| Filename | Latest commit message | Latest commit date |
|---|---|---|
| .. | ||
| Editor | ||
| Runtime | ||
| README.md | ||
Planetary Field Viewer
Import this sample through Unity's Package Manager, then choose
GameObject > CultMath > Planetary Field Viewer.
The host project must contain Assets/csc.rsp with
-langversion:latest, as documented in the CultMath package README.
The generated six-face mesh uses PlanetaryPatch. Its shader calls
cultmath_planetary_field_sample from the packaged CultMath HLSL, while the
component exposes the matching CPU Sample method. Seed, radius, physical
sample footprint, erosion settings, and base-field equations are shared between
the two bodies.
This is a renderer integration fixture, not a gameplay owner. It deliberately contains no Aetheria state, biomes, resources, or simulation decisions.