal.appraisal-modeling-1d65.joy“ªexcitementË? bMÒñ©üÙ6heartbeat.appraisal.appraisal-modeling-1d65.excitement“§fatigueËÙ3heartbeat.appraisal.appraisal-modeling-1d65.fatigue“«guardednessË?à1&éxÔþÙ7heartbeat.appraisal.appraisal-modeling-1d65.guardedness“ªconfidenceËÙ6heartbeat.appraisal.appraisal-modeling-1d65.confidence“¥shameËÙ1heartbeat.appraisal.appraisal-modeling-1d65.shame“¥prideËÙ1heartbeat.appraisal.appraisal-modeling-1d65.pride“¦threatËÙ2heartbeat.appraisal.appraisal-modeling-1d65.threat“§secrecyËÙ3heartbeat.appraisal.appraisal-modeling-1d65.secrecy“ªhesitationËÙ6heartbeat.appraisal.appraisal-modeling-1d65.hesitation“´emotionalContainmentËÙ@heartbeat.appraisal.appraisal-modeling-1d65.emotionalContainment“¯thoughtPressureË?À Ä›¥ãTÙ;heartbeat.appraisal.appraisal-modeling-1d65.thoughtPressure“±reactionIntensityË?ÈQë…¸RÙ=heartbeat.appraisal.appraisal-modeling-1d65.reactionIntensity“¬commandForceËÙ8heartbeat.appraisal.appraisal-modeling-1d65.commandForceË?ɇ+ JË?Éûçl‹C–Ë?¹‡+ JË?À Ä›¥ãTË?à1&éxÔþË?ÈQë…¸RÙwMood bends personality timing. Anxiety and urgency lower cooldown so the lane that needs the floor most gets it sooner.ÀÜ®epiphany.hands®implementation¥Hands  Ë?ç®záG®Ë@ 7Yîˆß7Ë?â�\(õÂ�Ë?à˦active”Ù.Runs Ghostlight-shaped persistent role memory.Ù,May improve lane memory when awake and idle.Ù>Project truth belongs in EpiphanyThreadState, not role memory.ÙJTouches source only with accepted guidance and verifier-readable evidence.½heartbeat.implementation.work¹2026-05-05T12:17:57+00:00ÀÀÀ�Ë?êvÈ´9XË?î~ùÛ"ÐåË?ðÀ™¾epiphany.personality_timing.v0´state/agents.msgpackË?êvÈ´9XË?ët¼j~ùÛË?ëC•�$ÝË?êáG®záË–ÙEsituational_state.bloodhound_pressure activation 0.88 plasticity 0.28ÙEstable_dispositions.objective_pursuit activation 0.90 plasticity 0.19Ù@behavioral_dimensions.diff_truth activation 0.86 plasticity 0.25ÙNunderlying_organization.source_touch_precision activation 0.87 plasticity 0.22ÙJpresentation_strategy.small_reviewable_cut activation 0.82 plasticity 0.24Ù=voice_style.plain_craft_notes activation 0.78 plasticity 0.24ÙtCooldown is personality-shaped. Lower multipliers recover faster; higher multipliers yield the floor to other lanes.›·epiphany.mood_timing.v0½appraisal-implementation-1d65Ë?î~ùÛ"ÐåÜ “§valenceË?àÄ›¥ãSøÙ9heartbeat.appraisal.appraisal-implementation-1d65.valence“§arousalË?¹‡+ JÙ9heartbeat.appraisal.appraisal-implementation-1d65.arousal“©dominanceËÙ;heartbeat.appraisal.appraisal-implementation-1d65.dominance“§urgencyË?ʬ1&éÙ9heartbeat.appraisal.appraisal-implementation-1d65.urgency“¥angerËÙ7heartbeat.appraisal.appraisal-implementation-1d65.anger“§despairËÙ9heartbeat.appraisal.appraisal-implementation-1d65.despair“§sadnessËÙ9heartbeat.appraisal.appraisal-implementation-1d65.sadness“¤fearË?É7KƧïžÙ6heartbeat.appraisal.appraisal-implementation-1d65.fear“§anxietyË?É7KƧïžÙ9heartbeat.appraisal.appraisal-implementation-1d65.anxiety“§disgustËÙ9heartbeat.appraisal.appraisal-implementation-1d65.disgust“¨contemptËÙ:heartbeat.appraisal.appraisal-implementation-1d65.contempt“©annoyanceËÙ;heartbeat.appraisal.appraisal-implementation-1d65.annoyance“©dismissalËÙ;heartbeat.appraisal.appraisal-implementation-1d65.dismissal“©flippancyËÙ;heartbeat.appraisal.appraisal-implementation-1d65.flippancy“«playfulnessËÙ=heartbeat.appraisal.appraisal-implementation-1d65.playfulness“¥ironyËÙ7heartbeat.appraisal.appraisal-implementation-1d65.irony“ªtendernessËÙheartbeat.appraisal.appraisal-implementation-1d65.commandForceË?É7KƧïžË?ʬ1&éË?¹‡+ JË?À Ä›¥ãTË?àQë…¸RË?Èr° Ä›¦ÙwMood bends personality timing. Anxiety and urgency lower cooldown so the lane that needs the floor most gets it sooner.ÀÜ­epiphany.soul¬verification¤Soul  Ë?ì(õÂ�\)ËË?ê=p£× =Ë?Þ¸Q노˦active”Ù.Runs Ghostlight-shaped persistent role memory.Ù,May improve lane memory when awake and idle.Ù>Project truth belongs in EpiphanyThreadState, not role memory.Ù+Falsifies promises; must not bless theater.ÀÀÀÀÀ�Ë?õp£× =qË?î�\(õÂ�Ë?ðÀ™¾epiphany.personality_timing.v0´state/agents.msgpackË?õp£× =qËËË?ë®záG®Ë?ìzáG®{–ÙEstable_dispositions.promise_integrity activation 0.93 plasticity 0.18ÙAsituational_state.invariant_watch activation 0.89 plasticity 0.25ÙKunderlying_organization.falsification_first activation 0.91 plasticity 0.20ÙObehavioral_dimensions.missing_evidence_pressure activation 0.87 plasticity 0.26ÙBpresentation_strategy.cold_red_pen activation 0.86 plasticity 0.23ÙProject truth belongs in EpiphanyThreadState, not role memory.Ù4Protects continuity; must not fake survived context.ÀÀÀÀÀ�Ë?ò$Ý/Ÿ¾Ë?î-V“Ë?ðÀ™¾epiphany.personality_timing.v0´state/agents.msgpackË?ò$Ý/Ÿ¾ËËËË?ì(õÂ�\)–Ù@stable_dispositions.loss_honesty activation 0.92 plasticity 0.20Ù=situational_state.ember_watch activation 0.88 plasticity 0.28ÙIunderlying_organization.continuity_triage activation 0.88 plasticity 0.24ÙHpresentation_strategy.survived_died_next activation 0.85 plasticity 0.24ÙHbehavioral_dimensions.regather_precision activation 0.82 plasticity 0.30Ù>voice_style.calm_after_rupture activation 0.80 plasticity 0.23ÙtCooldown is personality-shaped. Lower multipliers recover faster; higher multipliers yield the floor to other lanes.›·epiphany.mood_timing.v0¼appraisal-reorientation-1d65Ë?î-V“Ü “§valenceË?àÌÌÌÌÌÍÙ8heartbeat.appraisal.appraisal-reorientation-1d65.valence“§arousalË?½²-VÙ8heartbeat.appraisal.appraisal-reorientation-1d65.arousal“©dominanceËÙ:heartbeat.appraisal.appraisal-reorientation-1d65.dominance“§urgencyË?ËÆ§ï�²-Ù8heartbeat.appraisal.appraisal-reorientation-1d65.urgency“¥angerËÙ6heartbeat.appraisal.appraisal-reorientation-1d65.anger“§despairËÙ8heartbeat.appraisal.appraisal-reorientation-1d65.despair“§sadnessËÙ8heartbeat.appraisal.appraisal-reorientation-1d65.sadness“¤fearË?Ë"Ðå`A‰Ù5heartbeat.appraisal.appraisal-reorientation-1d65.fear“§anxietyË?Ë"Ðå`A‰Ù8heartbeat.appraisal.appraisal-reorientation-1d65.anxiety“§disgustËÙ8heartbeat.appraisal.appraisal-reorientation-1d65.disgust“¨contemptËÙ9heartbeat.appraisal.appraisal-reorientation-1d65.contempt“©annoyanceËÙ:heartbeat.appraisal.appraisal-reorientation-1d65.annoyance“©dismissalËÙ:heartbeat.appraisal.appraisal-reorientation-1d65.dismissal“©flippancyËÙ:heartbeat.appraisal.appraisal-reorientation-1d65.flippancy“«playfulnessËÙProject truth belongs in EpiphanyThreadState, not role memory.ÙcPublicly translates agent thought into #aquarium only; must not moderate or speak outside the room.³heartbeat.face.work¹2026-05-05T12:40:47+00:00ÀÀÀ�Ë?õ¶E¡ÊÀƒË?î‡+ IºË?ðÀ™¾epiphany.personality_timing.v0´state/agents.msgpackË?õ¶E¡ÊÀƒËËË?îzáG®Ë?êáG®zá–ÙQbehavioral_dimensions.aquarium_channel_discipline activation 0.94 plasticity 0.16ÙLunderlying_organization.multi_lane_attention activation 0.86 plasticity 0.28ÙGsituational_state.thought_weather_watch activation 0.84 plasticity 0.32ÙKstable_dispositions.room_native_translation activation 0.84 plasticity 0.26Ù@voice_style.warm_weird_interface activation 0.82 plasticity 0.28ÙMpresentation_strategy.short_constructive_chat activation 0.82 plasticity 0.25ÙtCooldown is personality-shaped. Lower multipliers recover faster; higher multipliers yield the floor to other lanes.›·epiphany.mood_timing.v0³appraisal-face-1d65Ë?î‡+ IºÜ “§valenceË?àÔýó¶E¢Ù/heartbeat.appraisal.appraisal-face-1d65.valence“§arousalË?¹XbMÒòÙ/heartbeat.appraisal.appraisal-face-1d65.arousal“©dominanceËÙ1heartbeat.appraisal.appraisal-face-1d65.dominance“§urgencyË?Éûçl‹C–Ù/heartbeat.appraisal.appraisal-face-1d65.urgency“¥angerËÙ-heartbeat.appraisal.appraisal-face-1d65.anger“§despairËÙ/heartbeat.appraisal.appraisal-face-1d65.despair“§sadnessËÙ/heartbeat.appraisal.appraisal-face-1d65.sadness“¤fearË?É7KƧïžÙ,heartbeat.appraisal.appraisal-face-1d65.fear“§anxietyË?É7KƧïžÙ/heartbeat.appraisal.appraisal-face-1d65.anxiety“§disgustËÙ/heartbeat.appraisal.appraisal-face-1d65.disgust“¨contemptËÙ0heartbeat.appraisal.appraisal-face-1d65.contempt“©annoyanceËÙ1heartbeat.appraisal.appraisal-face-1d65.annoyance“©dismissalËÙ1heartbeat.appraisal.appraisal-face-1d65.dismissal“©flippancyËÙ1heartbeat.appraisal.appraisal-face-1d65.flippancy“«playfulnessËÙ3heartbeat.appraisal.appraisal-face-1d65.playfulness“¥ironyËÙ-heartbeat.appraisal.appraisal-face-1d65.irony“ªtendernessËÙ2heartbeat.appraisal.appraisal-face-1d65.tenderness“¦warmthËÙ.heartbeat.appraisal.appraisal-face-1d65.warmth“£joyËÙ+heartbeat.appraisal.appraisal-face-1d65.joy“ªexcitementË? å`A‰7LÙ2heartbeat.appraisal.appraisal-face-1d65.excitement“§fatigueËÙ/heartbeat.appraisal.appraisal-face-1d65.fatigue“«guardednessË?à(õÂ�\)Ù3heartbeat.appraisal.appraisal-face-1d65.guardedness“ªconfidenceËÙ2heartbeat.appraisal.appraisal-face-1d65.confidence“¥shameËÙ-heartbeat.appraisal.appraisal-face-1d65.shame“¥prideËÙ-heartbeat.appraisal.appraisal-face-1d65.pride“¦threatËÙ.heartbeat.appraisal.appraisal-face-1d65.threat“§secrecyËÙ/heartbeat.appraisal.appraisal-face-1d65.secrecy“ªhesitationËÙ2heartbeat.appraisal.appraisal-face-1d65.hesitation“´emotionalContainmentËÙ