using UnityEngine; namespace Assets { public class PaddleController : MonoBehaviour { public bool isPaddle1; public float speed = 5f; void Start () { } // Update is called once per frame void Update () { transform.position = new Vector3(transform.position.x,0,Input.GetAxis(isPaddle1?"Vertical":"Vertical2") * ScoreControl.Instance.ArenaWidth); if(isPaddle1) transform.Translate(0f, Input.GetAxis("Vertical")* speed * Time.deltaTime, 0f); else transform.Translate(0f, Input.GetAxis("Vertical2") * speed * Time.deltaTime, 0f); } } }