# Planetary Field Viewer Import this sample through Unity's Package Manager, then choose `GameObject > CultMath > Planetary Field Viewer`. The host project must contain `Assets/csc.rsp` with `-langversion:latest`, as documented in the CultMath package README. The generated six-face mesh uses `PlanetaryPatch`. Its shader calls `cultmath_planetary_field_sample` from the packaged CultMath HLSL, while the component exposes the matching CPU `Sample` method. Seed, radius, physical sample footprint, erosion settings, and base-field equations are shared between the two bodies. This is a renderer integration fixture, not a gameplay owner. It deliberately contains no Aetheria state, biomes, resources, or simulation decisions.