Aetheria Cut 8a needs int2(float2), clamp(int, int, int), and frac(double). Fill them in CultMath as dxc compiles them: - generate-swizzles.ps1 emits same-size conversion constructors and math functions between float, int, and bool vectors. dxc lowers float to int as fptosi (toward zero; NaN and out-of-range undefined), numeric to bool as != 0 (fcmp une, NaN is true), bool to numeric as 0 or 1. floatN(int) splat keeps floatN(0) from going ambiguous against floatN(intN). - Int and int-vector clamp are min(max(x, a), b), matching dxc's IMin(IMax(x, a), b); inverted bounds return b. - frac(double) keeps double precision. dxc demotes double frac to float, as it does exp and lerp; CultMath's existing double overloads already diverge that way, and design.md now says so. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
3176 lines
180 KiB
C#
3176 lines
180 KiB
C#
// <auto-generated>
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// Generated by tools/generate-swizzles.ps1. Do not edit by hand.
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// </auto-generated>
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namespace CultMath;
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public partial struct float2
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{
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public float2(float2 xy) : this(xy.x, xy.y) { }
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public float2(int2 value) : this(value.x, value.y) { }
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public float2(bool2 value) : this(value.x ? 1.0f : 0.0f, value.y ? 1.0f : 0.0f) { }
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public float r { readonly get => x; set => x = value; }
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public float g { readonly get => y; set => y = value; }
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public readonly float2 xx => new(x, x);
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public float2 xy { readonly get => new(x, y); set { x = value.x; y = value.y; } }
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public float2 yx { readonly get => new(y, x); set { y = value.x; x = value.y; } }
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public readonly float2 yy => new(y, y);
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public readonly float3 xxx => new(x, x, x);
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public readonly float3 xxy => new(x, x, y);
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public readonly float3 xyx => new(x, y, x);
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public readonly float3 xyy => new(x, y, y);
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public readonly float3 yxx => new(y, x, x);
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public readonly float3 yxy => new(y, x, y);
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public readonly float3 yyx => new(y, y, x);
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public readonly float3 yyy => new(y, y, y);
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public readonly float4 xxxx => new(x, x, x, x);
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public readonly float4 xxxy => new(x, x, x, y);
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public readonly float4 xxyx => new(x, x, y, x);
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public readonly float4 xxyy => new(x, x, y, y);
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public readonly float4 xyxx => new(x, y, x, x);
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public readonly float4 xyxy => new(x, y, x, y);
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public readonly float4 xyyx => new(x, y, y, x);
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public readonly float4 xyyy => new(x, y, y, y);
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public readonly float4 yxxx => new(y, x, x, x);
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public readonly float4 yxxy => new(y, x, x, y);
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public readonly float4 yxyx => new(y, x, y, x);
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public readonly float4 yxyy => new(y, x, y, y);
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public readonly float4 yyxx => new(y, y, x, x);
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public readonly float4 yyxy => new(y, y, x, y);
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public readonly float4 yyyx => new(y, y, y, x);
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public readonly float4 yyyy => new(y, y, y, y);
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public readonly float2 rr => new(x, x);
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public float2 rg { readonly get => new(x, y); set { x = value.x; y = value.y; } }
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public float2 gr { readonly get => new(y, x); set { y = value.x; x = value.y; } }
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public readonly float2 gg => new(y, y);
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public readonly float3 rrr => new(x, x, x);
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public readonly float3 rrg => new(x, x, y);
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public readonly float3 rgr => new(x, y, x);
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public readonly float3 rgg => new(x, y, y);
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public readonly float3 grr => new(y, x, x);
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public readonly float3 grg => new(y, x, y);
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public readonly float3 ggr => new(y, y, x);
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public readonly float3 ggg => new(y, y, y);
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public readonly float4 rrrr => new(x, x, x, x);
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public readonly float4 rrrg => new(x, x, x, y);
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public readonly float4 rrgr => new(x, x, y, x);
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public readonly float4 rrgg => new(x, x, y, y);
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public readonly float4 rgrr => new(x, y, x, x);
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public readonly float4 rgrg => new(x, y, x, y);
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public readonly float4 rggr => new(x, y, y, x);
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public readonly float4 rggg => new(x, y, y, y);
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public readonly float4 grrr => new(y, x, x, x);
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public readonly float4 grrg => new(y, x, x, y);
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public readonly float4 grgr => new(y, x, y, x);
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public readonly float4 grgg => new(y, x, y, y);
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public readonly float4 ggrr => new(y, y, x, x);
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public readonly float4 ggrg => new(y, y, x, y);
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public readonly float4 gggr => new(y, y, y, x);
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public readonly float4 gggg => new(y, y, y, y);
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}
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public partial struct float3
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{
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public float3(float x, float2 yz) : this(x, yz.x, yz.y) { }
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public float3(float2 xy, float z) : this(xy.x, xy.y, z) { }
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public float3(float3 xyz) : this(xyz.x, xyz.y, xyz.z) { }
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public float3(int3 value) : this(value.x, value.y, value.z) { }
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public float3(bool3 value) : this(value.x ? 1.0f : 0.0f, value.y ? 1.0f : 0.0f, value.z ? 1.0f : 0.0f) { }
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public float r { readonly get => x; set => x = value; }
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public float g { readonly get => y; set => y = value; }
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public float b { readonly get => z; set => z = value; }
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public readonly float2 xx => new(x, x);
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public float2 xy { readonly get => new(x, y); set { x = value.x; y = value.y; } }
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public float2 xz { readonly get => new(x, z); set { x = value.x; z = value.y; } }
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public float2 yx { readonly get => new(y, x); set { y = value.x; x = value.y; } }
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public readonly float2 yy => new(y, y);
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public float2 yz { readonly get => new(y, z); set { y = value.x; z = value.y; } }
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public float2 zx { readonly get => new(z, x); set { z = value.x; x = value.y; } }
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public float2 zy { readonly get => new(z, y); set { z = value.x; y = value.y; } }
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public readonly float2 zz => new(z, z);
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public readonly float3 xxx => new(x, x, x);
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public readonly float3 xxy => new(x, x, y);
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public readonly float3 xxz => new(x, x, z);
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public readonly float3 xyx => new(x, y, x);
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public readonly float3 xyy => new(x, y, y);
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public float3 xyz { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
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public readonly float3 xzx => new(x, z, x);
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public float3 xzy { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
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public readonly float3 xzz => new(x, z, z);
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public readonly float3 yxx => new(y, x, x);
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public readonly float3 yxy => new(y, x, y);
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public float3 yxz { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
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public readonly float3 yyx => new(y, y, x);
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public readonly float3 yyy => new(y, y, y);
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public readonly float3 yyz => new(y, y, z);
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public float3 yzx { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
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public readonly float3 yzy => new(y, z, y);
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public readonly float3 yzz => new(y, z, z);
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public readonly float3 zxx => new(z, x, x);
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public float3 zxy { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
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public readonly float3 zxz => new(z, x, z);
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public float3 zyx { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
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public readonly float3 zyy => new(z, y, y);
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public readonly float3 zyz => new(z, y, z);
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public readonly float3 zzx => new(z, z, x);
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public readonly float3 zzy => new(z, z, y);
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public readonly float3 zzz => new(z, z, z);
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public readonly float4 xxxx => new(x, x, x, x);
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public readonly float4 xxxy => new(x, x, x, y);
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public readonly float4 xxxz => new(x, x, x, z);
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public readonly float4 xxyx => new(x, x, y, x);
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public readonly float4 xxyy => new(x, x, y, y);
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public readonly float4 xxyz => new(x, x, y, z);
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public readonly float4 xxzx => new(x, x, z, x);
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public readonly float4 xxzy => new(x, x, z, y);
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public readonly float4 xxzz => new(x, x, z, z);
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public readonly float4 xyxx => new(x, y, x, x);
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public readonly float4 xyxy => new(x, y, x, y);
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public readonly float4 xyxz => new(x, y, x, z);
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public readonly float4 xyyx => new(x, y, y, x);
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public readonly float4 xyyy => new(x, y, y, y);
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public readonly float4 xyyz => new(x, y, y, z);
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public readonly float4 xyzx => new(x, y, z, x);
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public readonly float4 xyzy => new(x, y, z, y);
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public readonly float4 xyzz => new(x, y, z, z);
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public readonly float4 xzxx => new(x, z, x, x);
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public readonly float4 xzxy => new(x, z, x, y);
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public readonly float4 xzxz => new(x, z, x, z);
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public readonly float4 xzyx => new(x, z, y, x);
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public readonly float4 xzyy => new(x, z, y, y);
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public readonly float4 xzyz => new(x, z, y, z);
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public readonly float4 xzzx => new(x, z, z, x);
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public readonly float4 xzzy => new(x, z, z, y);
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public readonly float4 xzzz => new(x, z, z, z);
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public readonly float4 yxxx => new(y, x, x, x);
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public readonly float4 yxxy => new(y, x, x, y);
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public readonly float4 yxxz => new(y, x, x, z);
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public readonly float4 yxyx => new(y, x, y, x);
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public readonly float4 yxyy => new(y, x, y, y);
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public readonly float4 yxyz => new(y, x, y, z);
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public readonly float4 yxzx => new(y, x, z, x);
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public readonly float4 yxzy => new(y, x, z, y);
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public readonly float4 yxzz => new(y, x, z, z);
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public readonly float4 yyxx => new(y, y, x, x);
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public readonly float4 yyxy => new(y, y, x, y);
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public readonly float4 yyxz => new(y, y, x, z);
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public readonly float4 yyyx => new(y, y, y, x);
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public readonly float4 yyyy => new(y, y, y, y);
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public readonly float4 yyyz => new(y, y, y, z);
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public readonly float4 yyzx => new(y, y, z, x);
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public readonly float4 yyzy => new(y, y, z, y);
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public readonly float4 yyzz => new(y, y, z, z);
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public readonly float4 yzxx => new(y, z, x, x);
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public readonly float4 yzxy => new(y, z, x, y);
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public readonly float4 yzxz => new(y, z, x, z);
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public readonly float4 yzyx => new(y, z, y, x);
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public readonly float4 yzyy => new(y, z, y, y);
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public readonly float4 yzyz => new(y, z, y, z);
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public readonly float4 yzzx => new(y, z, z, x);
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public readonly float4 yzzy => new(y, z, z, y);
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public readonly float4 yzzz => new(y, z, z, z);
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public readonly float4 zxxx => new(z, x, x, x);
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public readonly float4 zxxy => new(z, x, x, y);
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public readonly float4 zxxz => new(z, x, x, z);
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public readonly float4 zxyx => new(z, x, y, x);
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public readonly float4 zxyy => new(z, x, y, y);
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public readonly float4 zxyz => new(z, x, y, z);
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public readonly float4 zxzx => new(z, x, z, x);
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public readonly float4 zxzy => new(z, x, z, y);
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public readonly float4 zxzz => new(z, x, z, z);
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public readonly float4 zyxx => new(z, y, x, x);
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public readonly float4 zyxy => new(z, y, x, y);
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public readonly float4 zyxz => new(z, y, x, z);
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public readonly float4 zyyx => new(z, y, y, x);
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public readonly float4 zyyy => new(z, y, y, y);
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public readonly float4 zyyz => new(z, y, y, z);
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public readonly float4 zyzx => new(z, y, z, x);
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public readonly float4 zyzy => new(z, y, z, y);
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public readonly float4 zyzz => new(z, y, z, z);
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public readonly float4 zzxx => new(z, z, x, x);
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public readonly float4 zzxy => new(z, z, x, y);
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public readonly float4 zzxz => new(z, z, x, z);
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public readonly float4 zzyx => new(z, z, y, x);
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public readonly float4 zzyy => new(z, z, y, y);
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public readonly float4 zzyz => new(z, z, y, z);
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public readonly float4 zzzx => new(z, z, z, x);
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public readonly float4 zzzy => new(z, z, z, y);
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public readonly float4 zzzz => new(z, z, z, z);
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public readonly float2 rr => new(x, x);
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public float2 rg { readonly get => new(x, y); set { x = value.x; y = value.y; } }
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public float2 rb { readonly get => new(x, z); set { x = value.x; z = value.y; } }
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public float2 gr { readonly get => new(y, x); set { y = value.x; x = value.y; } }
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public readonly float2 gg => new(y, y);
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public float2 gb { readonly get => new(y, z); set { y = value.x; z = value.y; } }
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public float2 br { readonly get => new(z, x); set { z = value.x; x = value.y; } }
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public float2 bg { readonly get => new(z, y); set { z = value.x; y = value.y; } }
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public readonly float2 bb => new(z, z);
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public readonly float3 rrr => new(x, x, x);
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public readonly float3 rrg => new(x, x, y);
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public readonly float3 rrb => new(x, x, z);
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public readonly float3 rgr => new(x, y, x);
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public readonly float3 rgg => new(x, y, y);
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public float3 rgb { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
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public readonly float3 rbr => new(x, z, x);
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public float3 rbg { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
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public readonly float3 rbb => new(x, z, z);
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public readonly float3 grr => new(y, x, x);
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public readonly float3 grg => new(y, x, y);
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public float3 grb { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
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public readonly float3 ggr => new(y, y, x);
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public readonly float3 ggg => new(y, y, y);
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public readonly float3 ggb => new(y, y, z);
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public float3 gbr { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
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public readonly float3 gbg => new(y, z, y);
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public readonly float3 gbb => new(y, z, z);
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public readonly float3 brr => new(z, x, x);
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public float3 brg { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
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public readonly float3 brb => new(z, x, z);
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public float3 bgr { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
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public readonly float3 bgg => new(z, y, y);
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public readonly float3 bgb => new(z, y, z);
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public readonly float3 bbr => new(z, z, x);
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public readonly float3 bbg => new(z, z, y);
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public readonly float3 bbb => new(z, z, z);
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public readonly float4 rrrr => new(x, x, x, x);
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public readonly float4 rrrg => new(x, x, x, y);
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public readonly float4 rrrb => new(x, x, x, z);
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public readonly float4 rrgr => new(x, x, y, x);
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public readonly float4 rrgg => new(x, x, y, y);
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public readonly float4 rrgb => new(x, x, y, z);
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public readonly float4 rrbr => new(x, x, z, x);
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public readonly float4 rrbg => new(x, x, z, y);
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public readonly float4 rrbb => new(x, x, z, z);
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public readonly float4 rgrr => new(x, y, x, x);
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public readonly float4 rgrg => new(x, y, x, y);
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public readonly float4 rgrb => new(x, y, x, z);
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public readonly float4 rggr => new(x, y, y, x);
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public readonly float4 rggg => new(x, y, y, y);
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public readonly float4 rggb => new(x, y, y, z);
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public readonly float4 rgbr => new(x, y, z, x);
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public readonly float4 rgbg => new(x, y, z, y);
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public readonly float4 rgbb => new(x, y, z, z);
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public readonly float4 rbrr => new(x, z, x, x);
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public readonly float4 rbrg => new(x, z, x, y);
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public readonly float4 rbrb => new(x, z, x, z);
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public readonly float4 rbgr => new(x, z, y, x);
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public readonly float4 rbgg => new(x, z, y, y);
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public readonly float4 rbgb => new(x, z, y, z);
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public readonly float4 rbbr => new(x, z, z, x);
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public readonly float4 rbbg => new(x, z, z, y);
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public readonly float4 rbbb => new(x, z, z, z);
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public readonly float4 grrr => new(y, x, x, x);
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public readonly float4 grrg => new(y, x, x, y);
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public readonly float4 grrb => new(y, x, x, z);
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public readonly float4 grgr => new(y, x, y, x);
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public readonly float4 grgg => new(y, x, y, y);
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public readonly float4 grgb => new(y, x, y, z);
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public readonly float4 grbr => new(y, x, z, x);
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public readonly float4 grbg => new(y, x, z, y);
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public readonly float4 grbb => new(y, x, z, z);
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public readonly float4 ggrr => new(y, y, x, x);
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public readonly float4 ggrg => new(y, y, x, y);
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public readonly float4 ggrb => new(y, y, x, z);
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public readonly float4 gggr => new(y, y, y, x);
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public readonly float4 gggg => new(y, y, y, y);
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public readonly float4 gggb => new(y, y, y, z);
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public readonly float4 ggbr => new(y, y, z, x);
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public readonly float4 ggbg => new(y, y, z, y);
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public readonly float4 ggbb => new(y, y, z, z);
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public readonly float4 gbrr => new(y, z, x, x);
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public readonly float4 gbrg => new(y, z, x, y);
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public readonly float4 gbrb => new(y, z, x, z);
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public readonly float4 gbgr => new(y, z, y, x);
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public readonly float4 gbgg => new(y, z, y, y);
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public readonly float4 gbgb => new(y, z, y, z);
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public readonly float4 gbbr => new(y, z, z, x);
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public readonly float4 gbbg => new(y, z, z, y);
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public readonly float4 gbbb => new(y, z, z, z);
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public readonly float4 brrr => new(z, x, x, x);
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public readonly float4 brrg => new(z, x, x, y);
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public readonly float4 brrb => new(z, x, x, z);
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public readonly float4 brgr => new(z, x, y, x);
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public readonly float4 brgg => new(z, x, y, y);
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public readonly float4 brgb => new(z, x, y, z);
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public readonly float4 brbr => new(z, x, z, x);
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public readonly float4 brbg => new(z, x, z, y);
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public readonly float4 brbb => new(z, x, z, z);
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public readonly float4 bgrr => new(z, y, x, x);
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public readonly float4 bgrg => new(z, y, x, y);
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public readonly float4 bgrb => new(z, y, x, z);
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public readonly float4 bggr => new(z, y, y, x);
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public readonly float4 bggg => new(z, y, y, y);
|
|
public readonly float4 bggb => new(z, y, y, z);
|
|
public readonly float4 bgbr => new(z, y, z, x);
|
|
public readonly float4 bgbg => new(z, y, z, y);
|
|
public readonly float4 bgbb => new(z, y, z, z);
|
|
public readonly float4 bbrr => new(z, z, x, x);
|
|
public readonly float4 bbrg => new(z, z, x, y);
|
|
public readonly float4 bbrb => new(z, z, x, z);
|
|
public readonly float4 bbgr => new(z, z, y, x);
|
|
public readonly float4 bbgg => new(z, z, y, y);
|
|
public readonly float4 bbgb => new(z, z, y, z);
|
|
public readonly float4 bbbr => new(z, z, z, x);
|
|
public readonly float4 bbbg => new(z, z, z, y);
|
|
public readonly float4 bbbb => new(z, z, z, z);
|
|
}
|
|
|
|
public partial struct float4
|
|
{
|
|
public float4(float x, float y, float2 zw) : this(x, y, zw.x, zw.y) { }
|
|
public float4(float x, float2 yz, float w) : this(x, yz.x, yz.y, w) { }
|
|
public float4(float x, float3 yzw) : this(x, yzw.x, yzw.y, yzw.z) { }
|
|
public float4(float2 xy, float z, float w) : this(xy.x, xy.y, z, w) { }
|
|
public float4(float2 xy, float2 zw) : this(xy.x, xy.y, zw.x, zw.y) { }
|
|
public float4(float3 xyz, float w) : this(xyz.x, xyz.y, xyz.z, w) { }
|
|
public float4(float4 xyzw) : this(xyzw.x, xyzw.y, xyzw.z, xyzw.w) { }
|
|
public float4(int4 value) : this(value.x, value.y, value.z, value.w) { }
|
|
public float4(bool4 value) : this(value.x ? 1.0f : 0.0f, value.y ? 1.0f : 0.0f, value.z ? 1.0f : 0.0f, value.w ? 1.0f : 0.0f) { }
|
|
public float r { readonly get => x; set => x = value; }
|
|
public float g { readonly get => y; set => y = value; }
|
|
public float b { readonly get => z; set => z = value; }
|
|
public float a { readonly get => w; set => w = value; }
|
|
public readonly float2 xx => new(x, x);
|
|
public float2 xy { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public float2 xz { readonly get => new(x, z); set { x = value.x; z = value.y; } }
|
|
public float2 xw { readonly get => new(x, w); set { x = value.x; w = value.y; } }
|
|
public float2 yx { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly float2 yy => new(y, y);
|
|
public float2 yz { readonly get => new(y, z); set { y = value.x; z = value.y; } }
|
|
public float2 yw { readonly get => new(y, w); set { y = value.x; w = value.y; } }
|
|
public float2 zx { readonly get => new(z, x); set { z = value.x; x = value.y; } }
|
|
public float2 zy { readonly get => new(z, y); set { z = value.x; y = value.y; } }
|
|
public readonly float2 zz => new(z, z);
|
|
public float2 zw { readonly get => new(z, w); set { z = value.x; w = value.y; } }
|
|
public float2 wx { readonly get => new(w, x); set { w = value.x; x = value.y; } }
|
|
public float2 wy { readonly get => new(w, y); set { w = value.x; y = value.y; } }
|
|
public float2 wz { readonly get => new(w, z); set { w = value.x; z = value.y; } }
|
|
public readonly float2 ww => new(w, w);
|
|
public readonly float3 xxx => new(x, x, x);
|
|
public readonly float3 xxy => new(x, x, y);
|
|
public readonly float3 xxz => new(x, x, z);
|
|
public readonly float3 xxw => new(x, x, w);
|
|
public readonly float3 xyx => new(x, y, x);
|
|
public readonly float3 xyy => new(x, y, y);
|
|
public float3 xyz { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
|
|
public float3 xyw { readonly get => new(x, y, w); set { x = value.x; y = value.y; w = value.z; } }
|
|
public readonly float3 xzx => new(x, z, x);
|
|
public float3 xzy { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
|
|
public readonly float3 xzz => new(x, z, z);
|
|
public float3 xzw { readonly get => new(x, z, w); set { x = value.x; z = value.y; w = value.z; } }
|
|
public readonly float3 xwx => new(x, w, x);
|
|
public float3 xwy { readonly get => new(x, w, y); set { x = value.x; w = value.y; y = value.z; } }
|
|
public float3 xwz { readonly get => new(x, w, z); set { x = value.x; w = value.y; z = value.z; } }
|
|
public readonly float3 xww => new(x, w, w);
|
|
public readonly float3 yxx => new(y, x, x);
|
|
public readonly float3 yxy => new(y, x, y);
|
|
public float3 yxz { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
|
|
public float3 yxw { readonly get => new(y, x, w); set { y = value.x; x = value.y; w = value.z; } }
|
|
public readonly float3 yyx => new(y, y, x);
|
|
public readonly float3 yyy => new(y, y, y);
|
|
public readonly float3 yyz => new(y, y, z);
|
|
public readonly float3 yyw => new(y, y, w);
|
|
public float3 yzx { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
|
|
public readonly float3 yzy => new(y, z, y);
|
|
public readonly float3 yzz => new(y, z, z);
|
|
public float3 yzw { readonly get => new(y, z, w); set { y = value.x; z = value.y; w = value.z; } }
|
|
public float3 ywx { readonly get => new(y, w, x); set { y = value.x; w = value.y; x = value.z; } }
|
|
public readonly float3 ywy => new(y, w, y);
|
|
public float3 ywz { readonly get => new(y, w, z); set { y = value.x; w = value.y; z = value.z; } }
|
|
public readonly float3 yww => new(y, w, w);
|
|
public readonly float3 zxx => new(z, x, x);
|
|
public float3 zxy { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
|
|
public readonly float3 zxz => new(z, x, z);
|
|
public float3 zxw { readonly get => new(z, x, w); set { z = value.x; x = value.y; w = value.z; } }
|
|
public float3 zyx { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
|
|
public readonly float3 zyy => new(z, y, y);
|
|
public readonly float3 zyz => new(z, y, z);
|
|
public float3 zyw { readonly get => new(z, y, w); set { z = value.x; y = value.y; w = value.z; } }
|
|
public readonly float3 zzx => new(z, z, x);
|
|
public readonly float3 zzy => new(z, z, y);
|
|
public readonly float3 zzz => new(z, z, z);
|
|
public readonly float3 zzw => new(z, z, w);
|
|
public float3 zwx { readonly get => new(z, w, x); set { z = value.x; w = value.y; x = value.z; } }
|
|
public float3 zwy { readonly get => new(z, w, y); set { z = value.x; w = value.y; y = value.z; } }
|
|
public readonly float3 zwz => new(z, w, z);
|
|
public readonly float3 zww => new(z, w, w);
|
|
public readonly float3 wxx => new(w, x, x);
|
|
public float3 wxy { readonly get => new(w, x, y); set { w = value.x; x = value.y; y = value.z; } }
|
|
public float3 wxz { readonly get => new(w, x, z); set { w = value.x; x = value.y; z = value.z; } }
|
|
public readonly float3 wxw => new(w, x, w);
|
|
public float3 wyx { readonly get => new(w, y, x); set { w = value.x; y = value.y; x = value.z; } }
|
|
public readonly float3 wyy => new(w, y, y);
|
|
public float3 wyz { readonly get => new(w, y, z); set { w = value.x; y = value.y; z = value.z; } }
|
|
public readonly float3 wyw => new(w, y, w);
|
|
public float3 wzx { readonly get => new(w, z, x); set { w = value.x; z = value.y; x = value.z; } }
|
|
public float3 wzy { readonly get => new(w, z, y); set { w = value.x; z = value.y; y = value.z; } }
|
|
public readonly float3 wzz => new(w, z, z);
|
|
public readonly float3 wzw => new(w, z, w);
|
|
public readonly float3 wwx => new(w, w, x);
|
|
public readonly float3 wwy => new(w, w, y);
|
|
public readonly float3 wwz => new(w, w, z);
|
|
public readonly float3 www => new(w, w, w);
|
|
public readonly float4 xxxx => new(x, x, x, x);
|
|
public readonly float4 xxxy => new(x, x, x, y);
|
|
public readonly float4 xxxz => new(x, x, x, z);
|
|
public readonly float4 xxxw => new(x, x, x, w);
|
|
public readonly float4 xxyx => new(x, x, y, x);
|
|
public readonly float4 xxyy => new(x, x, y, y);
|
|
public readonly float4 xxyz => new(x, x, y, z);
|
|
public readonly float4 xxyw => new(x, x, y, w);
|
|
public readonly float4 xxzx => new(x, x, z, x);
|
|
public readonly float4 xxzy => new(x, x, z, y);
|
|
public readonly float4 xxzz => new(x, x, z, z);
|
|
public readonly float4 xxzw => new(x, x, z, w);
|
|
public readonly float4 xxwx => new(x, x, w, x);
|
|
public readonly float4 xxwy => new(x, x, w, y);
|
|
public readonly float4 xxwz => new(x, x, w, z);
|
|
public readonly float4 xxww => new(x, x, w, w);
|
|
public readonly float4 xyxx => new(x, y, x, x);
|
|
public readonly float4 xyxy => new(x, y, x, y);
|
|
public readonly float4 xyxz => new(x, y, x, z);
|
|
public readonly float4 xyxw => new(x, y, x, w);
|
|
public readonly float4 xyyx => new(x, y, y, x);
|
|
public readonly float4 xyyy => new(x, y, y, y);
|
|
public readonly float4 xyyz => new(x, y, y, z);
|
|
public readonly float4 xyyw => new(x, y, y, w);
|
|
public readonly float4 xyzx => new(x, y, z, x);
|
|
public readonly float4 xyzy => new(x, y, z, y);
|
|
public readonly float4 xyzz => new(x, y, z, z);
|
|
public float4 xyzw { readonly get => new(x, y, z, w); set { x = value.x; y = value.y; z = value.z; w = value.w; } }
|
|
public readonly float4 xywx => new(x, y, w, x);
|
|
public readonly float4 xywy => new(x, y, w, y);
|
|
public float4 xywz { readonly get => new(x, y, w, z); set { x = value.x; y = value.y; w = value.z; z = value.w; } }
|
|
public readonly float4 xyww => new(x, y, w, w);
|
|
public readonly float4 xzxx => new(x, z, x, x);
|
|
public readonly float4 xzxy => new(x, z, x, y);
|
|
public readonly float4 xzxz => new(x, z, x, z);
|
|
public readonly float4 xzxw => new(x, z, x, w);
|
|
public readonly float4 xzyx => new(x, z, y, x);
|
|
public readonly float4 xzyy => new(x, z, y, y);
|
|
public readonly float4 xzyz => new(x, z, y, z);
|
|
public float4 xzyw { readonly get => new(x, z, y, w); set { x = value.x; z = value.y; y = value.z; w = value.w; } }
|
|
public readonly float4 xzzx => new(x, z, z, x);
|
|
public readonly float4 xzzy => new(x, z, z, y);
|
|
public readonly float4 xzzz => new(x, z, z, z);
|
|
public readonly float4 xzzw => new(x, z, z, w);
|
|
public readonly float4 xzwx => new(x, z, w, x);
|
|
public float4 xzwy { readonly get => new(x, z, w, y); set { x = value.x; z = value.y; w = value.z; y = value.w; } }
|
|
public readonly float4 xzwz => new(x, z, w, z);
|
|
public readonly float4 xzww => new(x, z, w, w);
|
|
public readonly float4 xwxx => new(x, w, x, x);
|
|
public readonly float4 xwxy => new(x, w, x, y);
|
|
public readonly float4 xwxz => new(x, w, x, z);
|
|
public readonly float4 xwxw => new(x, w, x, w);
|
|
public readonly float4 xwyx => new(x, w, y, x);
|
|
public readonly float4 xwyy => new(x, w, y, y);
|
|
public float4 xwyz { readonly get => new(x, w, y, z); set { x = value.x; w = value.y; y = value.z; z = value.w; } }
|
|
public readonly float4 xwyw => new(x, w, y, w);
|
|
public readonly float4 xwzx => new(x, w, z, x);
|
|
public float4 xwzy { readonly get => new(x, w, z, y); set { x = value.x; w = value.y; z = value.z; y = value.w; } }
|
|
public readonly float4 xwzz => new(x, w, z, z);
|
|
public readonly float4 xwzw => new(x, w, z, w);
|
|
public readonly float4 xwwx => new(x, w, w, x);
|
|
public readonly float4 xwwy => new(x, w, w, y);
|
|
public readonly float4 xwwz => new(x, w, w, z);
|
|
public readonly float4 xwww => new(x, w, w, w);
|
|
public readonly float4 yxxx => new(y, x, x, x);
|
|
public readonly float4 yxxy => new(y, x, x, y);
|
|
public readonly float4 yxxz => new(y, x, x, z);
|
|
public readonly float4 yxxw => new(y, x, x, w);
|
|
public readonly float4 yxyx => new(y, x, y, x);
|
|
public readonly float4 yxyy => new(y, x, y, y);
|
|
public readonly float4 yxyz => new(y, x, y, z);
|
|
public readonly float4 yxyw => new(y, x, y, w);
|
|
public readonly float4 yxzx => new(y, x, z, x);
|
|
public readonly float4 yxzy => new(y, x, z, y);
|
|
public readonly float4 yxzz => new(y, x, z, z);
|
|
public float4 yxzw { readonly get => new(y, x, z, w); set { y = value.x; x = value.y; z = value.z; w = value.w; } }
|
|
public readonly float4 yxwx => new(y, x, w, x);
|
|
public readonly float4 yxwy => new(y, x, w, y);
|
|
public float4 yxwz { readonly get => new(y, x, w, z); set { y = value.x; x = value.y; w = value.z; z = value.w; } }
|
|
public readonly float4 yxww => new(y, x, w, w);
|
|
public readonly float4 yyxx => new(y, y, x, x);
|
|
public readonly float4 yyxy => new(y, y, x, y);
|
|
public readonly float4 yyxz => new(y, y, x, z);
|
|
public readonly float4 yyxw => new(y, y, x, w);
|
|
public readonly float4 yyyx => new(y, y, y, x);
|
|
public readonly float4 yyyy => new(y, y, y, y);
|
|
public readonly float4 yyyz => new(y, y, y, z);
|
|
public readonly float4 yyyw => new(y, y, y, w);
|
|
public readonly float4 yyzx => new(y, y, z, x);
|
|
public readonly float4 yyzy => new(y, y, z, y);
|
|
public readonly float4 yyzz => new(y, y, z, z);
|
|
public readonly float4 yyzw => new(y, y, z, w);
|
|
public readonly float4 yywx => new(y, y, w, x);
|
|
public readonly float4 yywy => new(y, y, w, y);
|
|
public readonly float4 yywz => new(y, y, w, z);
|
|
public readonly float4 yyww => new(y, y, w, w);
|
|
public readonly float4 yzxx => new(y, z, x, x);
|
|
public readonly float4 yzxy => new(y, z, x, y);
|
|
public readonly float4 yzxz => new(y, z, x, z);
|
|
public float4 yzxw { readonly get => new(y, z, x, w); set { y = value.x; z = value.y; x = value.z; w = value.w; } }
|
|
public readonly float4 yzyx => new(y, z, y, x);
|
|
public readonly float4 yzyy => new(y, z, y, y);
|
|
public readonly float4 yzyz => new(y, z, y, z);
|
|
public readonly float4 yzyw => new(y, z, y, w);
|
|
public readonly float4 yzzx => new(y, z, z, x);
|
|
public readonly float4 yzzy => new(y, z, z, y);
|
|
public readonly float4 yzzz => new(y, z, z, z);
|
|
public readonly float4 yzzw => new(y, z, z, w);
|
|
public float4 yzwx { readonly get => new(y, z, w, x); set { y = value.x; z = value.y; w = value.z; x = value.w; } }
|
|
public readonly float4 yzwy => new(y, z, w, y);
|
|
public readonly float4 yzwz => new(y, z, w, z);
|
|
public readonly float4 yzww => new(y, z, w, w);
|
|
public readonly float4 ywxx => new(y, w, x, x);
|
|
public readonly float4 ywxy => new(y, w, x, y);
|
|
public float4 ywxz { readonly get => new(y, w, x, z); set { y = value.x; w = value.y; x = value.z; z = value.w; } }
|
|
public readonly float4 ywxw => new(y, w, x, w);
|
|
public readonly float4 ywyx => new(y, w, y, x);
|
|
public readonly float4 ywyy => new(y, w, y, y);
|
|
public readonly float4 ywyz => new(y, w, y, z);
|
|
public readonly float4 ywyw => new(y, w, y, w);
|
|
public float4 ywzx { readonly get => new(y, w, z, x); set { y = value.x; w = value.y; z = value.z; x = value.w; } }
|
|
public readonly float4 ywzy => new(y, w, z, y);
|
|
public readonly float4 ywzz => new(y, w, z, z);
|
|
public readonly float4 ywzw => new(y, w, z, w);
|
|
public readonly float4 ywwx => new(y, w, w, x);
|
|
public readonly float4 ywwy => new(y, w, w, y);
|
|
public readonly float4 ywwz => new(y, w, w, z);
|
|
public readonly float4 ywww => new(y, w, w, w);
|
|
public readonly float4 zxxx => new(z, x, x, x);
|
|
public readonly float4 zxxy => new(z, x, x, y);
|
|
public readonly float4 zxxz => new(z, x, x, z);
|
|
public readonly float4 zxxw => new(z, x, x, w);
|
|
public readonly float4 zxyx => new(z, x, y, x);
|
|
public readonly float4 zxyy => new(z, x, y, y);
|
|
public readonly float4 zxyz => new(z, x, y, z);
|
|
public float4 zxyw { readonly get => new(z, x, y, w); set { z = value.x; x = value.y; y = value.z; w = value.w; } }
|
|
public readonly float4 zxzx => new(z, x, z, x);
|
|
public readonly float4 zxzy => new(z, x, z, y);
|
|
public readonly float4 zxzz => new(z, x, z, z);
|
|
public readonly float4 zxzw => new(z, x, z, w);
|
|
public readonly float4 zxwx => new(z, x, w, x);
|
|
public float4 zxwy { readonly get => new(z, x, w, y); set { z = value.x; x = value.y; w = value.z; y = value.w; } }
|
|
public readonly float4 zxwz => new(z, x, w, z);
|
|
public readonly float4 zxww => new(z, x, w, w);
|
|
public readonly float4 zyxx => new(z, y, x, x);
|
|
public readonly float4 zyxy => new(z, y, x, y);
|
|
public readonly float4 zyxz => new(z, y, x, z);
|
|
public float4 zyxw { readonly get => new(z, y, x, w); set { z = value.x; y = value.y; x = value.z; w = value.w; } }
|
|
public readonly float4 zyyx => new(z, y, y, x);
|
|
public readonly float4 zyyy => new(z, y, y, y);
|
|
public readonly float4 zyyz => new(z, y, y, z);
|
|
public readonly float4 zyyw => new(z, y, y, w);
|
|
public readonly float4 zyzx => new(z, y, z, x);
|
|
public readonly float4 zyzy => new(z, y, z, y);
|
|
public readonly float4 zyzz => new(z, y, z, z);
|
|
public readonly float4 zyzw => new(z, y, z, w);
|
|
public float4 zywx { readonly get => new(z, y, w, x); set { z = value.x; y = value.y; w = value.z; x = value.w; } }
|
|
public readonly float4 zywy => new(z, y, w, y);
|
|
public readonly float4 zywz => new(z, y, w, z);
|
|
public readonly float4 zyww => new(z, y, w, w);
|
|
public readonly float4 zzxx => new(z, z, x, x);
|
|
public readonly float4 zzxy => new(z, z, x, y);
|
|
public readonly float4 zzxz => new(z, z, x, z);
|
|
public readonly float4 zzxw => new(z, z, x, w);
|
|
public readonly float4 zzyx => new(z, z, y, x);
|
|
public readonly float4 zzyy => new(z, z, y, y);
|
|
public readonly float4 zzyz => new(z, z, y, z);
|
|
public readonly float4 zzyw => new(z, z, y, w);
|
|
public readonly float4 zzzx => new(z, z, z, x);
|
|
public readonly float4 zzzy => new(z, z, z, y);
|
|
public readonly float4 zzzz => new(z, z, z, z);
|
|
public readonly float4 zzzw => new(z, z, z, w);
|
|
public readonly float4 zzwx => new(z, z, w, x);
|
|
public readonly float4 zzwy => new(z, z, w, y);
|
|
public readonly float4 zzwz => new(z, z, w, z);
|
|
public readonly float4 zzww => new(z, z, w, w);
|
|
public readonly float4 zwxx => new(z, w, x, x);
|
|
public float4 zwxy { readonly get => new(z, w, x, y); set { z = value.x; w = value.y; x = value.z; y = value.w; } }
|
|
public readonly float4 zwxz => new(z, w, x, z);
|
|
public readonly float4 zwxw => new(z, w, x, w);
|
|
public float4 zwyx { readonly get => new(z, w, y, x); set { z = value.x; w = value.y; y = value.z; x = value.w; } }
|
|
public readonly float4 zwyy => new(z, w, y, y);
|
|
public readonly float4 zwyz => new(z, w, y, z);
|
|
public readonly float4 zwyw => new(z, w, y, w);
|
|
public readonly float4 zwzx => new(z, w, z, x);
|
|
public readonly float4 zwzy => new(z, w, z, y);
|
|
public readonly float4 zwzz => new(z, w, z, z);
|
|
public readonly float4 zwzw => new(z, w, z, w);
|
|
public readonly float4 zwwx => new(z, w, w, x);
|
|
public readonly float4 zwwy => new(z, w, w, y);
|
|
public readonly float4 zwwz => new(z, w, w, z);
|
|
public readonly float4 zwww => new(z, w, w, w);
|
|
public readonly float4 wxxx => new(w, x, x, x);
|
|
public readonly float4 wxxy => new(w, x, x, y);
|
|
public readonly float4 wxxz => new(w, x, x, z);
|
|
public readonly float4 wxxw => new(w, x, x, w);
|
|
public readonly float4 wxyx => new(w, x, y, x);
|
|
public readonly float4 wxyy => new(w, x, y, y);
|
|
public float4 wxyz { readonly get => new(w, x, y, z); set { w = value.x; x = value.y; y = value.z; z = value.w; } }
|
|
public readonly float4 wxyw => new(w, x, y, w);
|
|
public readonly float4 wxzx => new(w, x, z, x);
|
|
public float4 wxzy { readonly get => new(w, x, z, y); set { w = value.x; x = value.y; z = value.z; y = value.w; } }
|
|
public readonly float4 wxzz => new(w, x, z, z);
|
|
public readonly float4 wxzw => new(w, x, z, w);
|
|
public readonly float4 wxwx => new(w, x, w, x);
|
|
public readonly float4 wxwy => new(w, x, w, y);
|
|
public readonly float4 wxwz => new(w, x, w, z);
|
|
public readonly float4 wxww => new(w, x, w, w);
|
|
public readonly float4 wyxx => new(w, y, x, x);
|
|
public readonly float4 wyxy => new(w, y, x, y);
|
|
public float4 wyxz { readonly get => new(w, y, x, z); set { w = value.x; y = value.y; x = value.z; z = value.w; } }
|
|
public readonly float4 wyxw => new(w, y, x, w);
|
|
public readonly float4 wyyx => new(w, y, y, x);
|
|
public readonly float4 wyyy => new(w, y, y, y);
|
|
public readonly float4 wyyz => new(w, y, y, z);
|
|
public readonly float4 wyyw => new(w, y, y, w);
|
|
public float4 wyzx { readonly get => new(w, y, z, x); set { w = value.x; y = value.y; z = value.z; x = value.w; } }
|
|
public readonly float4 wyzy => new(w, y, z, y);
|
|
public readonly float4 wyzz => new(w, y, z, z);
|
|
public readonly float4 wyzw => new(w, y, z, w);
|
|
public readonly float4 wywx => new(w, y, w, x);
|
|
public readonly float4 wywy => new(w, y, w, y);
|
|
public readonly float4 wywz => new(w, y, w, z);
|
|
public readonly float4 wyww => new(w, y, w, w);
|
|
public readonly float4 wzxx => new(w, z, x, x);
|
|
public float4 wzxy { readonly get => new(w, z, x, y); set { w = value.x; z = value.y; x = value.z; y = value.w; } }
|
|
public readonly float4 wzxz => new(w, z, x, z);
|
|
public readonly float4 wzxw => new(w, z, x, w);
|
|
public float4 wzyx { readonly get => new(w, z, y, x); set { w = value.x; z = value.y; y = value.z; x = value.w; } }
|
|
public readonly float4 wzyy => new(w, z, y, y);
|
|
public readonly float4 wzyz => new(w, z, y, z);
|
|
public readonly float4 wzyw => new(w, z, y, w);
|
|
public readonly float4 wzzx => new(w, z, z, x);
|
|
public readonly float4 wzzy => new(w, z, z, y);
|
|
public readonly float4 wzzz => new(w, z, z, z);
|
|
public readonly float4 wzzw => new(w, z, z, w);
|
|
public readonly float4 wzwx => new(w, z, w, x);
|
|
public readonly float4 wzwy => new(w, z, w, y);
|
|
public readonly float4 wzwz => new(w, z, w, z);
|
|
public readonly float4 wzww => new(w, z, w, w);
|
|
public readonly float4 wwxx => new(w, w, x, x);
|
|
public readonly float4 wwxy => new(w, w, x, y);
|
|
public readonly float4 wwxz => new(w, w, x, z);
|
|
public readonly float4 wwxw => new(w, w, x, w);
|
|
public readonly float4 wwyx => new(w, w, y, x);
|
|
public readonly float4 wwyy => new(w, w, y, y);
|
|
public readonly float4 wwyz => new(w, w, y, z);
|
|
public readonly float4 wwyw => new(w, w, y, w);
|
|
public readonly float4 wwzx => new(w, w, z, x);
|
|
public readonly float4 wwzy => new(w, w, z, y);
|
|
public readonly float4 wwzz => new(w, w, z, z);
|
|
public readonly float4 wwzw => new(w, w, z, w);
|
|
public readonly float4 wwwx => new(w, w, w, x);
|
|
public readonly float4 wwwy => new(w, w, w, y);
|
|
public readonly float4 wwwz => new(w, w, w, z);
|
|
public readonly float4 wwww => new(w, w, w, w);
|
|
public readonly float2 rr => new(x, x);
|
|
public float2 rg { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public float2 rb { readonly get => new(x, z); set { x = value.x; z = value.y; } }
|
|
public float2 ra { readonly get => new(x, w); set { x = value.x; w = value.y; } }
|
|
public float2 gr { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly float2 gg => new(y, y);
|
|
public float2 gb { readonly get => new(y, z); set { y = value.x; z = value.y; } }
|
|
public float2 ga { readonly get => new(y, w); set { y = value.x; w = value.y; } }
|
|
public float2 br { readonly get => new(z, x); set { z = value.x; x = value.y; } }
|
|
public float2 bg { readonly get => new(z, y); set { z = value.x; y = value.y; } }
|
|
public readonly float2 bb => new(z, z);
|
|
public float2 ba { readonly get => new(z, w); set { z = value.x; w = value.y; } }
|
|
public float2 ar { readonly get => new(w, x); set { w = value.x; x = value.y; } }
|
|
public float2 ag { readonly get => new(w, y); set { w = value.x; y = value.y; } }
|
|
public float2 ab { readonly get => new(w, z); set { w = value.x; z = value.y; } }
|
|
public readonly float2 aa => new(w, w);
|
|
public readonly float3 rrr => new(x, x, x);
|
|
public readonly float3 rrg => new(x, x, y);
|
|
public readonly float3 rrb => new(x, x, z);
|
|
public readonly float3 rra => new(x, x, w);
|
|
public readonly float3 rgr => new(x, y, x);
|
|
public readonly float3 rgg => new(x, y, y);
|
|
public float3 rgb { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
|
|
public float3 rga { readonly get => new(x, y, w); set { x = value.x; y = value.y; w = value.z; } }
|
|
public readonly float3 rbr => new(x, z, x);
|
|
public float3 rbg { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
|
|
public readonly float3 rbb => new(x, z, z);
|
|
public float3 rba { readonly get => new(x, z, w); set { x = value.x; z = value.y; w = value.z; } }
|
|
public readonly float3 rar => new(x, w, x);
|
|
public float3 rag { readonly get => new(x, w, y); set { x = value.x; w = value.y; y = value.z; } }
|
|
public float3 rab { readonly get => new(x, w, z); set { x = value.x; w = value.y; z = value.z; } }
|
|
public readonly float3 raa => new(x, w, w);
|
|
public readonly float3 grr => new(y, x, x);
|
|
public readonly float3 grg => new(y, x, y);
|
|
public float3 grb { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
|
|
public float3 gra { readonly get => new(y, x, w); set { y = value.x; x = value.y; w = value.z; } }
|
|
public readonly float3 ggr => new(y, y, x);
|
|
public readonly float3 ggg => new(y, y, y);
|
|
public readonly float3 ggb => new(y, y, z);
|
|
public readonly float3 gga => new(y, y, w);
|
|
public float3 gbr { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
|
|
public readonly float3 gbg => new(y, z, y);
|
|
public readonly float3 gbb => new(y, z, z);
|
|
public float3 gba { readonly get => new(y, z, w); set { y = value.x; z = value.y; w = value.z; } }
|
|
public float3 gar { readonly get => new(y, w, x); set { y = value.x; w = value.y; x = value.z; } }
|
|
public readonly float3 gag => new(y, w, y);
|
|
public float3 gab { readonly get => new(y, w, z); set { y = value.x; w = value.y; z = value.z; } }
|
|
public readonly float3 gaa => new(y, w, w);
|
|
public readonly float3 brr => new(z, x, x);
|
|
public float3 brg { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
|
|
public readonly float3 brb => new(z, x, z);
|
|
public float3 bra { readonly get => new(z, x, w); set { z = value.x; x = value.y; w = value.z; } }
|
|
public float3 bgr { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
|
|
public readonly float3 bgg => new(z, y, y);
|
|
public readonly float3 bgb => new(z, y, z);
|
|
public float3 bga { readonly get => new(z, y, w); set { z = value.x; y = value.y; w = value.z; } }
|
|
public readonly float3 bbr => new(z, z, x);
|
|
public readonly float3 bbg => new(z, z, y);
|
|
public readonly float3 bbb => new(z, z, z);
|
|
public readonly float3 bba => new(z, z, w);
|
|
public float3 bar { readonly get => new(z, w, x); set { z = value.x; w = value.y; x = value.z; } }
|
|
public float3 bag { readonly get => new(z, w, y); set { z = value.x; w = value.y; y = value.z; } }
|
|
public readonly float3 bab => new(z, w, z);
|
|
public readonly float3 baa => new(z, w, w);
|
|
public readonly float3 arr => new(w, x, x);
|
|
public float3 arg { readonly get => new(w, x, y); set { w = value.x; x = value.y; y = value.z; } }
|
|
public float3 arb { readonly get => new(w, x, z); set { w = value.x; x = value.y; z = value.z; } }
|
|
public readonly float3 ara => new(w, x, w);
|
|
public float3 agr { readonly get => new(w, y, x); set { w = value.x; y = value.y; x = value.z; } }
|
|
public readonly float3 agg => new(w, y, y);
|
|
public float3 agb { readonly get => new(w, y, z); set { w = value.x; y = value.y; z = value.z; } }
|
|
public readonly float3 aga => new(w, y, w);
|
|
public float3 abr { readonly get => new(w, z, x); set { w = value.x; z = value.y; x = value.z; } }
|
|
public float3 abg { readonly get => new(w, z, y); set { w = value.x; z = value.y; y = value.z; } }
|
|
public readonly float3 abb => new(w, z, z);
|
|
public readonly float3 aba => new(w, z, w);
|
|
public readonly float3 aar => new(w, w, x);
|
|
public readonly float3 aag => new(w, w, y);
|
|
public readonly float3 aab => new(w, w, z);
|
|
public readonly float3 aaa => new(w, w, w);
|
|
public readonly float4 rrrr => new(x, x, x, x);
|
|
public readonly float4 rrrg => new(x, x, x, y);
|
|
public readonly float4 rrrb => new(x, x, x, z);
|
|
public readonly float4 rrra => new(x, x, x, w);
|
|
public readonly float4 rrgr => new(x, x, y, x);
|
|
public readonly float4 rrgg => new(x, x, y, y);
|
|
public readonly float4 rrgb => new(x, x, y, z);
|
|
public readonly float4 rrga => new(x, x, y, w);
|
|
public readonly float4 rrbr => new(x, x, z, x);
|
|
public readonly float4 rrbg => new(x, x, z, y);
|
|
public readonly float4 rrbb => new(x, x, z, z);
|
|
public readonly float4 rrba => new(x, x, z, w);
|
|
public readonly float4 rrar => new(x, x, w, x);
|
|
public readonly float4 rrag => new(x, x, w, y);
|
|
public readonly float4 rrab => new(x, x, w, z);
|
|
public readonly float4 rraa => new(x, x, w, w);
|
|
public readonly float4 rgrr => new(x, y, x, x);
|
|
public readonly float4 rgrg => new(x, y, x, y);
|
|
public readonly float4 rgrb => new(x, y, x, z);
|
|
public readonly float4 rgra => new(x, y, x, w);
|
|
public readonly float4 rggr => new(x, y, y, x);
|
|
public readonly float4 rggg => new(x, y, y, y);
|
|
public readonly float4 rggb => new(x, y, y, z);
|
|
public readonly float4 rgga => new(x, y, y, w);
|
|
public readonly float4 rgbr => new(x, y, z, x);
|
|
public readonly float4 rgbg => new(x, y, z, y);
|
|
public readonly float4 rgbb => new(x, y, z, z);
|
|
public float4 rgba { readonly get => new(x, y, z, w); set { x = value.x; y = value.y; z = value.z; w = value.w; } }
|
|
public readonly float4 rgar => new(x, y, w, x);
|
|
public readonly float4 rgag => new(x, y, w, y);
|
|
public float4 rgab { readonly get => new(x, y, w, z); set { x = value.x; y = value.y; w = value.z; z = value.w; } }
|
|
public readonly float4 rgaa => new(x, y, w, w);
|
|
public readonly float4 rbrr => new(x, z, x, x);
|
|
public readonly float4 rbrg => new(x, z, x, y);
|
|
public readonly float4 rbrb => new(x, z, x, z);
|
|
public readonly float4 rbra => new(x, z, x, w);
|
|
public readonly float4 rbgr => new(x, z, y, x);
|
|
public readonly float4 rbgg => new(x, z, y, y);
|
|
public readonly float4 rbgb => new(x, z, y, z);
|
|
public float4 rbga { readonly get => new(x, z, y, w); set { x = value.x; z = value.y; y = value.z; w = value.w; } }
|
|
public readonly float4 rbbr => new(x, z, z, x);
|
|
public readonly float4 rbbg => new(x, z, z, y);
|
|
public readonly float4 rbbb => new(x, z, z, z);
|
|
public readonly float4 rbba => new(x, z, z, w);
|
|
public readonly float4 rbar => new(x, z, w, x);
|
|
public float4 rbag { readonly get => new(x, z, w, y); set { x = value.x; z = value.y; w = value.z; y = value.w; } }
|
|
public readonly float4 rbab => new(x, z, w, z);
|
|
public readonly float4 rbaa => new(x, z, w, w);
|
|
public readonly float4 rarr => new(x, w, x, x);
|
|
public readonly float4 rarg => new(x, w, x, y);
|
|
public readonly float4 rarb => new(x, w, x, z);
|
|
public readonly float4 rara => new(x, w, x, w);
|
|
public readonly float4 ragr => new(x, w, y, x);
|
|
public readonly float4 ragg => new(x, w, y, y);
|
|
public float4 ragb { readonly get => new(x, w, y, z); set { x = value.x; w = value.y; y = value.z; z = value.w; } }
|
|
public readonly float4 raga => new(x, w, y, w);
|
|
public readonly float4 rabr => new(x, w, z, x);
|
|
public float4 rabg { readonly get => new(x, w, z, y); set { x = value.x; w = value.y; z = value.z; y = value.w; } }
|
|
public readonly float4 rabb => new(x, w, z, z);
|
|
public readonly float4 raba => new(x, w, z, w);
|
|
public readonly float4 raar => new(x, w, w, x);
|
|
public readonly float4 raag => new(x, w, w, y);
|
|
public readonly float4 raab => new(x, w, w, z);
|
|
public readonly float4 raaa => new(x, w, w, w);
|
|
public readonly float4 grrr => new(y, x, x, x);
|
|
public readonly float4 grrg => new(y, x, x, y);
|
|
public readonly float4 grrb => new(y, x, x, z);
|
|
public readonly float4 grra => new(y, x, x, w);
|
|
public readonly float4 grgr => new(y, x, y, x);
|
|
public readonly float4 grgg => new(y, x, y, y);
|
|
public readonly float4 grgb => new(y, x, y, z);
|
|
public readonly float4 grga => new(y, x, y, w);
|
|
public readonly float4 grbr => new(y, x, z, x);
|
|
public readonly float4 grbg => new(y, x, z, y);
|
|
public readonly float4 grbb => new(y, x, z, z);
|
|
public float4 grba { readonly get => new(y, x, z, w); set { y = value.x; x = value.y; z = value.z; w = value.w; } }
|
|
public readonly float4 grar => new(y, x, w, x);
|
|
public readonly float4 grag => new(y, x, w, y);
|
|
public float4 grab { readonly get => new(y, x, w, z); set { y = value.x; x = value.y; w = value.z; z = value.w; } }
|
|
public readonly float4 graa => new(y, x, w, w);
|
|
public readonly float4 ggrr => new(y, y, x, x);
|
|
public readonly float4 ggrg => new(y, y, x, y);
|
|
public readonly float4 ggrb => new(y, y, x, z);
|
|
public readonly float4 ggra => new(y, y, x, w);
|
|
public readonly float4 gggr => new(y, y, y, x);
|
|
public readonly float4 gggg => new(y, y, y, y);
|
|
public readonly float4 gggb => new(y, y, y, z);
|
|
public readonly float4 ggga => new(y, y, y, w);
|
|
public readonly float4 ggbr => new(y, y, z, x);
|
|
public readonly float4 ggbg => new(y, y, z, y);
|
|
public readonly float4 ggbb => new(y, y, z, z);
|
|
public readonly float4 ggba => new(y, y, z, w);
|
|
public readonly float4 ggar => new(y, y, w, x);
|
|
public readonly float4 ggag => new(y, y, w, y);
|
|
public readonly float4 ggab => new(y, y, w, z);
|
|
public readonly float4 ggaa => new(y, y, w, w);
|
|
public readonly float4 gbrr => new(y, z, x, x);
|
|
public readonly float4 gbrg => new(y, z, x, y);
|
|
public readonly float4 gbrb => new(y, z, x, z);
|
|
public float4 gbra { readonly get => new(y, z, x, w); set { y = value.x; z = value.y; x = value.z; w = value.w; } }
|
|
public readonly float4 gbgr => new(y, z, y, x);
|
|
public readonly float4 gbgg => new(y, z, y, y);
|
|
public readonly float4 gbgb => new(y, z, y, z);
|
|
public readonly float4 gbga => new(y, z, y, w);
|
|
public readonly float4 gbbr => new(y, z, z, x);
|
|
public readonly float4 gbbg => new(y, z, z, y);
|
|
public readonly float4 gbbb => new(y, z, z, z);
|
|
public readonly float4 gbba => new(y, z, z, w);
|
|
public float4 gbar { readonly get => new(y, z, w, x); set { y = value.x; z = value.y; w = value.z; x = value.w; } }
|
|
public readonly float4 gbag => new(y, z, w, y);
|
|
public readonly float4 gbab => new(y, z, w, z);
|
|
public readonly float4 gbaa => new(y, z, w, w);
|
|
public readonly float4 garr => new(y, w, x, x);
|
|
public readonly float4 garg => new(y, w, x, y);
|
|
public float4 garb { readonly get => new(y, w, x, z); set { y = value.x; w = value.y; x = value.z; z = value.w; } }
|
|
public readonly float4 gara => new(y, w, x, w);
|
|
public readonly float4 gagr => new(y, w, y, x);
|
|
public readonly float4 gagg => new(y, w, y, y);
|
|
public readonly float4 gagb => new(y, w, y, z);
|
|
public readonly float4 gaga => new(y, w, y, w);
|
|
public float4 gabr { readonly get => new(y, w, z, x); set { y = value.x; w = value.y; z = value.z; x = value.w; } }
|
|
public readonly float4 gabg => new(y, w, z, y);
|
|
public readonly float4 gabb => new(y, w, z, z);
|
|
public readonly float4 gaba => new(y, w, z, w);
|
|
public readonly float4 gaar => new(y, w, w, x);
|
|
public readonly float4 gaag => new(y, w, w, y);
|
|
public readonly float4 gaab => new(y, w, w, z);
|
|
public readonly float4 gaaa => new(y, w, w, w);
|
|
public readonly float4 brrr => new(z, x, x, x);
|
|
public readonly float4 brrg => new(z, x, x, y);
|
|
public readonly float4 brrb => new(z, x, x, z);
|
|
public readonly float4 brra => new(z, x, x, w);
|
|
public readonly float4 brgr => new(z, x, y, x);
|
|
public readonly float4 brgg => new(z, x, y, y);
|
|
public readonly float4 brgb => new(z, x, y, z);
|
|
public float4 brga { readonly get => new(z, x, y, w); set { z = value.x; x = value.y; y = value.z; w = value.w; } }
|
|
public readonly float4 brbr => new(z, x, z, x);
|
|
public readonly float4 brbg => new(z, x, z, y);
|
|
public readonly float4 brbb => new(z, x, z, z);
|
|
public readonly float4 brba => new(z, x, z, w);
|
|
public readonly float4 brar => new(z, x, w, x);
|
|
public float4 brag { readonly get => new(z, x, w, y); set { z = value.x; x = value.y; w = value.z; y = value.w; } }
|
|
public readonly float4 brab => new(z, x, w, z);
|
|
public readonly float4 braa => new(z, x, w, w);
|
|
public readonly float4 bgrr => new(z, y, x, x);
|
|
public readonly float4 bgrg => new(z, y, x, y);
|
|
public readonly float4 bgrb => new(z, y, x, z);
|
|
public float4 bgra { readonly get => new(z, y, x, w); set { z = value.x; y = value.y; x = value.z; w = value.w; } }
|
|
public readonly float4 bggr => new(z, y, y, x);
|
|
public readonly float4 bggg => new(z, y, y, y);
|
|
public readonly float4 bggb => new(z, y, y, z);
|
|
public readonly float4 bgga => new(z, y, y, w);
|
|
public readonly float4 bgbr => new(z, y, z, x);
|
|
public readonly float4 bgbg => new(z, y, z, y);
|
|
public readonly float4 bgbb => new(z, y, z, z);
|
|
public readonly float4 bgba => new(z, y, z, w);
|
|
public float4 bgar { readonly get => new(z, y, w, x); set { z = value.x; y = value.y; w = value.z; x = value.w; } }
|
|
public readonly float4 bgag => new(z, y, w, y);
|
|
public readonly float4 bgab => new(z, y, w, z);
|
|
public readonly float4 bgaa => new(z, y, w, w);
|
|
public readonly float4 bbrr => new(z, z, x, x);
|
|
public readonly float4 bbrg => new(z, z, x, y);
|
|
public readonly float4 bbrb => new(z, z, x, z);
|
|
public readonly float4 bbra => new(z, z, x, w);
|
|
public readonly float4 bbgr => new(z, z, y, x);
|
|
public readonly float4 bbgg => new(z, z, y, y);
|
|
public readonly float4 bbgb => new(z, z, y, z);
|
|
public readonly float4 bbga => new(z, z, y, w);
|
|
public readonly float4 bbbr => new(z, z, z, x);
|
|
public readonly float4 bbbg => new(z, z, z, y);
|
|
public readonly float4 bbbb => new(z, z, z, z);
|
|
public readonly float4 bbba => new(z, z, z, w);
|
|
public readonly float4 bbar => new(z, z, w, x);
|
|
public readonly float4 bbag => new(z, z, w, y);
|
|
public readonly float4 bbab => new(z, z, w, z);
|
|
public readonly float4 bbaa => new(z, z, w, w);
|
|
public readonly float4 barr => new(z, w, x, x);
|
|
public float4 barg { readonly get => new(z, w, x, y); set { z = value.x; w = value.y; x = value.z; y = value.w; } }
|
|
public readonly float4 barb => new(z, w, x, z);
|
|
public readonly float4 bara => new(z, w, x, w);
|
|
public float4 bagr { readonly get => new(z, w, y, x); set { z = value.x; w = value.y; y = value.z; x = value.w; } }
|
|
public readonly float4 bagg => new(z, w, y, y);
|
|
public readonly float4 bagb => new(z, w, y, z);
|
|
public readonly float4 baga => new(z, w, y, w);
|
|
public readonly float4 babr => new(z, w, z, x);
|
|
public readonly float4 babg => new(z, w, z, y);
|
|
public readonly float4 babb => new(z, w, z, z);
|
|
public readonly float4 baba => new(z, w, z, w);
|
|
public readonly float4 baar => new(z, w, w, x);
|
|
public readonly float4 baag => new(z, w, w, y);
|
|
public readonly float4 baab => new(z, w, w, z);
|
|
public readonly float4 baaa => new(z, w, w, w);
|
|
public readonly float4 arrr => new(w, x, x, x);
|
|
public readonly float4 arrg => new(w, x, x, y);
|
|
public readonly float4 arrb => new(w, x, x, z);
|
|
public readonly float4 arra => new(w, x, x, w);
|
|
public readonly float4 argr => new(w, x, y, x);
|
|
public readonly float4 argg => new(w, x, y, y);
|
|
public float4 argb { readonly get => new(w, x, y, z); set { w = value.x; x = value.y; y = value.z; z = value.w; } }
|
|
public readonly float4 arga => new(w, x, y, w);
|
|
public readonly float4 arbr => new(w, x, z, x);
|
|
public float4 arbg { readonly get => new(w, x, z, y); set { w = value.x; x = value.y; z = value.z; y = value.w; } }
|
|
public readonly float4 arbb => new(w, x, z, z);
|
|
public readonly float4 arba => new(w, x, z, w);
|
|
public readonly float4 arar => new(w, x, w, x);
|
|
public readonly float4 arag => new(w, x, w, y);
|
|
public readonly float4 arab => new(w, x, w, z);
|
|
public readonly float4 araa => new(w, x, w, w);
|
|
public readonly float4 agrr => new(w, y, x, x);
|
|
public readonly float4 agrg => new(w, y, x, y);
|
|
public float4 agrb { readonly get => new(w, y, x, z); set { w = value.x; y = value.y; x = value.z; z = value.w; } }
|
|
public readonly float4 agra => new(w, y, x, w);
|
|
public readonly float4 aggr => new(w, y, y, x);
|
|
public readonly float4 aggg => new(w, y, y, y);
|
|
public readonly float4 aggb => new(w, y, y, z);
|
|
public readonly float4 agga => new(w, y, y, w);
|
|
public float4 agbr { readonly get => new(w, y, z, x); set { w = value.x; y = value.y; z = value.z; x = value.w; } }
|
|
public readonly float4 agbg => new(w, y, z, y);
|
|
public readonly float4 agbb => new(w, y, z, z);
|
|
public readonly float4 agba => new(w, y, z, w);
|
|
public readonly float4 agar => new(w, y, w, x);
|
|
public readonly float4 agag => new(w, y, w, y);
|
|
public readonly float4 agab => new(w, y, w, z);
|
|
public readonly float4 agaa => new(w, y, w, w);
|
|
public readonly float4 abrr => new(w, z, x, x);
|
|
public float4 abrg { readonly get => new(w, z, x, y); set { w = value.x; z = value.y; x = value.z; y = value.w; } }
|
|
public readonly float4 abrb => new(w, z, x, z);
|
|
public readonly float4 abra => new(w, z, x, w);
|
|
public float4 abgr { readonly get => new(w, z, y, x); set { w = value.x; z = value.y; y = value.z; x = value.w; } }
|
|
public readonly float4 abgg => new(w, z, y, y);
|
|
public readonly float4 abgb => new(w, z, y, z);
|
|
public readonly float4 abga => new(w, z, y, w);
|
|
public readonly float4 abbr => new(w, z, z, x);
|
|
public readonly float4 abbg => new(w, z, z, y);
|
|
public readonly float4 abbb => new(w, z, z, z);
|
|
public readonly float4 abba => new(w, z, z, w);
|
|
public readonly float4 abar => new(w, z, w, x);
|
|
public readonly float4 abag => new(w, z, w, y);
|
|
public readonly float4 abab => new(w, z, w, z);
|
|
public readonly float4 abaa => new(w, z, w, w);
|
|
public readonly float4 aarr => new(w, w, x, x);
|
|
public readonly float4 aarg => new(w, w, x, y);
|
|
public readonly float4 aarb => new(w, w, x, z);
|
|
public readonly float4 aara => new(w, w, x, w);
|
|
public readonly float4 aagr => new(w, w, y, x);
|
|
public readonly float4 aagg => new(w, w, y, y);
|
|
public readonly float4 aagb => new(w, w, y, z);
|
|
public readonly float4 aaga => new(w, w, y, w);
|
|
public readonly float4 aabr => new(w, w, z, x);
|
|
public readonly float4 aabg => new(w, w, z, y);
|
|
public readonly float4 aabb => new(w, w, z, z);
|
|
public readonly float4 aaba => new(w, w, z, w);
|
|
public readonly float4 aaar => new(w, w, w, x);
|
|
public readonly float4 aaag => new(w, w, w, y);
|
|
public readonly float4 aaab => new(w, w, w, z);
|
|
public readonly float4 aaaa => new(w, w, w, w);
|
|
}
|
|
|
|
public partial struct int2
|
|
{
|
|
public int2(int2 xy) : this(xy.x, xy.y) { }
|
|
public int2(float2 value) : this((int)value.x, (int)value.y) { }
|
|
public int2(bool2 value) : this(value.x ? 1 : 0, value.y ? 1 : 0) { }
|
|
public int r { readonly get => x; set => x = value; }
|
|
public int g { readonly get => y; set => y = value; }
|
|
public readonly int2 xx => new(x, x);
|
|
public int2 xy { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public int2 yx { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly int2 yy => new(y, y);
|
|
public readonly int3 xxx => new(x, x, x);
|
|
public readonly int3 xxy => new(x, x, y);
|
|
public readonly int3 xyx => new(x, y, x);
|
|
public readonly int3 xyy => new(x, y, y);
|
|
public readonly int3 yxx => new(y, x, x);
|
|
public readonly int3 yxy => new(y, x, y);
|
|
public readonly int3 yyx => new(y, y, x);
|
|
public readonly int3 yyy => new(y, y, y);
|
|
public readonly int4 xxxx => new(x, x, x, x);
|
|
public readonly int4 xxxy => new(x, x, x, y);
|
|
public readonly int4 xxyx => new(x, x, y, x);
|
|
public readonly int4 xxyy => new(x, x, y, y);
|
|
public readonly int4 xyxx => new(x, y, x, x);
|
|
public readonly int4 xyxy => new(x, y, x, y);
|
|
public readonly int4 xyyx => new(x, y, y, x);
|
|
public readonly int4 xyyy => new(x, y, y, y);
|
|
public readonly int4 yxxx => new(y, x, x, x);
|
|
public readonly int4 yxxy => new(y, x, x, y);
|
|
public readonly int4 yxyx => new(y, x, y, x);
|
|
public readonly int4 yxyy => new(y, x, y, y);
|
|
public readonly int4 yyxx => new(y, y, x, x);
|
|
public readonly int4 yyxy => new(y, y, x, y);
|
|
public readonly int4 yyyx => new(y, y, y, x);
|
|
public readonly int4 yyyy => new(y, y, y, y);
|
|
public readonly int2 rr => new(x, x);
|
|
public int2 rg { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public int2 gr { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly int2 gg => new(y, y);
|
|
public readonly int3 rrr => new(x, x, x);
|
|
public readonly int3 rrg => new(x, x, y);
|
|
public readonly int3 rgr => new(x, y, x);
|
|
public readonly int3 rgg => new(x, y, y);
|
|
public readonly int3 grr => new(y, x, x);
|
|
public readonly int3 grg => new(y, x, y);
|
|
public readonly int3 ggr => new(y, y, x);
|
|
public readonly int3 ggg => new(y, y, y);
|
|
public readonly int4 rrrr => new(x, x, x, x);
|
|
public readonly int4 rrrg => new(x, x, x, y);
|
|
public readonly int4 rrgr => new(x, x, y, x);
|
|
public readonly int4 rrgg => new(x, x, y, y);
|
|
public readonly int4 rgrr => new(x, y, x, x);
|
|
public readonly int4 rgrg => new(x, y, x, y);
|
|
public readonly int4 rggr => new(x, y, y, x);
|
|
public readonly int4 rggg => new(x, y, y, y);
|
|
public readonly int4 grrr => new(y, x, x, x);
|
|
public readonly int4 grrg => new(y, x, x, y);
|
|
public readonly int4 grgr => new(y, x, y, x);
|
|
public readonly int4 grgg => new(y, x, y, y);
|
|
public readonly int4 ggrr => new(y, y, x, x);
|
|
public readonly int4 ggrg => new(y, y, x, y);
|
|
public readonly int4 gggr => new(y, y, y, x);
|
|
public readonly int4 gggg => new(y, y, y, y);
|
|
}
|
|
|
|
public partial struct int3
|
|
{
|
|
public int3(int x, int2 yz) : this(x, yz.x, yz.y) { }
|
|
public int3(int2 xy, int z) : this(xy.x, xy.y, z) { }
|
|
public int3(int3 xyz) : this(xyz.x, xyz.y, xyz.z) { }
|
|
public int3(float3 value) : this((int)value.x, (int)value.y, (int)value.z) { }
|
|
public int3(bool3 value) : this(value.x ? 1 : 0, value.y ? 1 : 0, value.z ? 1 : 0) { }
|
|
public int r { readonly get => x; set => x = value; }
|
|
public int g { readonly get => y; set => y = value; }
|
|
public int b { readonly get => z; set => z = value; }
|
|
public readonly int2 xx => new(x, x);
|
|
public int2 xy { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public int2 xz { readonly get => new(x, z); set { x = value.x; z = value.y; } }
|
|
public int2 yx { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly int2 yy => new(y, y);
|
|
public int2 yz { readonly get => new(y, z); set { y = value.x; z = value.y; } }
|
|
public int2 zx { readonly get => new(z, x); set { z = value.x; x = value.y; } }
|
|
public int2 zy { readonly get => new(z, y); set { z = value.x; y = value.y; } }
|
|
public readonly int2 zz => new(z, z);
|
|
public readonly int3 xxx => new(x, x, x);
|
|
public readonly int3 xxy => new(x, x, y);
|
|
public readonly int3 xxz => new(x, x, z);
|
|
public readonly int3 xyx => new(x, y, x);
|
|
public readonly int3 xyy => new(x, y, y);
|
|
public int3 xyz { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
|
|
public readonly int3 xzx => new(x, z, x);
|
|
public int3 xzy { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
|
|
public readonly int3 xzz => new(x, z, z);
|
|
public readonly int3 yxx => new(y, x, x);
|
|
public readonly int3 yxy => new(y, x, y);
|
|
public int3 yxz { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
|
|
public readonly int3 yyx => new(y, y, x);
|
|
public readonly int3 yyy => new(y, y, y);
|
|
public readonly int3 yyz => new(y, y, z);
|
|
public int3 yzx { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
|
|
public readonly int3 yzy => new(y, z, y);
|
|
public readonly int3 yzz => new(y, z, z);
|
|
public readonly int3 zxx => new(z, x, x);
|
|
public int3 zxy { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
|
|
public readonly int3 zxz => new(z, x, z);
|
|
public int3 zyx { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
|
|
public readonly int3 zyy => new(z, y, y);
|
|
public readonly int3 zyz => new(z, y, z);
|
|
public readonly int3 zzx => new(z, z, x);
|
|
public readonly int3 zzy => new(z, z, y);
|
|
public readonly int3 zzz => new(z, z, z);
|
|
public readonly int4 xxxx => new(x, x, x, x);
|
|
public readonly int4 xxxy => new(x, x, x, y);
|
|
public readonly int4 xxxz => new(x, x, x, z);
|
|
public readonly int4 xxyx => new(x, x, y, x);
|
|
public readonly int4 xxyy => new(x, x, y, y);
|
|
public readonly int4 xxyz => new(x, x, y, z);
|
|
public readonly int4 xxzx => new(x, x, z, x);
|
|
public readonly int4 xxzy => new(x, x, z, y);
|
|
public readonly int4 xxzz => new(x, x, z, z);
|
|
public readonly int4 xyxx => new(x, y, x, x);
|
|
public readonly int4 xyxy => new(x, y, x, y);
|
|
public readonly int4 xyxz => new(x, y, x, z);
|
|
public readonly int4 xyyx => new(x, y, y, x);
|
|
public readonly int4 xyyy => new(x, y, y, y);
|
|
public readonly int4 xyyz => new(x, y, y, z);
|
|
public readonly int4 xyzx => new(x, y, z, x);
|
|
public readonly int4 xyzy => new(x, y, z, y);
|
|
public readonly int4 xyzz => new(x, y, z, z);
|
|
public readonly int4 xzxx => new(x, z, x, x);
|
|
public readonly int4 xzxy => new(x, z, x, y);
|
|
public readonly int4 xzxz => new(x, z, x, z);
|
|
public readonly int4 xzyx => new(x, z, y, x);
|
|
public readonly int4 xzyy => new(x, z, y, y);
|
|
public readonly int4 xzyz => new(x, z, y, z);
|
|
public readonly int4 xzzx => new(x, z, z, x);
|
|
public readonly int4 xzzy => new(x, z, z, y);
|
|
public readonly int4 xzzz => new(x, z, z, z);
|
|
public readonly int4 yxxx => new(y, x, x, x);
|
|
public readonly int4 yxxy => new(y, x, x, y);
|
|
public readonly int4 yxxz => new(y, x, x, z);
|
|
public readonly int4 yxyx => new(y, x, y, x);
|
|
public readonly int4 yxyy => new(y, x, y, y);
|
|
public readonly int4 yxyz => new(y, x, y, z);
|
|
public readonly int4 yxzx => new(y, x, z, x);
|
|
public readonly int4 yxzy => new(y, x, z, y);
|
|
public readonly int4 yxzz => new(y, x, z, z);
|
|
public readonly int4 yyxx => new(y, y, x, x);
|
|
public readonly int4 yyxy => new(y, y, x, y);
|
|
public readonly int4 yyxz => new(y, y, x, z);
|
|
public readonly int4 yyyx => new(y, y, y, x);
|
|
public readonly int4 yyyy => new(y, y, y, y);
|
|
public readonly int4 yyyz => new(y, y, y, z);
|
|
public readonly int4 yyzx => new(y, y, z, x);
|
|
public readonly int4 yyzy => new(y, y, z, y);
|
|
public readonly int4 yyzz => new(y, y, z, z);
|
|
public readonly int4 yzxx => new(y, z, x, x);
|
|
public readonly int4 yzxy => new(y, z, x, y);
|
|
public readonly int4 yzxz => new(y, z, x, z);
|
|
public readonly int4 yzyx => new(y, z, y, x);
|
|
public readonly int4 yzyy => new(y, z, y, y);
|
|
public readonly int4 yzyz => new(y, z, y, z);
|
|
public readonly int4 yzzx => new(y, z, z, x);
|
|
public readonly int4 yzzy => new(y, z, z, y);
|
|
public readonly int4 yzzz => new(y, z, z, z);
|
|
public readonly int4 zxxx => new(z, x, x, x);
|
|
public readonly int4 zxxy => new(z, x, x, y);
|
|
public readonly int4 zxxz => new(z, x, x, z);
|
|
public readonly int4 zxyx => new(z, x, y, x);
|
|
public readonly int4 zxyy => new(z, x, y, y);
|
|
public readonly int4 zxyz => new(z, x, y, z);
|
|
public readonly int4 zxzx => new(z, x, z, x);
|
|
public readonly int4 zxzy => new(z, x, z, y);
|
|
public readonly int4 zxzz => new(z, x, z, z);
|
|
public readonly int4 zyxx => new(z, y, x, x);
|
|
public readonly int4 zyxy => new(z, y, x, y);
|
|
public readonly int4 zyxz => new(z, y, x, z);
|
|
public readonly int4 zyyx => new(z, y, y, x);
|
|
public readonly int4 zyyy => new(z, y, y, y);
|
|
public readonly int4 zyyz => new(z, y, y, z);
|
|
public readonly int4 zyzx => new(z, y, z, x);
|
|
public readonly int4 zyzy => new(z, y, z, y);
|
|
public readonly int4 zyzz => new(z, y, z, z);
|
|
public readonly int4 zzxx => new(z, z, x, x);
|
|
public readonly int4 zzxy => new(z, z, x, y);
|
|
public readonly int4 zzxz => new(z, z, x, z);
|
|
public readonly int4 zzyx => new(z, z, y, x);
|
|
public readonly int4 zzyy => new(z, z, y, y);
|
|
public readonly int4 zzyz => new(z, z, y, z);
|
|
public readonly int4 zzzx => new(z, z, z, x);
|
|
public readonly int4 zzzy => new(z, z, z, y);
|
|
public readonly int4 zzzz => new(z, z, z, z);
|
|
public readonly int2 rr => new(x, x);
|
|
public int2 rg { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public int2 rb { readonly get => new(x, z); set { x = value.x; z = value.y; } }
|
|
public int2 gr { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly int2 gg => new(y, y);
|
|
public int2 gb { readonly get => new(y, z); set { y = value.x; z = value.y; } }
|
|
public int2 br { readonly get => new(z, x); set { z = value.x; x = value.y; } }
|
|
public int2 bg { readonly get => new(z, y); set { z = value.x; y = value.y; } }
|
|
public readonly int2 bb => new(z, z);
|
|
public readonly int3 rrr => new(x, x, x);
|
|
public readonly int3 rrg => new(x, x, y);
|
|
public readonly int3 rrb => new(x, x, z);
|
|
public readonly int3 rgr => new(x, y, x);
|
|
public readonly int3 rgg => new(x, y, y);
|
|
public int3 rgb { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
|
|
public readonly int3 rbr => new(x, z, x);
|
|
public int3 rbg { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
|
|
public readonly int3 rbb => new(x, z, z);
|
|
public readonly int3 grr => new(y, x, x);
|
|
public readonly int3 grg => new(y, x, y);
|
|
public int3 grb { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
|
|
public readonly int3 ggr => new(y, y, x);
|
|
public readonly int3 ggg => new(y, y, y);
|
|
public readonly int3 ggb => new(y, y, z);
|
|
public int3 gbr { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
|
|
public readonly int3 gbg => new(y, z, y);
|
|
public readonly int3 gbb => new(y, z, z);
|
|
public readonly int3 brr => new(z, x, x);
|
|
public int3 brg { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
|
|
public readonly int3 brb => new(z, x, z);
|
|
public int3 bgr { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
|
|
public readonly int3 bgg => new(z, y, y);
|
|
public readonly int3 bgb => new(z, y, z);
|
|
public readonly int3 bbr => new(z, z, x);
|
|
public readonly int3 bbg => new(z, z, y);
|
|
public readonly int3 bbb => new(z, z, z);
|
|
public readonly int4 rrrr => new(x, x, x, x);
|
|
public readonly int4 rrrg => new(x, x, x, y);
|
|
public readonly int4 rrrb => new(x, x, x, z);
|
|
public readonly int4 rrgr => new(x, x, y, x);
|
|
public readonly int4 rrgg => new(x, x, y, y);
|
|
public readonly int4 rrgb => new(x, x, y, z);
|
|
public readonly int4 rrbr => new(x, x, z, x);
|
|
public readonly int4 rrbg => new(x, x, z, y);
|
|
public readonly int4 rrbb => new(x, x, z, z);
|
|
public readonly int4 rgrr => new(x, y, x, x);
|
|
public readonly int4 rgrg => new(x, y, x, y);
|
|
public readonly int4 rgrb => new(x, y, x, z);
|
|
public readonly int4 rggr => new(x, y, y, x);
|
|
public readonly int4 rggg => new(x, y, y, y);
|
|
public readonly int4 rggb => new(x, y, y, z);
|
|
public readonly int4 rgbr => new(x, y, z, x);
|
|
public readonly int4 rgbg => new(x, y, z, y);
|
|
public readonly int4 rgbb => new(x, y, z, z);
|
|
public readonly int4 rbrr => new(x, z, x, x);
|
|
public readonly int4 rbrg => new(x, z, x, y);
|
|
public readonly int4 rbrb => new(x, z, x, z);
|
|
public readonly int4 rbgr => new(x, z, y, x);
|
|
public readonly int4 rbgg => new(x, z, y, y);
|
|
public readonly int4 rbgb => new(x, z, y, z);
|
|
public readonly int4 rbbr => new(x, z, z, x);
|
|
public readonly int4 rbbg => new(x, z, z, y);
|
|
public readonly int4 rbbb => new(x, z, z, z);
|
|
public readonly int4 grrr => new(y, x, x, x);
|
|
public readonly int4 grrg => new(y, x, x, y);
|
|
public readonly int4 grrb => new(y, x, x, z);
|
|
public readonly int4 grgr => new(y, x, y, x);
|
|
public readonly int4 grgg => new(y, x, y, y);
|
|
public readonly int4 grgb => new(y, x, y, z);
|
|
public readonly int4 grbr => new(y, x, z, x);
|
|
public readonly int4 grbg => new(y, x, z, y);
|
|
public readonly int4 grbb => new(y, x, z, z);
|
|
public readonly int4 ggrr => new(y, y, x, x);
|
|
public readonly int4 ggrg => new(y, y, x, y);
|
|
public readonly int4 ggrb => new(y, y, x, z);
|
|
public readonly int4 gggr => new(y, y, y, x);
|
|
public readonly int4 gggg => new(y, y, y, y);
|
|
public readonly int4 gggb => new(y, y, y, z);
|
|
public readonly int4 ggbr => new(y, y, z, x);
|
|
public readonly int4 ggbg => new(y, y, z, y);
|
|
public readonly int4 ggbb => new(y, y, z, z);
|
|
public readonly int4 gbrr => new(y, z, x, x);
|
|
public readonly int4 gbrg => new(y, z, x, y);
|
|
public readonly int4 gbrb => new(y, z, x, z);
|
|
public readonly int4 gbgr => new(y, z, y, x);
|
|
public readonly int4 gbgg => new(y, z, y, y);
|
|
public readonly int4 gbgb => new(y, z, y, z);
|
|
public readonly int4 gbbr => new(y, z, z, x);
|
|
public readonly int4 gbbg => new(y, z, z, y);
|
|
public readonly int4 gbbb => new(y, z, z, z);
|
|
public readonly int4 brrr => new(z, x, x, x);
|
|
public readonly int4 brrg => new(z, x, x, y);
|
|
public readonly int4 brrb => new(z, x, x, z);
|
|
public readonly int4 brgr => new(z, x, y, x);
|
|
public readonly int4 brgg => new(z, x, y, y);
|
|
public readonly int4 brgb => new(z, x, y, z);
|
|
public readonly int4 brbr => new(z, x, z, x);
|
|
public readonly int4 brbg => new(z, x, z, y);
|
|
public readonly int4 brbb => new(z, x, z, z);
|
|
public readonly int4 bgrr => new(z, y, x, x);
|
|
public readonly int4 bgrg => new(z, y, x, y);
|
|
public readonly int4 bgrb => new(z, y, x, z);
|
|
public readonly int4 bggr => new(z, y, y, x);
|
|
public readonly int4 bggg => new(z, y, y, y);
|
|
public readonly int4 bggb => new(z, y, y, z);
|
|
public readonly int4 bgbr => new(z, y, z, x);
|
|
public readonly int4 bgbg => new(z, y, z, y);
|
|
public readonly int4 bgbb => new(z, y, z, z);
|
|
public readonly int4 bbrr => new(z, z, x, x);
|
|
public readonly int4 bbrg => new(z, z, x, y);
|
|
public readonly int4 bbrb => new(z, z, x, z);
|
|
public readonly int4 bbgr => new(z, z, y, x);
|
|
public readonly int4 bbgg => new(z, z, y, y);
|
|
public readonly int4 bbgb => new(z, z, y, z);
|
|
public readonly int4 bbbr => new(z, z, z, x);
|
|
public readonly int4 bbbg => new(z, z, z, y);
|
|
public readonly int4 bbbb => new(z, z, z, z);
|
|
}
|
|
|
|
public partial struct int4
|
|
{
|
|
public int4(int x, int y, int2 zw) : this(x, y, zw.x, zw.y) { }
|
|
public int4(int x, int2 yz, int w) : this(x, yz.x, yz.y, w) { }
|
|
public int4(int x, int3 yzw) : this(x, yzw.x, yzw.y, yzw.z) { }
|
|
public int4(int2 xy, int z, int w) : this(xy.x, xy.y, z, w) { }
|
|
public int4(int2 xy, int2 zw) : this(xy.x, xy.y, zw.x, zw.y) { }
|
|
public int4(int3 xyz, int w) : this(xyz.x, xyz.y, xyz.z, w) { }
|
|
public int4(int4 xyzw) : this(xyzw.x, xyzw.y, xyzw.z, xyzw.w) { }
|
|
public int4(float4 value) : this((int)value.x, (int)value.y, (int)value.z, (int)value.w) { }
|
|
public int4(bool4 value) : this(value.x ? 1 : 0, value.y ? 1 : 0, value.z ? 1 : 0, value.w ? 1 : 0) { }
|
|
public int r { readonly get => x; set => x = value; }
|
|
public int g { readonly get => y; set => y = value; }
|
|
public int b { readonly get => z; set => z = value; }
|
|
public int a { readonly get => w; set => w = value; }
|
|
public readonly int2 xx => new(x, x);
|
|
public int2 xy { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public int2 xz { readonly get => new(x, z); set { x = value.x; z = value.y; } }
|
|
public int2 xw { readonly get => new(x, w); set { x = value.x; w = value.y; } }
|
|
public int2 yx { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly int2 yy => new(y, y);
|
|
public int2 yz { readonly get => new(y, z); set { y = value.x; z = value.y; } }
|
|
public int2 yw { readonly get => new(y, w); set { y = value.x; w = value.y; } }
|
|
public int2 zx { readonly get => new(z, x); set { z = value.x; x = value.y; } }
|
|
public int2 zy { readonly get => new(z, y); set { z = value.x; y = value.y; } }
|
|
public readonly int2 zz => new(z, z);
|
|
public int2 zw { readonly get => new(z, w); set { z = value.x; w = value.y; } }
|
|
public int2 wx { readonly get => new(w, x); set { w = value.x; x = value.y; } }
|
|
public int2 wy { readonly get => new(w, y); set { w = value.x; y = value.y; } }
|
|
public int2 wz { readonly get => new(w, z); set { w = value.x; z = value.y; } }
|
|
public readonly int2 ww => new(w, w);
|
|
public readonly int3 xxx => new(x, x, x);
|
|
public readonly int3 xxy => new(x, x, y);
|
|
public readonly int3 xxz => new(x, x, z);
|
|
public readonly int3 xxw => new(x, x, w);
|
|
public readonly int3 xyx => new(x, y, x);
|
|
public readonly int3 xyy => new(x, y, y);
|
|
public int3 xyz { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
|
|
public int3 xyw { readonly get => new(x, y, w); set { x = value.x; y = value.y; w = value.z; } }
|
|
public readonly int3 xzx => new(x, z, x);
|
|
public int3 xzy { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
|
|
public readonly int3 xzz => new(x, z, z);
|
|
public int3 xzw { readonly get => new(x, z, w); set { x = value.x; z = value.y; w = value.z; } }
|
|
public readonly int3 xwx => new(x, w, x);
|
|
public int3 xwy { readonly get => new(x, w, y); set { x = value.x; w = value.y; y = value.z; } }
|
|
public int3 xwz { readonly get => new(x, w, z); set { x = value.x; w = value.y; z = value.z; } }
|
|
public readonly int3 xww => new(x, w, w);
|
|
public readonly int3 yxx => new(y, x, x);
|
|
public readonly int3 yxy => new(y, x, y);
|
|
public int3 yxz { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
|
|
public int3 yxw { readonly get => new(y, x, w); set { y = value.x; x = value.y; w = value.z; } }
|
|
public readonly int3 yyx => new(y, y, x);
|
|
public readonly int3 yyy => new(y, y, y);
|
|
public readonly int3 yyz => new(y, y, z);
|
|
public readonly int3 yyw => new(y, y, w);
|
|
public int3 yzx { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
|
|
public readonly int3 yzy => new(y, z, y);
|
|
public readonly int3 yzz => new(y, z, z);
|
|
public int3 yzw { readonly get => new(y, z, w); set { y = value.x; z = value.y; w = value.z; } }
|
|
public int3 ywx { readonly get => new(y, w, x); set { y = value.x; w = value.y; x = value.z; } }
|
|
public readonly int3 ywy => new(y, w, y);
|
|
public int3 ywz { readonly get => new(y, w, z); set { y = value.x; w = value.y; z = value.z; } }
|
|
public readonly int3 yww => new(y, w, w);
|
|
public readonly int3 zxx => new(z, x, x);
|
|
public int3 zxy { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
|
|
public readonly int3 zxz => new(z, x, z);
|
|
public int3 zxw { readonly get => new(z, x, w); set { z = value.x; x = value.y; w = value.z; } }
|
|
public int3 zyx { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
|
|
public readonly int3 zyy => new(z, y, y);
|
|
public readonly int3 zyz => new(z, y, z);
|
|
public int3 zyw { readonly get => new(z, y, w); set { z = value.x; y = value.y; w = value.z; } }
|
|
public readonly int3 zzx => new(z, z, x);
|
|
public readonly int3 zzy => new(z, z, y);
|
|
public readonly int3 zzz => new(z, z, z);
|
|
public readonly int3 zzw => new(z, z, w);
|
|
public int3 zwx { readonly get => new(z, w, x); set { z = value.x; w = value.y; x = value.z; } }
|
|
public int3 zwy { readonly get => new(z, w, y); set { z = value.x; w = value.y; y = value.z; } }
|
|
public readonly int3 zwz => new(z, w, z);
|
|
public readonly int3 zww => new(z, w, w);
|
|
public readonly int3 wxx => new(w, x, x);
|
|
public int3 wxy { readonly get => new(w, x, y); set { w = value.x; x = value.y; y = value.z; } }
|
|
public int3 wxz { readonly get => new(w, x, z); set { w = value.x; x = value.y; z = value.z; } }
|
|
public readonly int3 wxw => new(w, x, w);
|
|
public int3 wyx { readonly get => new(w, y, x); set { w = value.x; y = value.y; x = value.z; } }
|
|
public readonly int3 wyy => new(w, y, y);
|
|
public int3 wyz { readonly get => new(w, y, z); set { w = value.x; y = value.y; z = value.z; } }
|
|
public readonly int3 wyw => new(w, y, w);
|
|
public int3 wzx { readonly get => new(w, z, x); set { w = value.x; z = value.y; x = value.z; } }
|
|
public int3 wzy { readonly get => new(w, z, y); set { w = value.x; z = value.y; y = value.z; } }
|
|
public readonly int3 wzz => new(w, z, z);
|
|
public readonly int3 wzw => new(w, z, w);
|
|
public readonly int3 wwx => new(w, w, x);
|
|
public readonly int3 wwy => new(w, w, y);
|
|
public readonly int3 wwz => new(w, w, z);
|
|
public readonly int3 www => new(w, w, w);
|
|
public readonly int4 xxxx => new(x, x, x, x);
|
|
public readonly int4 xxxy => new(x, x, x, y);
|
|
public readonly int4 xxxz => new(x, x, x, z);
|
|
public readonly int4 xxxw => new(x, x, x, w);
|
|
public readonly int4 xxyx => new(x, x, y, x);
|
|
public readonly int4 xxyy => new(x, x, y, y);
|
|
public readonly int4 xxyz => new(x, x, y, z);
|
|
public readonly int4 xxyw => new(x, x, y, w);
|
|
public readonly int4 xxzx => new(x, x, z, x);
|
|
public readonly int4 xxzy => new(x, x, z, y);
|
|
public readonly int4 xxzz => new(x, x, z, z);
|
|
public readonly int4 xxzw => new(x, x, z, w);
|
|
public readonly int4 xxwx => new(x, x, w, x);
|
|
public readonly int4 xxwy => new(x, x, w, y);
|
|
public readonly int4 xxwz => new(x, x, w, z);
|
|
public readonly int4 xxww => new(x, x, w, w);
|
|
public readonly int4 xyxx => new(x, y, x, x);
|
|
public readonly int4 xyxy => new(x, y, x, y);
|
|
public readonly int4 xyxz => new(x, y, x, z);
|
|
public readonly int4 xyxw => new(x, y, x, w);
|
|
public readonly int4 xyyx => new(x, y, y, x);
|
|
public readonly int4 xyyy => new(x, y, y, y);
|
|
public readonly int4 xyyz => new(x, y, y, z);
|
|
public readonly int4 xyyw => new(x, y, y, w);
|
|
public readonly int4 xyzx => new(x, y, z, x);
|
|
public readonly int4 xyzy => new(x, y, z, y);
|
|
public readonly int4 xyzz => new(x, y, z, z);
|
|
public int4 xyzw { readonly get => new(x, y, z, w); set { x = value.x; y = value.y; z = value.z; w = value.w; } }
|
|
public readonly int4 xywx => new(x, y, w, x);
|
|
public readonly int4 xywy => new(x, y, w, y);
|
|
public int4 xywz { readonly get => new(x, y, w, z); set { x = value.x; y = value.y; w = value.z; z = value.w; } }
|
|
public readonly int4 xyww => new(x, y, w, w);
|
|
public readonly int4 xzxx => new(x, z, x, x);
|
|
public readonly int4 xzxy => new(x, z, x, y);
|
|
public readonly int4 xzxz => new(x, z, x, z);
|
|
public readonly int4 xzxw => new(x, z, x, w);
|
|
public readonly int4 xzyx => new(x, z, y, x);
|
|
public readonly int4 xzyy => new(x, z, y, y);
|
|
public readonly int4 xzyz => new(x, z, y, z);
|
|
public int4 xzyw { readonly get => new(x, z, y, w); set { x = value.x; z = value.y; y = value.z; w = value.w; } }
|
|
public readonly int4 xzzx => new(x, z, z, x);
|
|
public readonly int4 xzzy => new(x, z, z, y);
|
|
public readonly int4 xzzz => new(x, z, z, z);
|
|
public readonly int4 xzzw => new(x, z, z, w);
|
|
public readonly int4 xzwx => new(x, z, w, x);
|
|
public int4 xzwy { readonly get => new(x, z, w, y); set { x = value.x; z = value.y; w = value.z; y = value.w; } }
|
|
public readonly int4 xzwz => new(x, z, w, z);
|
|
public readonly int4 xzww => new(x, z, w, w);
|
|
public readonly int4 xwxx => new(x, w, x, x);
|
|
public readonly int4 xwxy => new(x, w, x, y);
|
|
public readonly int4 xwxz => new(x, w, x, z);
|
|
public readonly int4 xwxw => new(x, w, x, w);
|
|
public readonly int4 xwyx => new(x, w, y, x);
|
|
public readonly int4 xwyy => new(x, w, y, y);
|
|
public int4 xwyz { readonly get => new(x, w, y, z); set { x = value.x; w = value.y; y = value.z; z = value.w; } }
|
|
public readonly int4 xwyw => new(x, w, y, w);
|
|
public readonly int4 xwzx => new(x, w, z, x);
|
|
public int4 xwzy { readonly get => new(x, w, z, y); set { x = value.x; w = value.y; z = value.z; y = value.w; } }
|
|
public readonly int4 xwzz => new(x, w, z, z);
|
|
public readonly int4 xwzw => new(x, w, z, w);
|
|
public readonly int4 xwwx => new(x, w, w, x);
|
|
public readonly int4 xwwy => new(x, w, w, y);
|
|
public readonly int4 xwwz => new(x, w, w, z);
|
|
public readonly int4 xwww => new(x, w, w, w);
|
|
public readonly int4 yxxx => new(y, x, x, x);
|
|
public readonly int4 yxxy => new(y, x, x, y);
|
|
public readonly int4 yxxz => new(y, x, x, z);
|
|
public readonly int4 yxxw => new(y, x, x, w);
|
|
public readonly int4 yxyx => new(y, x, y, x);
|
|
public readonly int4 yxyy => new(y, x, y, y);
|
|
public readonly int4 yxyz => new(y, x, y, z);
|
|
public readonly int4 yxyw => new(y, x, y, w);
|
|
public readonly int4 yxzx => new(y, x, z, x);
|
|
public readonly int4 yxzy => new(y, x, z, y);
|
|
public readonly int4 yxzz => new(y, x, z, z);
|
|
public int4 yxzw { readonly get => new(y, x, z, w); set { y = value.x; x = value.y; z = value.z; w = value.w; } }
|
|
public readonly int4 yxwx => new(y, x, w, x);
|
|
public readonly int4 yxwy => new(y, x, w, y);
|
|
public int4 yxwz { readonly get => new(y, x, w, z); set { y = value.x; x = value.y; w = value.z; z = value.w; } }
|
|
public readonly int4 yxww => new(y, x, w, w);
|
|
public readonly int4 yyxx => new(y, y, x, x);
|
|
public readonly int4 yyxy => new(y, y, x, y);
|
|
public readonly int4 yyxz => new(y, y, x, z);
|
|
public readonly int4 yyxw => new(y, y, x, w);
|
|
public readonly int4 yyyx => new(y, y, y, x);
|
|
public readonly int4 yyyy => new(y, y, y, y);
|
|
public readonly int4 yyyz => new(y, y, y, z);
|
|
public readonly int4 yyyw => new(y, y, y, w);
|
|
public readonly int4 yyzx => new(y, y, z, x);
|
|
public readonly int4 yyzy => new(y, y, z, y);
|
|
public readonly int4 yyzz => new(y, y, z, z);
|
|
public readonly int4 yyzw => new(y, y, z, w);
|
|
public readonly int4 yywx => new(y, y, w, x);
|
|
public readonly int4 yywy => new(y, y, w, y);
|
|
public readonly int4 yywz => new(y, y, w, z);
|
|
public readonly int4 yyww => new(y, y, w, w);
|
|
public readonly int4 yzxx => new(y, z, x, x);
|
|
public readonly int4 yzxy => new(y, z, x, y);
|
|
public readonly int4 yzxz => new(y, z, x, z);
|
|
public int4 yzxw { readonly get => new(y, z, x, w); set { y = value.x; z = value.y; x = value.z; w = value.w; } }
|
|
public readonly int4 yzyx => new(y, z, y, x);
|
|
public readonly int4 yzyy => new(y, z, y, y);
|
|
public readonly int4 yzyz => new(y, z, y, z);
|
|
public readonly int4 yzyw => new(y, z, y, w);
|
|
public readonly int4 yzzx => new(y, z, z, x);
|
|
public readonly int4 yzzy => new(y, z, z, y);
|
|
public readonly int4 yzzz => new(y, z, z, z);
|
|
public readonly int4 yzzw => new(y, z, z, w);
|
|
public int4 yzwx { readonly get => new(y, z, w, x); set { y = value.x; z = value.y; w = value.z; x = value.w; } }
|
|
public readonly int4 yzwy => new(y, z, w, y);
|
|
public readonly int4 yzwz => new(y, z, w, z);
|
|
public readonly int4 yzww => new(y, z, w, w);
|
|
public readonly int4 ywxx => new(y, w, x, x);
|
|
public readonly int4 ywxy => new(y, w, x, y);
|
|
public int4 ywxz { readonly get => new(y, w, x, z); set { y = value.x; w = value.y; x = value.z; z = value.w; } }
|
|
public readonly int4 ywxw => new(y, w, x, w);
|
|
public readonly int4 ywyx => new(y, w, y, x);
|
|
public readonly int4 ywyy => new(y, w, y, y);
|
|
public readonly int4 ywyz => new(y, w, y, z);
|
|
public readonly int4 ywyw => new(y, w, y, w);
|
|
public int4 ywzx { readonly get => new(y, w, z, x); set { y = value.x; w = value.y; z = value.z; x = value.w; } }
|
|
public readonly int4 ywzy => new(y, w, z, y);
|
|
public readonly int4 ywzz => new(y, w, z, z);
|
|
public readonly int4 ywzw => new(y, w, z, w);
|
|
public readonly int4 ywwx => new(y, w, w, x);
|
|
public readonly int4 ywwy => new(y, w, w, y);
|
|
public readonly int4 ywwz => new(y, w, w, z);
|
|
public readonly int4 ywww => new(y, w, w, w);
|
|
public readonly int4 zxxx => new(z, x, x, x);
|
|
public readonly int4 zxxy => new(z, x, x, y);
|
|
public readonly int4 zxxz => new(z, x, x, z);
|
|
public readonly int4 zxxw => new(z, x, x, w);
|
|
public readonly int4 zxyx => new(z, x, y, x);
|
|
public readonly int4 zxyy => new(z, x, y, y);
|
|
public readonly int4 zxyz => new(z, x, y, z);
|
|
public int4 zxyw { readonly get => new(z, x, y, w); set { z = value.x; x = value.y; y = value.z; w = value.w; } }
|
|
public readonly int4 zxzx => new(z, x, z, x);
|
|
public readonly int4 zxzy => new(z, x, z, y);
|
|
public readonly int4 zxzz => new(z, x, z, z);
|
|
public readonly int4 zxzw => new(z, x, z, w);
|
|
public readonly int4 zxwx => new(z, x, w, x);
|
|
public int4 zxwy { readonly get => new(z, x, w, y); set { z = value.x; x = value.y; w = value.z; y = value.w; } }
|
|
public readonly int4 zxwz => new(z, x, w, z);
|
|
public readonly int4 zxww => new(z, x, w, w);
|
|
public readonly int4 zyxx => new(z, y, x, x);
|
|
public readonly int4 zyxy => new(z, y, x, y);
|
|
public readonly int4 zyxz => new(z, y, x, z);
|
|
public int4 zyxw { readonly get => new(z, y, x, w); set { z = value.x; y = value.y; x = value.z; w = value.w; } }
|
|
public readonly int4 zyyx => new(z, y, y, x);
|
|
public readonly int4 zyyy => new(z, y, y, y);
|
|
public readonly int4 zyyz => new(z, y, y, z);
|
|
public readonly int4 zyyw => new(z, y, y, w);
|
|
public readonly int4 zyzx => new(z, y, z, x);
|
|
public readonly int4 zyzy => new(z, y, z, y);
|
|
public readonly int4 zyzz => new(z, y, z, z);
|
|
public readonly int4 zyzw => new(z, y, z, w);
|
|
public int4 zywx { readonly get => new(z, y, w, x); set { z = value.x; y = value.y; w = value.z; x = value.w; } }
|
|
public readonly int4 zywy => new(z, y, w, y);
|
|
public readonly int4 zywz => new(z, y, w, z);
|
|
public readonly int4 zyww => new(z, y, w, w);
|
|
public readonly int4 zzxx => new(z, z, x, x);
|
|
public readonly int4 zzxy => new(z, z, x, y);
|
|
public readonly int4 zzxz => new(z, z, x, z);
|
|
public readonly int4 zzxw => new(z, z, x, w);
|
|
public readonly int4 zzyx => new(z, z, y, x);
|
|
public readonly int4 zzyy => new(z, z, y, y);
|
|
public readonly int4 zzyz => new(z, z, y, z);
|
|
public readonly int4 zzyw => new(z, z, y, w);
|
|
public readonly int4 zzzx => new(z, z, z, x);
|
|
public readonly int4 zzzy => new(z, z, z, y);
|
|
public readonly int4 zzzz => new(z, z, z, z);
|
|
public readonly int4 zzzw => new(z, z, z, w);
|
|
public readonly int4 zzwx => new(z, z, w, x);
|
|
public readonly int4 zzwy => new(z, z, w, y);
|
|
public readonly int4 zzwz => new(z, z, w, z);
|
|
public readonly int4 zzww => new(z, z, w, w);
|
|
public readonly int4 zwxx => new(z, w, x, x);
|
|
public int4 zwxy { readonly get => new(z, w, x, y); set { z = value.x; w = value.y; x = value.z; y = value.w; } }
|
|
public readonly int4 zwxz => new(z, w, x, z);
|
|
public readonly int4 zwxw => new(z, w, x, w);
|
|
public int4 zwyx { readonly get => new(z, w, y, x); set { z = value.x; w = value.y; y = value.z; x = value.w; } }
|
|
public readonly int4 zwyy => new(z, w, y, y);
|
|
public readonly int4 zwyz => new(z, w, y, z);
|
|
public readonly int4 zwyw => new(z, w, y, w);
|
|
public readonly int4 zwzx => new(z, w, z, x);
|
|
public readonly int4 zwzy => new(z, w, z, y);
|
|
public readonly int4 zwzz => new(z, w, z, z);
|
|
public readonly int4 zwzw => new(z, w, z, w);
|
|
public readonly int4 zwwx => new(z, w, w, x);
|
|
public readonly int4 zwwy => new(z, w, w, y);
|
|
public readonly int4 zwwz => new(z, w, w, z);
|
|
public readonly int4 zwww => new(z, w, w, w);
|
|
public readonly int4 wxxx => new(w, x, x, x);
|
|
public readonly int4 wxxy => new(w, x, x, y);
|
|
public readonly int4 wxxz => new(w, x, x, z);
|
|
public readonly int4 wxxw => new(w, x, x, w);
|
|
public readonly int4 wxyx => new(w, x, y, x);
|
|
public readonly int4 wxyy => new(w, x, y, y);
|
|
public int4 wxyz { readonly get => new(w, x, y, z); set { w = value.x; x = value.y; y = value.z; z = value.w; } }
|
|
public readonly int4 wxyw => new(w, x, y, w);
|
|
public readonly int4 wxzx => new(w, x, z, x);
|
|
public int4 wxzy { readonly get => new(w, x, z, y); set { w = value.x; x = value.y; z = value.z; y = value.w; } }
|
|
public readonly int4 wxzz => new(w, x, z, z);
|
|
public readonly int4 wxzw => new(w, x, z, w);
|
|
public readonly int4 wxwx => new(w, x, w, x);
|
|
public readonly int4 wxwy => new(w, x, w, y);
|
|
public readonly int4 wxwz => new(w, x, w, z);
|
|
public readonly int4 wxww => new(w, x, w, w);
|
|
public readonly int4 wyxx => new(w, y, x, x);
|
|
public readonly int4 wyxy => new(w, y, x, y);
|
|
public int4 wyxz { readonly get => new(w, y, x, z); set { w = value.x; y = value.y; x = value.z; z = value.w; } }
|
|
public readonly int4 wyxw => new(w, y, x, w);
|
|
public readonly int4 wyyx => new(w, y, y, x);
|
|
public readonly int4 wyyy => new(w, y, y, y);
|
|
public readonly int4 wyyz => new(w, y, y, z);
|
|
public readonly int4 wyyw => new(w, y, y, w);
|
|
public int4 wyzx { readonly get => new(w, y, z, x); set { w = value.x; y = value.y; z = value.z; x = value.w; } }
|
|
public readonly int4 wyzy => new(w, y, z, y);
|
|
public readonly int4 wyzz => new(w, y, z, z);
|
|
public readonly int4 wyzw => new(w, y, z, w);
|
|
public readonly int4 wywx => new(w, y, w, x);
|
|
public readonly int4 wywy => new(w, y, w, y);
|
|
public readonly int4 wywz => new(w, y, w, z);
|
|
public readonly int4 wyww => new(w, y, w, w);
|
|
public readonly int4 wzxx => new(w, z, x, x);
|
|
public int4 wzxy { readonly get => new(w, z, x, y); set { w = value.x; z = value.y; x = value.z; y = value.w; } }
|
|
public readonly int4 wzxz => new(w, z, x, z);
|
|
public readonly int4 wzxw => new(w, z, x, w);
|
|
public int4 wzyx { readonly get => new(w, z, y, x); set { w = value.x; z = value.y; y = value.z; x = value.w; } }
|
|
public readonly int4 wzyy => new(w, z, y, y);
|
|
public readonly int4 wzyz => new(w, z, y, z);
|
|
public readonly int4 wzyw => new(w, z, y, w);
|
|
public readonly int4 wzzx => new(w, z, z, x);
|
|
public readonly int4 wzzy => new(w, z, z, y);
|
|
public readonly int4 wzzz => new(w, z, z, z);
|
|
public readonly int4 wzzw => new(w, z, z, w);
|
|
public readonly int4 wzwx => new(w, z, w, x);
|
|
public readonly int4 wzwy => new(w, z, w, y);
|
|
public readonly int4 wzwz => new(w, z, w, z);
|
|
public readonly int4 wzww => new(w, z, w, w);
|
|
public readonly int4 wwxx => new(w, w, x, x);
|
|
public readonly int4 wwxy => new(w, w, x, y);
|
|
public readonly int4 wwxz => new(w, w, x, z);
|
|
public readonly int4 wwxw => new(w, w, x, w);
|
|
public readonly int4 wwyx => new(w, w, y, x);
|
|
public readonly int4 wwyy => new(w, w, y, y);
|
|
public readonly int4 wwyz => new(w, w, y, z);
|
|
public readonly int4 wwyw => new(w, w, y, w);
|
|
public readonly int4 wwzx => new(w, w, z, x);
|
|
public readonly int4 wwzy => new(w, w, z, y);
|
|
public readonly int4 wwzz => new(w, w, z, z);
|
|
public readonly int4 wwzw => new(w, w, z, w);
|
|
public readonly int4 wwwx => new(w, w, w, x);
|
|
public readonly int4 wwwy => new(w, w, w, y);
|
|
public readonly int4 wwwz => new(w, w, w, z);
|
|
public readonly int4 wwww => new(w, w, w, w);
|
|
public readonly int2 rr => new(x, x);
|
|
public int2 rg { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public int2 rb { readonly get => new(x, z); set { x = value.x; z = value.y; } }
|
|
public int2 ra { readonly get => new(x, w); set { x = value.x; w = value.y; } }
|
|
public int2 gr { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly int2 gg => new(y, y);
|
|
public int2 gb { readonly get => new(y, z); set { y = value.x; z = value.y; } }
|
|
public int2 ga { readonly get => new(y, w); set { y = value.x; w = value.y; } }
|
|
public int2 br { readonly get => new(z, x); set { z = value.x; x = value.y; } }
|
|
public int2 bg { readonly get => new(z, y); set { z = value.x; y = value.y; } }
|
|
public readonly int2 bb => new(z, z);
|
|
public int2 ba { readonly get => new(z, w); set { z = value.x; w = value.y; } }
|
|
public int2 ar { readonly get => new(w, x); set { w = value.x; x = value.y; } }
|
|
public int2 ag { readonly get => new(w, y); set { w = value.x; y = value.y; } }
|
|
public int2 ab { readonly get => new(w, z); set { w = value.x; z = value.y; } }
|
|
public readonly int2 aa => new(w, w);
|
|
public readonly int3 rrr => new(x, x, x);
|
|
public readonly int3 rrg => new(x, x, y);
|
|
public readonly int3 rrb => new(x, x, z);
|
|
public readonly int3 rra => new(x, x, w);
|
|
public readonly int3 rgr => new(x, y, x);
|
|
public readonly int3 rgg => new(x, y, y);
|
|
public int3 rgb { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
|
|
public int3 rga { readonly get => new(x, y, w); set { x = value.x; y = value.y; w = value.z; } }
|
|
public readonly int3 rbr => new(x, z, x);
|
|
public int3 rbg { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
|
|
public readonly int3 rbb => new(x, z, z);
|
|
public int3 rba { readonly get => new(x, z, w); set { x = value.x; z = value.y; w = value.z; } }
|
|
public readonly int3 rar => new(x, w, x);
|
|
public int3 rag { readonly get => new(x, w, y); set { x = value.x; w = value.y; y = value.z; } }
|
|
public int3 rab { readonly get => new(x, w, z); set { x = value.x; w = value.y; z = value.z; } }
|
|
public readonly int3 raa => new(x, w, w);
|
|
public readonly int3 grr => new(y, x, x);
|
|
public readonly int3 grg => new(y, x, y);
|
|
public int3 grb { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
|
|
public int3 gra { readonly get => new(y, x, w); set { y = value.x; x = value.y; w = value.z; } }
|
|
public readonly int3 ggr => new(y, y, x);
|
|
public readonly int3 ggg => new(y, y, y);
|
|
public readonly int3 ggb => new(y, y, z);
|
|
public readonly int3 gga => new(y, y, w);
|
|
public int3 gbr { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
|
|
public readonly int3 gbg => new(y, z, y);
|
|
public readonly int3 gbb => new(y, z, z);
|
|
public int3 gba { readonly get => new(y, z, w); set { y = value.x; z = value.y; w = value.z; } }
|
|
public int3 gar { readonly get => new(y, w, x); set { y = value.x; w = value.y; x = value.z; } }
|
|
public readonly int3 gag => new(y, w, y);
|
|
public int3 gab { readonly get => new(y, w, z); set { y = value.x; w = value.y; z = value.z; } }
|
|
public readonly int3 gaa => new(y, w, w);
|
|
public readonly int3 brr => new(z, x, x);
|
|
public int3 brg { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
|
|
public readonly int3 brb => new(z, x, z);
|
|
public int3 bra { readonly get => new(z, x, w); set { z = value.x; x = value.y; w = value.z; } }
|
|
public int3 bgr { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
|
|
public readonly int3 bgg => new(z, y, y);
|
|
public readonly int3 bgb => new(z, y, z);
|
|
public int3 bga { readonly get => new(z, y, w); set { z = value.x; y = value.y; w = value.z; } }
|
|
public readonly int3 bbr => new(z, z, x);
|
|
public readonly int3 bbg => new(z, z, y);
|
|
public readonly int3 bbb => new(z, z, z);
|
|
public readonly int3 bba => new(z, z, w);
|
|
public int3 bar { readonly get => new(z, w, x); set { z = value.x; w = value.y; x = value.z; } }
|
|
public int3 bag { readonly get => new(z, w, y); set { z = value.x; w = value.y; y = value.z; } }
|
|
public readonly int3 bab => new(z, w, z);
|
|
public readonly int3 baa => new(z, w, w);
|
|
public readonly int3 arr => new(w, x, x);
|
|
public int3 arg { readonly get => new(w, x, y); set { w = value.x; x = value.y; y = value.z; } }
|
|
public int3 arb { readonly get => new(w, x, z); set { w = value.x; x = value.y; z = value.z; } }
|
|
public readonly int3 ara => new(w, x, w);
|
|
public int3 agr { readonly get => new(w, y, x); set { w = value.x; y = value.y; x = value.z; } }
|
|
public readonly int3 agg => new(w, y, y);
|
|
public int3 agb { readonly get => new(w, y, z); set { w = value.x; y = value.y; z = value.z; } }
|
|
public readonly int3 aga => new(w, y, w);
|
|
public int3 abr { readonly get => new(w, z, x); set { w = value.x; z = value.y; x = value.z; } }
|
|
public int3 abg { readonly get => new(w, z, y); set { w = value.x; z = value.y; y = value.z; } }
|
|
public readonly int3 abb => new(w, z, z);
|
|
public readonly int3 aba => new(w, z, w);
|
|
public readonly int3 aar => new(w, w, x);
|
|
public readonly int3 aag => new(w, w, y);
|
|
public readonly int3 aab => new(w, w, z);
|
|
public readonly int3 aaa => new(w, w, w);
|
|
public readonly int4 rrrr => new(x, x, x, x);
|
|
public readonly int4 rrrg => new(x, x, x, y);
|
|
public readonly int4 rrrb => new(x, x, x, z);
|
|
public readonly int4 rrra => new(x, x, x, w);
|
|
public readonly int4 rrgr => new(x, x, y, x);
|
|
public readonly int4 rrgg => new(x, x, y, y);
|
|
public readonly int4 rrgb => new(x, x, y, z);
|
|
public readonly int4 rrga => new(x, x, y, w);
|
|
public readonly int4 rrbr => new(x, x, z, x);
|
|
public readonly int4 rrbg => new(x, x, z, y);
|
|
public readonly int4 rrbb => new(x, x, z, z);
|
|
public readonly int4 rrba => new(x, x, z, w);
|
|
public readonly int4 rrar => new(x, x, w, x);
|
|
public readonly int4 rrag => new(x, x, w, y);
|
|
public readonly int4 rrab => new(x, x, w, z);
|
|
public readonly int4 rraa => new(x, x, w, w);
|
|
public readonly int4 rgrr => new(x, y, x, x);
|
|
public readonly int4 rgrg => new(x, y, x, y);
|
|
public readonly int4 rgrb => new(x, y, x, z);
|
|
public readonly int4 rgra => new(x, y, x, w);
|
|
public readonly int4 rggr => new(x, y, y, x);
|
|
public readonly int4 rggg => new(x, y, y, y);
|
|
public readonly int4 rggb => new(x, y, y, z);
|
|
public readonly int4 rgga => new(x, y, y, w);
|
|
public readonly int4 rgbr => new(x, y, z, x);
|
|
public readonly int4 rgbg => new(x, y, z, y);
|
|
public readonly int4 rgbb => new(x, y, z, z);
|
|
public int4 rgba { readonly get => new(x, y, z, w); set { x = value.x; y = value.y; z = value.z; w = value.w; } }
|
|
public readonly int4 rgar => new(x, y, w, x);
|
|
public readonly int4 rgag => new(x, y, w, y);
|
|
public int4 rgab { readonly get => new(x, y, w, z); set { x = value.x; y = value.y; w = value.z; z = value.w; } }
|
|
public readonly int4 rgaa => new(x, y, w, w);
|
|
public readonly int4 rbrr => new(x, z, x, x);
|
|
public readonly int4 rbrg => new(x, z, x, y);
|
|
public readonly int4 rbrb => new(x, z, x, z);
|
|
public readonly int4 rbra => new(x, z, x, w);
|
|
public readonly int4 rbgr => new(x, z, y, x);
|
|
public readonly int4 rbgg => new(x, z, y, y);
|
|
public readonly int4 rbgb => new(x, z, y, z);
|
|
public int4 rbga { readonly get => new(x, z, y, w); set { x = value.x; z = value.y; y = value.z; w = value.w; } }
|
|
public readonly int4 rbbr => new(x, z, z, x);
|
|
public readonly int4 rbbg => new(x, z, z, y);
|
|
public readonly int4 rbbb => new(x, z, z, z);
|
|
public readonly int4 rbba => new(x, z, z, w);
|
|
public readonly int4 rbar => new(x, z, w, x);
|
|
public int4 rbag { readonly get => new(x, z, w, y); set { x = value.x; z = value.y; w = value.z; y = value.w; } }
|
|
public readonly int4 rbab => new(x, z, w, z);
|
|
public readonly int4 rbaa => new(x, z, w, w);
|
|
public readonly int4 rarr => new(x, w, x, x);
|
|
public readonly int4 rarg => new(x, w, x, y);
|
|
public readonly int4 rarb => new(x, w, x, z);
|
|
public readonly int4 rara => new(x, w, x, w);
|
|
public readonly int4 ragr => new(x, w, y, x);
|
|
public readonly int4 ragg => new(x, w, y, y);
|
|
public int4 ragb { readonly get => new(x, w, y, z); set { x = value.x; w = value.y; y = value.z; z = value.w; } }
|
|
public readonly int4 raga => new(x, w, y, w);
|
|
public readonly int4 rabr => new(x, w, z, x);
|
|
public int4 rabg { readonly get => new(x, w, z, y); set { x = value.x; w = value.y; z = value.z; y = value.w; } }
|
|
public readonly int4 rabb => new(x, w, z, z);
|
|
public readonly int4 raba => new(x, w, z, w);
|
|
public readonly int4 raar => new(x, w, w, x);
|
|
public readonly int4 raag => new(x, w, w, y);
|
|
public readonly int4 raab => new(x, w, w, z);
|
|
public readonly int4 raaa => new(x, w, w, w);
|
|
public readonly int4 grrr => new(y, x, x, x);
|
|
public readonly int4 grrg => new(y, x, x, y);
|
|
public readonly int4 grrb => new(y, x, x, z);
|
|
public readonly int4 grra => new(y, x, x, w);
|
|
public readonly int4 grgr => new(y, x, y, x);
|
|
public readonly int4 grgg => new(y, x, y, y);
|
|
public readonly int4 grgb => new(y, x, y, z);
|
|
public readonly int4 grga => new(y, x, y, w);
|
|
public readonly int4 grbr => new(y, x, z, x);
|
|
public readonly int4 grbg => new(y, x, z, y);
|
|
public readonly int4 grbb => new(y, x, z, z);
|
|
public int4 grba { readonly get => new(y, x, z, w); set { y = value.x; x = value.y; z = value.z; w = value.w; } }
|
|
public readonly int4 grar => new(y, x, w, x);
|
|
public readonly int4 grag => new(y, x, w, y);
|
|
public int4 grab { readonly get => new(y, x, w, z); set { y = value.x; x = value.y; w = value.z; z = value.w; } }
|
|
public readonly int4 graa => new(y, x, w, w);
|
|
public readonly int4 ggrr => new(y, y, x, x);
|
|
public readonly int4 ggrg => new(y, y, x, y);
|
|
public readonly int4 ggrb => new(y, y, x, z);
|
|
public readonly int4 ggra => new(y, y, x, w);
|
|
public readonly int4 gggr => new(y, y, y, x);
|
|
public readonly int4 gggg => new(y, y, y, y);
|
|
public readonly int4 gggb => new(y, y, y, z);
|
|
public readonly int4 ggga => new(y, y, y, w);
|
|
public readonly int4 ggbr => new(y, y, z, x);
|
|
public readonly int4 ggbg => new(y, y, z, y);
|
|
public readonly int4 ggbb => new(y, y, z, z);
|
|
public readonly int4 ggba => new(y, y, z, w);
|
|
public readonly int4 ggar => new(y, y, w, x);
|
|
public readonly int4 ggag => new(y, y, w, y);
|
|
public readonly int4 ggab => new(y, y, w, z);
|
|
public readonly int4 ggaa => new(y, y, w, w);
|
|
public readonly int4 gbrr => new(y, z, x, x);
|
|
public readonly int4 gbrg => new(y, z, x, y);
|
|
public readonly int4 gbrb => new(y, z, x, z);
|
|
public int4 gbra { readonly get => new(y, z, x, w); set { y = value.x; z = value.y; x = value.z; w = value.w; } }
|
|
public readonly int4 gbgr => new(y, z, y, x);
|
|
public readonly int4 gbgg => new(y, z, y, y);
|
|
public readonly int4 gbgb => new(y, z, y, z);
|
|
public readonly int4 gbga => new(y, z, y, w);
|
|
public readonly int4 gbbr => new(y, z, z, x);
|
|
public readonly int4 gbbg => new(y, z, z, y);
|
|
public readonly int4 gbbb => new(y, z, z, z);
|
|
public readonly int4 gbba => new(y, z, z, w);
|
|
public int4 gbar { readonly get => new(y, z, w, x); set { y = value.x; z = value.y; w = value.z; x = value.w; } }
|
|
public readonly int4 gbag => new(y, z, w, y);
|
|
public readonly int4 gbab => new(y, z, w, z);
|
|
public readonly int4 gbaa => new(y, z, w, w);
|
|
public readonly int4 garr => new(y, w, x, x);
|
|
public readonly int4 garg => new(y, w, x, y);
|
|
public int4 garb { readonly get => new(y, w, x, z); set { y = value.x; w = value.y; x = value.z; z = value.w; } }
|
|
public readonly int4 gara => new(y, w, x, w);
|
|
public readonly int4 gagr => new(y, w, y, x);
|
|
public readonly int4 gagg => new(y, w, y, y);
|
|
public readonly int4 gagb => new(y, w, y, z);
|
|
public readonly int4 gaga => new(y, w, y, w);
|
|
public int4 gabr { readonly get => new(y, w, z, x); set { y = value.x; w = value.y; z = value.z; x = value.w; } }
|
|
public readonly int4 gabg => new(y, w, z, y);
|
|
public readonly int4 gabb => new(y, w, z, z);
|
|
public readonly int4 gaba => new(y, w, z, w);
|
|
public readonly int4 gaar => new(y, w, w, x);
|
|
public readonly int4 gaag => new(y, w, w, y);
|
|
public readonly int4 gaab => new(y, w, w, z);
|
|
public readonly int4 gaaa => new(y, w, w, w);
|
|
public readonly int4 brrr => new(z, x, x, x);
|
|
public readonly int4 brrg => new(z, x, x, y);
|
|
public readonly int4 brrb => new(z, x, x, z);
|
|
public readonly int4 brra => new(z, x, x, w);
|
|
public readonly int4 brgr => new(z, x, y, x);
|
|
public readonly int4 brgg => new(z, x, y, y);
|
|
public readonly int4 brgb => new(z, x, y, z);
|
|
public int4 brga { readonly get => new(z, x, y, w); set { z = value.x; x = value.y; y = value.z; w = value.w; } }
|
|
public readonly int4 brbr => new(z, x, z, x);
|
|
public readonly int4 brbg => new(z, x, z, y);
|
|
public readonly int4 brbb => new(z, x, z, z);
|
|
public readonly int4 brba => new(z, x, z, w);
|
|
public readonly int4 brar => new(z, x, w, x);
|
|
public int4 brag { readonly get => new(z, x, w, y); set { z = value.x; x = value.y; w = value.z; y = value.w; } }
|
|
public readonly int4 brab => new(z, x, w, z);
|
|
public readonly int4 braa => new(z, x, w, w);
|
|
public readonly int4 bgrr => new(z, y, x, x);
|
|
public readonly int4 bgrg => new(z, y, x, y);
|
|
public readonly int4 bgrb => new(z, y, x, z);
|
|
public int4 bgra { readonly get => new(z, y, x, w); set { z = value.x; y = value.y; x = value.z; w = value.w; } }
|
|
public readonly int4 bggr => new(z, y, y, x);
|
|
public readonly int4 bggg => new(z, y, y, y);
|
|
public readonly int4 bggb => new(z, y, y, z);
|
|
public readonly int4 bgga => new(z, y, y, w);
|
|
public readonly int4 bgbr => new(z, y, z, x);
|
|
public readonly int4 bgbg => new(z, y, z, y);
|
|
public readonly int4 bgbb => new(z, y, z, z);
|
|
public readonly int4 bgba => new(z, y, z, w);
|
|
public int4 bgar { readonly get => new(z, y, w, x); set { z = value.x; y = value.y; w = value.z; x = value.w; } }
|
|
public readonly int4 bgag => new(z, y, w, y);
|
|
public readonly int4 bgab => new(z, y, w, z);
|
|
public readonly int4 bgaa => new(z, y, w, w);
|
|
public readonly int4 bbrr => new(z, z, x, x);
|
|
public readonly int4 bbrg => new(z, z, x, y);
|
|
public readonly int4 bbrb => new(z, z, x, z);
|
|
public readonly int4 bbra => new(z, z, x, w);
|
|
public readonly int4 bbgr => new(z, z, y, x);
|
|
public readonly int4 bbgg => new(z, z, y, y);
|
|
public readonly int4 bbgb => new(z, z, y, z);
|
|
public readonly int4 bbga => new(z, z, y, w);
|
|
public readonly int4 bbbr => new(z, z, z, x);
|
|
public readonly int4 bbbg => new(z, z, z, y);
|
|
public readonly int4 bbbb => new(z, z, z, z);
|
|
public readonly int4 bbba => new(z, z, z, w);
|
|
public readonly int4 bbar => new(z, z, w, x);
|
|
public readonly int4 bbag => new(z, z, w, y);
|
|
public readonly int4 bbab => new(z, z, w, z);
|
|
public readonly int4 bbaa => new(z, z, w, w);
|
|
public readonly int4 barr => new(z, w, x, x);
|
|
public int4 barg { readonly get => new(z, w, x, y); set { z = value.x; w = value.y; x = value.z; y = value.w; } }
|
|
public readonly int4 barb => new(z, w, x, z);
|
|
public readonly int4 bara => new(z, w, x, w);
|
|
public int4 bagr { readonly get => new(z, w, y, x); set { z = value.x; w = value.y; y = value.z; x = value.w; } }
|
|
public readonly int4 bagg => new(z, w, y, y);
|
|
public readonly int4 bagb => new(z, w, y, z);
|
|
public readonly int4 baga => new(z, w, y, w);
|
|
public readonly int4 babr => new(z, w, z, x);
|
|
public readonly int4 babg => new(z, w, z, y);
|
|
public readonly int4 babb => new(z, w, z, z);
|
|
public readonly int4 baba => new(z, w, z, w);
|
|
public readonly int4 baar => new(z, w, w, x);
|
|
public readonly int4 baag => new(z, w, w, y);
|
|
public readonly int4 baab => new(z, w, w, z);
|
|
public readonly int4 baaa => new(z, w, w, w);
|
|
public readonly int4 arrr => new(w, x, x, x);
|
|
public readonly int4 arrg => new(w, x, x, y);
|
|
public readonly int4 arrb => new(w, x, x, z);
|
|
public readonly int4 arra => new(w, x, x, w);
|
|
public readonly int4 argr => new(w, x, y, x);
|
|
public readonly int4 argg => new(w, x, y, y);
|
|
public int4 argb { readonly get => new(w, x, y, z); set { w = value.x; x = value.y; y = value.z; z = value.w; } }
|
|
public readonly int4 arga => new(w, x, y, w);
|
|
public readonly int4 arbr => new(w, x, z, x);
|
|
public int4 arbg { readonly get => new(w, x, z, y); set { w = value.x; x = value.y; z = value.z; y = value.w; } }
|
|
public readonly int4 arbb => new(w, x, z, z);
|
|
public readonly int4 arba => new(w, x, z, w);
|
|
public readonly int4 arar => new(w, x, w, x);
|
|
public readonly int4 arag => new(w, x, w, y);
|
|
public readonly int4 arab => new(w, x, w, z);
|
|
public readonly int4 araa => new(w, x, w, w);
|
|
public readonly int4 agrr => new(w, y, x, x);
|
|
public readonly int4 agrg => new(w, y, x, y);
|
|
public int4 agrb { readonly get => new(w, y, x, z); set { w = value.x; y = value.y; x = value.z; z = value.w; } }
|
|
public readonly int4 agra => new(w, y, x, w);
|
|
public readonly int4 aggr => new(w, y, y, x);
|
|
public readonly int4 aggg => new(w, y, y, y);
|
|
public readonly int4 aggb => new(w, y, y, z);
|
|
public readonly int4 agga => new(w, y, y, w);
|
|
public int4 agbr { readonly get => new(w, y, z, x); set { w = value.x; y = value.y; z = value.z; x = value.w; } }
|
|
public readonly int4 agbg => new(w, y, z, y);
|
|
public readonly int4 agbb => new(w, y, z, z);
|
|
public readonly int4 agba => new(w, y, z, w);
|
|
public readonly int4 agar => new(w, y, w, x);
|
|
public readonly int4 agag => new(w, y, w, y);
|
|
public readonly int4 agab => new(w, y, w, z);
|
|
public readonly int4 agaa => new(w, y, w, w);
|
|
public readonly int4 abrr => new(w, z, x, x);
|
|
public int4 abrg { readonly get => new(w, z, x, y); set { w = value.x; z = value.y; x = value.z; y = value.w; } }
|
|
public readonly int4 abrb => new(w, z, x, z);
|
|
public readonly int4 abra => new(w, z, x, w);
|
|
public int4 abgr { readonly get => new(w, z, y, x); set { w = value.x; z = value.y; y = value.z; x = value.w; } }
|
|
public readonly int4 abgg => new(w, z, y, y);
|
|
public readonly int4 abgb => new(w, z, y, z);
|
|
public readonly int4 abga => new(w, z, y, w);
|
|
public readonly int4 abbr => new(w, z, z, x);
|
|
public readonly int4 abbg => new(w, z, z, y);
|
|
public readonly int4 abbb => new(w, z, z, z);
|
|
public readonly int4 abba => new(w, z, z, w);
|
|
public readonly int4 abar => new(w, z, w, x);
|
|
public readonly int4 abag => new(w, z, w, y);
|
|
public readonly int4 abab => new(w, z, w, z);
|
|
public readonly int4 abaa => new(w, z, w, w);
|
|
public readonly int4 aarr => new(w, w, x, x);
|
|
public readonly int4 aarg => new(w, w, x, y);
|
|
public readonly int4 aarb => new(w, w, x, z);
|
|
public readonly int4 aara => new(w, w, x, w);
|
|
public readonly int4 aagr => new(w, w, y, x);
|
|
public readonly int4 aagg => new(w, w, y, y);
|
|
public readonly int4 aagb => new(w, w, y, z);
|
|
public readonly int4 aaga => new(w, w, y, w);
|
|
public readonly int4 aabr => new(w, w, z, x);
|
|
public readonly int4 aabg => new(w, w, z, y);
|
|
public readonly int4 aabb => new(w, w, z, z);
|
|
public readonly int4 aaba => new(w, w, z, w);
|
|
public readonly int4 aaar => new(w, w, w, x);
|
|
public readonly int4 aaag => new(w, w, w, y);
|
|
public readonly int4 aaab => new(w, w, w, z);
|
|
public readonly int4 aaaa => new(w, w, w, w);
|
|
}
|
|
|
|
public partial struct bool2
|
|
{
|
|
public bool2(bool2 xy) : this(xy.x, xy.y) { }
|
|
public bool2(float2 value) : this(value.x != 0.0f, value.y != 0.0f) { }
|
|
public bool2(int2 value) : this(value.x != 0, value.y != 0) { }
|
|
public bool r { readonly get => x; set => x = value; }
|
|
public bool g { readonly get => y; set => y = value; }
|
|
public readonly bool2 xx => new(x, x);
|
|
public bool2 xy { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public bool2 yx { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly bool2 yy => new(y, y);
|
|
public readonly bool3 xxx => new(x, x, x);
|
|
public readonly bool3 xxy => new(x, x, y);
|
|
public readonly bool3 xyx => new(x, y, x);
|
|
public readonly bool3 xyy => new(x, y, y);
|
|
public readonly bool3 yxx => new(y, x, x);
|
|
public readonly bool3 yxy => new(y, x, y);
|
|
public readonly bool3 yyx => new(y, y, x);
|
|
public readonly bool3 yyy => new(y, y, y);
|
|
public readonly bool4 xxxx => new(x, x, x, x);
|
|
public readonly bool4 xxxy => new(x, x, x, y);
|
|
public readonly bool4 xxyx => new(x, x, y, x);
|
|
public readonly bool4 xxyy => new(x, x, y, y);
|
|
public readonly bool4 xyxx => new(x, y, x, x);
|
|
public readonly bool4 xyxy => new(x, y, x, y);
|
|
public readonly bool4 xyyx => new(x, y, y, x);
|
|
public readonly bool4 xyyy => new(x, y, y, y);
|
|
public readonly bool4 yxxx => new(y, x, x, x);
|
|
public readonly bool4 yxxy => new(y, x, x, y);
|
|
public readonly bool4 yxyx => new(y, x, y, x);
|
|
public readonly bool4 yxyy => new(y, x, y, y);
|
|
public readonly bool4 yyxx => new(y, y, x, x);
|
|
public readonly bool4 yyxy => new(y, y, x, y);
|
|
public readonly bool4 yyyx => new(y, y, y, x);
|
|
public readonly bool4 yyyy => new(y, y, y, y);
|
|
public readonly bool2 rr => new(x, x);
|
|
public bool2 rg { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public bool2 gr { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly bool2 gg => new(y, y);
|
|
public readonly bool3 rrr => new(x, x, x);
|
|
public readonly bool3 rrg => new(x, x, y);
|
|
public readonly bool3 rgr => new(x, y, x);
|
|
public readonly bool3 rgg => new(x, y, y);
|
|
public readonly bool3 grr => new(y, x, x);
|
|
public readonly bool3 grg => new(y, x, y);
|
|
public readonly bool3 ggr => new(y, y, x);
|
|
public readonly bool3 ggg => new(y, y, y);
|
|
public readonly bool4 rrrr => new(x, x, x, x);
|
|
public readonly bool4 rrrg => new(x, x, x, y);
|
|
public readonly bool4 rrgr => new(x, x, y, x);
|
|
public readonly bool4 rrgg => new(x, x, y, y);
|
|
public readonly bool4 rgrr => new(x, y, x, x);
|
|
public readonly bool4 rgrg => new(x, y, x, y);
|
|
public readonly bool4 rggr => new(x, y, y, x);
|
|
public readonly bool4 rggg => new(x, y, y, y);
|
|
public readonly bool4 grrr => new(y, x, x, x);
|
|
public readonly bool4 grrg => new(y, x, x, y);
|
|
public readonly bool4 grgr => new(y, x, y, x);
|
|
public readonly bool4 grgg => new(y, x, y, y);
|
|
public readonly bool4 ggrr => new(y, y, x, x);
|
|
public readonly bool4 ggrg => new(y, y, x, y);
|
|
public readonly bool4 gggr => new(y, y, y, x);
|
|
public readonly bool4 gggg => new(y, y, y, y);
|
|
}
|
|
|
|
public partial struct bool3
|
|
{
|
|
public bool3(bool x, bool2 yz) : this(x, yz.x, yz.y) { }
|
|
public bool3(bool2 xy, bool z) : this(xy.x, xy.y, z) { }
|
|
public bool3(bool3 xyz) : this(xyz.x, xyz.y, xyz.z) { }
|
|
public bool3(float3 value) : this(value.x != 0.0f, value.y != 0.0f, value.z != 0.0f) { }
|
|
public bool3(int3 value) : this(value.x != 0, value.y != 0, value.z != 0) { }
|
|
public bool r { readonly get => x; set => x = value; }
|
|
public bool g { readonly get => y; set => y = value; }
|
|
public bool b { readonly get => z; set => z = value; }
|
|
public readonly bool2 xx => new(x, x);
|
|
public bool2 xy { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public bool2 xz { readonly get => new(x, z); set { x = value.x; z = value.y; } }
|
|
public bool2 yx { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly bool2 yy => new(y, y);
|
|
public bool2 yz { readonly get => new(y, z); set { y = value.x; z = value.y; } }
|
|
public bool2 zx { readonly get => new(z, x); set { z = value.x; x = value.y; } }
|
|
public bool2 zy { readonly get => new(z, y); set { z = value.x; y = value.y; } }
|
|
public readonly bool2 zz => new(z, z);
|
|
public readonly bool3 xxx => new(x, x, x);
|
|
public readonly bool3 xxy => new(x, x, y);
|
|
public readonly bool3 xxz => new(x, x, z);
|
|
public readonly bool3 xyx => new(x, y, x);
|
|
public readonly bool3 xyy => new(x, y, y);
|
|
public bool3 xyz { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
|
|
public readonly bool3 xzx => new(x, z, x);
|
|
public bool3 xzy { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
|
|
public readonly bool3 xzz => new(x, z, z);
|
|
public readonly bool3 yxx => new(y, x, x);
|
|
public readonly bool3 yxy => new(y, x, y);
|
|
public bool3 yxz { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
|
|
public readonly bool3 yyx => new(y, y, x);
|
|
public readonly bool3 yyy => new(y, y, y);
|
|
public readonly bool3 yyz => new(y, y, z);
|
|
public bool3 yzx { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
|
|
public readonly bool3 yzy => new(y, z, y);
|
|
public readonly bool3 yzz => new(y, z, z);
|
|
public readonly bool3 zxx => new(z, x, x);
|
|
public bool3 zxy { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
|
|
public readonly bool3 zxz => new(z, x, z);
|
|
public bool3 zyx { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
|
|
public readonly bool3 zyy => new(z, y, y);
|
|
public readonly bool3 zyz => new(z, y, z);
|
|
public readonly bool3 zzx => new(z, z, x);
|
|
public readonly bool3 zzy => new(z, z, y);
|
|
public readonly bool3 zzz => new(z, z, z);
|
|
public readonly bool4 xxxx => new(x, x, x, x);
|
|
public readonly bool4 xxxy => new(x, x, x, y);
|
|
public readonly bool4 xxxz => new(x, x, x, z);
|
|
public readonly bool4 xxyx => new(x, x, y, x);
|
|
public readonly bool4 xxyy => new(x, x, y, y);
|
|
public readonly bool4 xxyz => new(x, x, y, z);
|
|
public readonly bool4 xxzx => new(x, x, z, x);
|
|
public readonly bool4 xxzy => new(x, x, z, y);
|
|
public readonly bool4 xxzz => new(x, x, z, z);
|
|
public readonly bool4 xyxx => new(x, y, x, x);
|
|
public readonly bool4 xyxy => new(x, y, x, y);
|
|
public readonly bool4 xyxz => new(x, y, x, z);
|
|
public readonly bool4 xyyx => new(x, y, y, x);
|
|
public readonly bool4 xyyy => new(x, y, y, y);
|
|
public readonly bool4 xyyz => new(x, y, y, z);
|
|
public readonly bool4 xyzx => new(x, y, z, x);
|
|
public readonly bool4 xyzy => new(x, y, z, y);
|
|
public readonly bool4 xyzz => new(x, y, z, z);
|
|
public readonly bool4 xzxx => new(x, z, x, x);
|
|
public readonly bool4 xzxy => new(x, z, x, y);
|
|
public readonly bool4 xzxz => new(x, z, x, z);
|
|
public readonly bool4 xzyx => new(x, z, y, x);
|
|
public readonly bool4 xzyy => new(x, z, y, y);
|
|
public readonly bool4 xzyz => new(x, z, y, z);
|
|
public readonly bool4 xzzx => new(x, z, z, x);
|
|
public readonly bool4 xzzy => new(x, z, z, y);
|
|
public readonly bool4 xzzz => new(x, z, z, z);
|
|
public readonly bool4 yxxx => new(y, x, x, x);
|
|
public readonly bool4 yxxy => new(y, x, x, y);
|
|
public readonly bool4 yxxz => new(y, x, x, z);
|
|
public readonly bool4 yxyx => new(y, x, y, x);
|
|
public readonly bool4 yxyy => new(y, x, y, y);
|
|
public readonly bool4 yxyz => new(y, x, y, z);
|
|
public readonly bool4 yxzx => new(y, x, z, x);
|
|
public readonly bool4 yxzy => new(y, x, z, y);
|
|
public readonly bool4 yxzz => new(y, x, z, z);
|
|
public readonly bool4 yyxx => new(y, y, x, x);
|
|
public readonly bool4 yyxy => new(y, y, x, y);
|
|
public readonly bool4 yyxz => new(y, y, x, z);
|
|
public readonly bool4 yyyx => new(y, y, y, x);
|
|
public readonly bool4 yyyy => new(y, y, y, y);
|
|
public readonly bool4 yyyz => new(y, y, y, z);
|
|
public readonly bool4 yyzx => new(y, y, z, x);
|
|
public readonly bool4 yyzy => new(y, y, z, y);
|
|
public readonly bool4 yyzz => new(y, y, z, z);
|
|
public readonly bool4 yzxx => new(y, z, x, x);
|
|
public readonly bool4 yzxy => new(y, z, x, y);
|
|
public readonly bool4 yzxz => new(y, z, x, z);
|
|
public readonly bool4 yzyx => new(y, z, y, x);
|
|
public readonly bool4 yzyy => new(y, z, y, y);
|
|
public readonly bool4 yzyz => new(y, z, y, z);
|
|
public readonly bool4 yzzx => new(y, z, z, x);
|
|
public readonly bool4 yzzy => new(y, z, z, y);
|
|
public readonly bool4 yzzz => new(y, z, z, z);
|
|
public readonly bool4 zxxx => new(z, x, x, x);
|
|
public readonly bool4 zxxy => new(z, x, x, y);
|
|
public readonly bool4 zxxz => new(z, x, x, z);
|
|
public readonly bool4 zxyx => new(z, x, y, x);
|
|
public readonly bool4 zxyy => new(z, x, y, y);
|
|
public readonly bool4 zxyz => new(z, x, y, z);
|
|
public readonly bool4 zxzx => new(z, x, z, x);
|
|
public readonly bool4 zxzy => new(z, x, z, y);
|
|
public readonly bool4 zxzz => new(z, x, z, z);
|
|
public readonly bool4 zyxx => new(z, y, x, x);
|
|
public readonly bool4 zyxy => new(z, y, x, y);
|
|
public readonly bool4 zyxz => new(z, y, x, z);
|
|
public readonly bool4 zyyx => new(z, y, y, x);
|
|
public readonly bool4 zyyy => new(z, y, y, y);
|
|
public readonly bool4 zyyz => new(z, y, y, z);
|
|
public readonly bool4 zyzx => new(z, y, z, x);
|
|
public readonly bool4 zyzy => new(z, y, z, y);
|
|
public readonly bool4 zyzz => new(z, y, z, z);
|
|
public readonly bool4 zzxx => new(z, z, x, x);
|
|
public readonly bool4 zzxy => new(z, z, x, y);
|
|
public readonly bool4 zzxz => new(z, z, x, z);
|
|
public readonly bool4 zzyx => new(z, z, y, x);
|
|
public readonly bool4 zzyy => new(z, z, y, y);
|
|
public readonly bool4 zzyz => new(z, z, y, z);
|
|
public readonly bool4 zzzx => new(z, z, z, x);
|
|
public readonly bool4 zzzy => new(z, z, z, y);
|
|
public readonly bool4 zzzz => new(z, z, z, z);
|
|
public readonly bool2 rr => new(x, x);
|
|
public bool2 rg { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public bool2 rb { readonly get => new(x, z); set { x = value.x; z = value.y; } }
|
|
public bool2 gr { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly bool2 gg => new(y, y);
|
|
public bool2 gb { readonly get => new(y, z); set { y = value.x; z = value.y; } }
|
|
public bool2 br { readonly get => new(z, x); set { z = value.x; x = value.y; } }
|
|
public bool2 bg { readonly get => new(z, y); set { z = value.x; y = value.y; } }
|
|
public readonly bool2 bb => new(z, z);
|
|
public readonly bool3 rrr => new(x, x, x);
|
|
public readonly bool3 rrg => new(x, x, y);
|
|
public readonly bool3 rrb => new(x, x, z);
|
|
public readonly bool3 rgr => new(x, y, x);
|
|
public readonly bool3 rgg => new(x, y, y);
|
|
public bool3 rgb { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
|
|
public readonly bool3 rbr => new(x, z, x);
|
|
public bool3 rbg { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
|
|
public readonly bool3 rbb => new(x, z, z);
|
|
public readonly bool3 grr => new(y, x, x);
|
|
public readonly bool3 grg => new(y, x, y);
|
|
public bool3 grb { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
|
|
public readonly bool3 ggr => new(y, y, x);
|
|
public readonly bool3 ggg => new(y, y, y);
|
|
public readonly bool3 ggb => new(y, y, z);
|
|
public bool3 gbr { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
|
|
public readonly bool3 gbg => new(y, z, y);
|
|
public readonly bool3 gbb => new(y, z, z);
|
|
public readonly bool3 brr => new(z, x, x);
|
|
public bool3 brg { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
|
|
public readonly bool3 brb => new(z, x, z);
|
|
public bool3 bgr { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
|
|
public readonly bool3 bgg => new(z, y, y);
|
|
public readonly bool3 bgb => new(z, y, z);
|
|
public readonly bool3 bbr => new(z, z, x);
|
|
public readonly bool3 bbg => new(z, z, y);
|
|
public readonly bool3 bbb => new(z, z, z);
|
|
public readonly bool4 rrrr => new(x, x, x, x);
|
|
public readonly bool4 rrrg => new(x, x, x, y);
|
|
public readonly bool4 rrrb => new(x, x, x, z);
|
|
public readonly bool4 rrgr => new(x, x, y, x);
|
|
public readonly bool4 rrgg => new(x, x, y, y);
|
|
public readonly bool4 rrgb => new(x, x, y, z);
|
|
public readonly bool4 rrbr => new(x, x, z, x);
|
|
public readonly bool4 rrbg => new(x, x, z, y);
|
|
public readonly bool4 rrbb => new(x, x, z, z);
|
|
public readonly bool4 rgrr => new(x, y, x, x);
|
|
public readonly bool4 rgrg => new(x, y, x, y);
|
|
public readonly bool4 rgrb => new(x, y, x, z);
|
|
public readonly bool4 rggr => new(x, y, y, x);
|
|
public readonly bool4 rggg => new(x, y, y, y);
|
|
public readonly bool4 rggb => new(x, y, y, z);
|
|
public readonly bool4 rgbr => new(x, y, z, x);
|
|
public readonly bool4 rgbg => new(x, y, z, y);
|
|
public readonly bool4 rgbb => new(x, y, z, z);
|
|
public readonly bool4 rbrr => new(x, z, x, x);
|
|
public readonly bool4 rbrg => new(x, z, x, y);
|
|
public readonly bool4 rbrb => new(x, z, x, z);
|
|
public readonly bool4 rbgr => new(x, z, y, x);
|
|
public readonly bool4 rbgg => new(x, z, y, y);
|
|
public readonly bool4 rbgb => new(x, z, y, z);
|
|
public readonly bool4 rbbr => new(x, z, z, x);
|
|
public readonly bool4 rbbg => new(x, z, z, y);
|
|
public readonly bool4 rbbb => new(x, z, z, z);
|
|
public readonly bool4 grrr => new(y, x, x, x);
|
|
public readonly bool4 grrg => new(y, x, x, y);
|
|
public readonly bool4 grrb => new(y, x, x, z);
|
|
public readonly bool4 grgr => new(y, x, y, x);
|
|
public readonly bool4 grgg => new(y, x, y, y);
|
|
public readonly bool4 grgb => new(y, x, y, z);
|
|
public readonly bool4 grbr => new(y, x, z, x);
|
|
public readonly bool4 grbg => new(y, x, z, y);
|
|
public readonly bool4 grbb => new(y, x, z, z);
|
|
public readonly bool4 ggrr => new(y, y, x, x);
|
|
public readonly bool4 ggrg => new(y, y, x, y);
|
|
public readonly bool4 ggrb => new(y, y, x, z);
|
|
public readonly bool4 gggr => new(y, y, y, x);
|
|
public readonly bool4 gggg => new(y, y, y, y);
|
|
public readonly bool4 gggb => new(y, y, y, z);
|
|
public readonly bool4 ggbr => new(y, y, z, x);
|
|
public readonly bool4 ggbg => new(y, y, z, y);
|
|
public readonly bool4 ggbb => new(y, y, z, z);
|
|
public readonly bool4 gbrr => new(y, z, x, x);
|
|
public readonly bool4 gbrg => new(y, z, x, y);
|
|
public readonly bool4 gbrb => new(y, z, x, z);
|
|
public readonly bool4 gbgr => new(y, z, y, x);
|
|
public readonly bool4 gbgg => new(y, z, y, y);
|
|
public readonly bool4 gbgb => new(y, z, y, z);
|
|
public readonly bool4 gbbr => new(y, z, z, x);
|
|
public readonly bool4 gbbg => new(y, z, z, y);
|
|
public readonly bool4 gbbb => new(y, z, z, z);
|
|
public readonly bool4 brrr => new(z, x, x, x);
|
|
public readonly bool4 brrg => new(z, x, x, y);
|
|
public readonly bool4 brrb => new(z, x, x, z);
|
|
public readonly bool4 brgr => new(z, x, y, x);
|
|
public readonly bool4 brgg => new(z, x, y, y);
|
|
public readonly bool4 brgb => new(z, x, y, z);
|
|
public readonly bool4 brbr => new(z, x, z, x);
|
|
public readonly bool4 brbg => new(z, x, z, y);
|
|
public readonly bool4 brbb => new(z, x, z, z);
|
|
public readonly bool4 bgrr => new(z, y, x, x);
|
|
public readonly bool4 bgrg => new(z, y, x, y);
|
|
public readonly bool4 bgrb => new(z, y, x, z);
|
|
public readonly bool4 bggr => new(z, y, y, x);
|
|
public readonly bool4 bggg => new(z, y, y, y);
|
|
public readonly bool4 bggb => new(z, y, y, z);
|
|
public readonly bool4 bgbr => new(z, y, z, x);
|
|
public readonly bool4 bgbg => new(z, y, z, y);
|
|
public readonly bool4 bgbb => new(z, y, z, z);
|
|
public readonly bool4 bbrr => new(z, z, x, x);
|
|
public readonly bool4 bbrg => new(z, z, x, y);
|
|
public readonly bool4 bbrb => new(z, z, x, z);
|
|
public readonly bool4 bbgr => new(z, z, y, x);
|
|
public readonly bool4 bbgg => new(z, z, y, y);
|
|
public readonly bool4 bbgb => new(z, z, y, z);
|
|
public readonly bool4 bbbr => new(z, z, z, x);
|
|
public readonly bool4 bbbg => new(z, z, z, y);
|
|
public readonly bool4 bbbb => new(z, z, z, z);
|
|
}
|
|
|
|
public partial struct bool4
|
|
{
|
|
public bool4(bool x, bool y, bool2 zw) : this(x, y, zw.x, zw.y) { }
|
|
public bool4(bool x, bool2 yz, bool w) : this(x, yz.x, yz.y, w) { }
|
|
public bool4(bool x, bool3 yzw) : this(x, yzw.x, yzw.y, yzw.z) { }
|
|
public bool4(bool2 xy, bool z, bool w) : this(xy.x, xy.y, z, w) { }
|
|
public bool4(bool2 xy, bool2 zw) : this(xy.x, xy.y, zw.x, zw.y) { }
|
|
public bool4(bool3 xyz, bool w) : this(xyz.x, xyz.y, xyz.z, w) { }
|
|
public bool4(bool4 xyzw) : this(xyzw.x, xyzw.y, xyzw.z, xyzw.w) { }
|
|
public bool4(float4 value) : this(value.x != 0.0f, value.y != 0.0f, value.z != 0.0f, value.w != 0.0f) { }
|
|
public bool4(int4 value) : this(value.x != 0, value.y != 0, value.z != 0, value.w != 0) { }
|
|
public bool r { readonly get => x; set => x = value; }
|
|
public bool g { readonly get => y; set => y = value; }
|
|
public bool b { readonly get => z; set => z = value; }
|
|
public bool a { readonly get => w; set => w = value; }
|
|
public readonly bool2 xx => new(x, x);
|
|
public bool2 xy { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public bool2 xz { readonly get => new(x, z); set { x = value.x; z = value.y; } }
|
|
public bool2 xw { readonly get => new(x, w); set { x = value.x; w = value.y; } }
|
|
public bool2 yx { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly bool2 yy => new(y, y);
|
|
public bool2 yz { readonly get => new(y, z); set { y = value.x; z = value.y; } }
|
|
public bool2 yw { readonly get => new(y, w); set { y = value.x; w = value.y; } }
|
|
public bool2 zx { readonly get => new(z, x); set { z = value.x; x = value.y; } }
|
|
public bool2 zy { readonly get => new(z, y); set { z = value.x; y = value.y; } }
|
|
public readonly bool2 zz => new(z, z);
|
|
public bool2 zw { readonly get => new(z, w); set { z = value.x; w = value.y; } }
|
|
public bool2 wx { readonly get => new(w, x); set { w = value.x; x = value.y; } }
|
|
public bool2 wy { readonly get => new(w, y); set { w = value.x; y = value.y; } }
|
|
public bool2 wz { readonly get => new(w, z); set { w = value.x; z = value.y; } }
|
|
public readonly bool2 ww => new(w, w);
|
|
public readonly bool3 xxx => new(x, x, x);
|
|
public readonly bool3 xxy => new(x, x, y);
|
|
public readonly bool3 xxz => new(x, x, z);
|
|
public readonly bool3 xxw => new(x, x, w);
|
|
public readonly bool3 xyx => new(x, y, x);
|
|
public readonly bool3 xyy => new(x, y, y);
|
|
public bool3 xyz { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
|
|
public bool3 xyw { readonly get => new(x, y, w); set { x = value.x; y = value.y; w = value.z; } }
|
|
public readonly bool3 xzx => new(x, z, x);
|
|
public bool3 xzy { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
|
|
public readonly bool3 xzz => new(x, z, z);
|
|
public bool3 xzw { readonly get => new(x, z, w); set { x = value.x; z = value.y; w = value.z; } }
|
|
public readonly bool3 xwx => new(x, w, x);
|
|
public bool3 xwy { readonly get => new(x, w, y); set { x = value.x; w = value.y; y = value.z; } }
|
|
public bool3 xwz { readonly get => new(x, w, z); set { x = value.x; w = value.y; z = value.z; } }
|
|
public readonly bool3 xww => new(x, w, w);
|
|
public readonly bool3 yxx => new(y, x, x);
|
|
public readonly bool3 yxy => new(y, x, y);
|
|
public bool3 yxz { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
|
|
public bool3 yxw { readonly get => new(y, x, w); set { y = value.x; x = value.y; w = value.z; } }
|
|
public readonly bool3 yyx => new(y, y, x);
|
|
public readonly bool3 yyy => new(y, y, y);
|
|
public readonly bool3 yyz => new(y, y, z);
|
|
public readonly bool3 yyw => new(y, y, w);
|
|
public bool3 yzx { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
|
|
public readonly bool3 yzy => new(y, z, y);
|
|
public readonly bool3 yzz => new(y, z, z);
|
|
public bool3 yzw { readonly get => new(y, z, w); set { y = value.x; z = value.y; w = value.z; } }
|
|
public bool3 ywx { readonly get => new(y, w, x); set { y = value.x; w = value.y; x = value.z; } }
|
|
public readonly bool3 ywy => new(y, w, y);
|
|
public bool3 ywz { readonly get => new(y, w, z); set { y = value.x; w = value.y; z = value.z; } }
|
|
public readonly bool3 yww => new(y, w, w);
|
|
public readonly bool3 zxx => new(z, x, x);
|
|
public bool3 zxy { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
|
|
public readonly bool3 zxz => new(z, x, z);
|
|
public bool3 zxw { readonly get => new(z, x, w); set { z = value.x; x = value.y; w = value.z; } }
|
|
public bool3 zyx { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
|
|
public readonly bool3 zyy => new(z, y, y);
|
|
public readonly bool3 zyz => new(z, y, z);
|
|
public bool3 zyw { readonly get => new(z, y, w); set { z = value.x; y = value.y; w = value.z; } }
|
|
public readonly bool3 zzx => new(z, z, x);
|
|
public readonly bool3 zzy => new(z, z, y);
|
|
public readonly bool3 zzz => new(z, z, z);
|
|
public readonly bool3 zzw => new(z, z, w);
|
|
public bool3 zwx { readonly get => new(z, w, x); set { z = value.x; w = value.y; x = value.z; } }
|
|
public bool3 zwy { readonly get => new(z, w, y); set { z = value.x; w = value.y; y = value.z; } }
|
|
public readonly bool3 zwz => new(z, w, z);
|
|
public readonly bool3 zww => new(z, w, w);
|
|
public readonly bool3 wxx => new(w, x, x);
|
|
public bool3 wxy { readonly get => new(w, x, y); set { w = value.x; x = value.y; y = value.z; } }
|
|
public bool3 wxz { readonly get => new(w, x, z); set { w = value.x; x = value.y; z = value.z; } }
|
|
public readonly bool3 wxw => new(w, x, w);
|
|
public bool3 wyx { readonly get => new(w, y, x); set { w = value.x; y = value.y; x = value.z; } }
|
|
public readonly bool3 wyy => new(w, y, y);
|
|
public bool3 wyz { readonly get => new(w, y, z); set { w = value.x; y = value.y; z = value.z; } }
|
|
public readonly bool3 wyw => new(w, y, w);
|
|
public bool3 wzx { readonly get => new(w, z, x); set { w = value.x; z = value.y; x = value.z; } }
|
|
public bool3 wzy { readonly get => new(w, z, y); set { w = value.x; z = value.y; y = value.z; } }
|
|
public readonly bool3 wzz => new(w, z, z);
|
|
public readonly bool3 wzw => new(w, z, w);
|
|
public readonly bool3 wwx => new(w, w, x);
|
|
public readonly bool3 wwy => new(w, w, y);
|
|
public readonly bool3 wwz => new(w, w, z);
|
|
public readonly bool3 www => new(w, w, w);
|
|
public readonly bool4 xxxx => new(x, x, x, x);
|
|
public readonly bool4 xxxy => new(x, x, x, y);
|
|
public readonly bool4 xxxz => new(x, x, x, z);
|
|
public readonly bool4 xxxw => new(x, x, x, w);
|
|
public readonly bool4 xxyx => new(x, x, y, x);
|
|
public readonly bool4 xxyy => new(x, x, y, y);
|
|
public readonly bool4 xxyz => new(x, x, y, z);
|
|
public readonly bool4 xxyw => new(x, x, y, w);
|
|
public readonly bool4 xxzx => new(x, x, z, x);
|
|
public readonly bool4 xxzy => new(x, x, z, y);
|
|
public readonly bool4 xxzz => new(x, x, z, z);
|
|
public readonly bool4 xxzw => new(x, x, z, w);
|
|
public readonly bool4 xxwx => new(x, x, w, x);
|
|
public readonly bool4 xxwy => new(x, x, w, y);
|
|
public readonly bool4 xxwz => new(x, x, w, z);
|
|
public readonly bool4 xxww => new(x, x, w, w);
|
|
public readonly bool4 xyxx => new(x, y, x, x);
|
|
public readonly bool4 xyxy => new(x, y, x, y);
|
|
public readonly bool4 xyxz => new(x, y, x, z);
|
|
public readonly bool4 xyxw => new(x, y, x, w);
|
|
public readonly bool4 xyyx => new(x, y, y, x);
|
|
public readonly bool4 xyyy => new(x, y, y, y);
|
|
public readonly bool4 xyyz => new(x, y, y, z);
|
|
public readonly bool4 xyyw => new(x, y, y, w);
|
|
public readonly bool4 xyzx => new(x, y, z, x);
|
|
public readonly bool4 xyzy => new(x, y, z, y);
|
|
public readonly bool4 xyzz => new(x, y, z, z);
|
|
public bool4 xyzw { readonly get => new(x, y, z, w); set { x = value.x; y = value.y; z = value.z; w = value.w; } }
|
|
public readonly bool4 xywx => new(x, y, w, x);
|
|
public readonly bool4 xywy => new(x, y, w, y);
|
|
public bool4 xywz { readonly get => new(x, y, w, z); set { x = value.x; y = value.y; w = value.z; z = value.w; } }
|
|
public readonly bool4 xyww => new(x, y, w, w);
|
|
public readonly bool4 xzxx => new(x, z, x, x);
|
|
public readonly bool4 xzxy => new(x, z, x, y);
|
|
public readonly bool4 xzxz => new(x, z, x, z);
|
|
public readonly bool4 xzxw => new(x, z, x, w);
|
|
public readonly bool4 xzyx => new(x, z, y, x);
|
|
public readonly bool4 xzyy => new(x, z, y, y);
|
|
public readonly bool4 xzyz => new(x, z, y, z);
|
|
public bool4 xzyw { readonly get => new(x, z, y, w); set { x = value.x; z = value.y; y = value.z; w = value.w; } }
|
|
public readonly bool4 xzzx => new(x, z, z, x);
|
|
public readonly bool4 xzzy => new(x, z, z, y);
|
|
public readonly bool4 xzzz => new(x, z, z, z);
|
|
public readonly bool4 xzzw => new(x, z, z, w);
|
|
public readonly bool4 xzwx => new(x, z, w, x);
|
|
public bool4 xzwy { readonly get => new(x, z, w, y); set { x = value.x; z = value.y; w = value.z; y = value.w; } }
|
|
public readonly bool4 xzwz => new(x, z, w, z);
|
|
public readonly bool4 xzww => new(x, z, w, w);
|
|
public readonly bool4 xwxx => new(x, w, x, x);
|
|
public readonly bool4 xwxy => new(x, w, x, y);
|
|
public readonly bool4 xwxz => new(x, w, x, z);
|
|
public readonly bool4 xwxw => new(x, w, x, w);
|
|
public readonly bool4 xwyx => new(x, w, y, x);
|
|
public readonly bool4 xwyy => new(x, w, y, y);
|
|
public bool4 xwyz { readonly get => new(x, w, y, z); set { x = value.x; w = value.y; y = value.z; z = value.w; } }
|
|
public readonly bool4 xwyw => new(x, w, y, w);
|
|
public readonly bool4 xwzx => new(x, w, z, x);
|
|
public bool4 xwzy { readonly get => new(x, w, z, y); set { x = value.x; w = value.y; z = value.z; y = value.w; } }
|
|
public readonly bool4 xwzz => new(x, w, z, z);
|
|
public readonly bool4 xwzw => new(x, w, z, w);
|
|
public readonly bool4 xwwx => new(x, w, w, x);
|
|
public readonly bool4 xwwy => new(x, w, w, y);
|
|
public readonly bool4 xwwz => new(x, w, w, z);
|
|
public readonly bool4 xwww => new(x, w, w, w);
|
|
public readonly bool4 yxxx => new(y, x, x, x);
|
|
public readonly bool4 yxxy => new(y, x, x, y);
|
|
public readonly bool4 yxxz => new(y, x, x, z);
|
|
public readonly bool4 yxxw => new(y, x, x, w);
|
|
public readonly bool4 yxyx => new(y, x, y, x);
|
|
public readonly bool4 yxyy => new(y, x, y, y);
|
|
public readonly bool4 yxyz => new(y, x, y, z);
|
|
public readonly bool4 yxyw => new(y, x, y, w);
|
|
public readonly bool4 yxzx => new(y, x, z, x);
|
|
public readonly bool4 yxzy => new(y, x, z, y);
|
|
public readonly bool4 yxzz => new(y, x, z, z);
|
|
public bool4 yxzw { readonly get => new(y, x, z, w); set { y = value.x; x = value.y; z = value.z; w = value.w; } }
|
|
public readonly bool4 yxwx => new(y, x, w, x);
|
|
public readonly bool4 yxwy => new(y, x, w, y);
|
|
public bool4 yxwz { readonly get => new(y, x, w, z); set { y = value.x; x = value.y; w = value.z; z = value.w; } }
|
|
public readonly bool4 yxww => new(y, x, w, w);
|
|
public readonly bool4 yyxx => new(y, y, x, x);
|
|
public readonly bool4 yyxy => new(y, y, x, y);
|
|
public readonly bool4 yyxz => new(y, y, x, z);
|
|
public readonly bool4 yyxw => new(y, y, x, w);
|
|
public readonly bool4 yyyx => new(y, y, y, x);
|
|
public readonly bool4 yyyy => new(y, y, y, y);
|
|
public readonly bool4 yyyz => new(y, y, y, z);
|
|
public readonly bool4 yyyw => new(y, y, y, w);
|
|
public readonly bool4 yyzx => new(y, y, z, x);
|
|
public readonly bool4 yyzy => new(y, y, z, y);
|
|
public readonly bool4 yyzz => new(y, y, z, z);
|
|
public readonly bool4 yyzw => new(y, y, z, w);
|
|
public readonly bool4 yywx => new(y, y, w, x);
|
|
public readonly bool4 yywy => new(y, y, w, y);
|
|
public readonly bool4 yywz => new(y, y, w, z);
|
|
public readonly bool4 yyww => new(y, y, w, w);
|
|
public readonly bool4 yzxx => new(y, z, x, x);
|
|
public readonly bool4 yzxy => new(y, z, x, y);
|
|
public readonly bool4 yzxz => new(y, z, x, z);
|
|
public bool4 yzxw { readonly get => new(y, z, x, w); set { y = value.x; z = value.y; x = value.z; w = value.w; } }
|
|
public readonly bool4 yzyx => new(y, z, y, x);
|
|
public readonly bool4 yzyy => new(y, z, y, y);
|
|
public readonly bool4 yzyz => new(y, z, y, z);
|
|
public readonly bool4 yzyw => new(y, z, y, w);
|
|
public readonly bool4 yzzx => new(y, z, z, x);
|
|
public readonly bool4 yzzy => new(y, z, z, y);
|
|
public readonly bool4 yzzz => new(y, z, z, z);
|
|
public readonly bool4 yzzw => new(y, z, z, w);
|
|
public bool4 yzwx { readonly get => new(y, z, w, x); set { y = value.x; z = value.y; w = value.z; x = value.w; } }
|
|
public readonly bool4 yzwy => new(y, z, w, y);
|
|
public readonly bool4 yzwz => new(y, z, w, z);
|
|
public readonly bool4 yzww => new(y, z, w, w);
|
|
public readonly bool4 ywxx => new(y, w, x, x);
|
|
public readonly bool4 ywxy => new(y, w, x, y);
|
|
public bool4 ywxz { readonly get => new(y, w, x, z); set { y = value.x; w = value.y; x = value.z; z = value.w; } }
|
|
public readonly bool4 ywxw => new(y, w, x, w);
|
|
public readonly bool4 ywyx => new(y, w, y, x);
|
|
public readonly bool4 ywyy => new(y, w, y, y);
|
|
public readonly bool4 ywyz => new(y, w, y, z);
|
|
public readonly bool4 ywyw => new(y, w, y, w);
|
|
public bool4 ywzx { readonly get => new(y, w, z, x); set { y = value.x; w = value.y; z = value.z; x = value.w; } }
|
|
public readonly bool4 ywzy => new(y, w, z, y);
|
|
public readonly bool4 ywzz => new(y, w, z, z);
|
|
public readonly bool4 ywzw => new(y, w, z, w);
|
|
public readonly bool4 ywwx => new(y, w, w, x);
|
|
public readonly bool4 ywwy => new(y, w, w, y);
|
|
public readonly bool4 ywwz => new(y, w, w, z);
|
|
public readonly bool4 ywww => new(y, w, w, w);
|
|
public readonly bool4 zxxx => new(z, x, x, x);
|
|
public readonly bool4 zxxy => new(z, x, x, y);
|
|
public readonly bool4 zxxz => new(z, x, x, z);
|
|
public readonly bool4 zxxw => new(z, x, x, w);
|
|
public readonly bool4 zxyx => new(z, x, y, x);
|
|
public readonly bool4 zxyy => new(z, x, y, y);
|
|
public readonly bool4 zxyz => new(z, x, y, z);
|
|
public bool4 zxyw { readonly get => new(z, x, y, w); set { z = value.x; x = value.y; y = value.z; w = value.w; } }
|
|
public readonly bool4 zxzx => new(z, x, z, x);
|
|
public readonly bool4 zxzy => new(z, x, z, y);
|
|
public readonly bool4 zxzz => new(z, x, z, z);
|
|
public readonly bool4 zxzw => new(z, x, z, w);
|
|
public readonly bool4 zxwx => new(z, x, w, x);
|
|
public bool4 zxwy { readonly get => new(z, x, w, y); set { z = value.x; x = value.y; w = value.z; y = value.w; } }
|
|
public readonly bool4 zxwz => new(z, x, w, z);
|
|
public readonly bool4 zxww => new(z, x, w, w);
|
|
public readonly bool4 zyxx => new(z, y, x, x);
|
|
public readonly bool4 zyxy => new(z, y, x, y);
|
|
public readonly bool4 zyxz => new(z, y, x, z);
|
|
public bool4 zyxw { readonly get => new(z, y, x, w); set { z = value.x; y = value.y; x = value.z; w = value.w; } }
|
|
public readonly bool4 zyyx => new(z, y, y, x);
|
|
public readonly bool4 zyyy => new(z, y, y, y);
|
|
public readonly bool4 zyyz => new(z, y, y, z);
|
|
public readonly bool4 zyyw => new(z, y, y, w);
|
|
public readonly bool4 zyzx => new(z, y, z, x);
|
|
public readonly bool4 zyzy => new(z, y, z, y);
|
|
public readonly bool4 zyzz => new(z, y, z, z);
|
|
public readonly bool4 zyzw => new(z, y, z, w);
|
|
public bool4 zywx { readonly get => new(z, y, w, x); set { z = value.x; y = value.y; w = value.z; x = value.w; } }
|
|
public readonly bool4 zywy => new(z, y, w, y);
|
|
public readonly bool4 zywz => new(z, y, w, z);
|
|
public readonly bool4 zyww => new(z, y, w, w);
|
|
public readonly bool4 zzxx => new(z, z, x, x);
|
|
public readonly bool4 zzxy => new(z, z, x, y);
|
|
public readonly bool4 zzxz => new(z, z, x, z);
|
|
public readonly bool4 zzxw => new(z, z, x, w);
|
|
public readonly bool4 zzyx => new(z, z, y, x);
|
|
public readonly bool4 zzyy => new(z, z, y, y);
|
|
public readonly bool4 zzyz => new(z, z, y, z);
|
|
public readonly bool4 zzyw => new(z, z, y, w);
|
|
public readonly bool4 zzzx => new(z, z, z, x);
|
|
public readonly bool4 zzzy => new(z, z, z, y);
|
|
public readonly bool4 zzzz => new(z, z, z, z);
|
|
public readonly bool4 zzzw => new(z, z, z, w);
|
|
public readonly bool4 zzwx => new(z, z, w, x);
|
|
public readonly bool4 zzwy => new(z, z, w, y);
|
|
public readonly bool4 zzwz => new(z, z, w, z);
|
|
public readonly bool4 zzww => new(z, z, w, w);
|
|
public readonly bool4 zwxx => new(z, w, x, x);
|
|
public bool4 zwxy { readonly get => new(z, w, x, y); set { z = value.x; w = value.y; x = value.z; y = value.w; } }
|
|
public readonly bool4 zwxz => new(z, w, x, z);
|
|
public readonly bool4 zwxw => new(z, w, x, w);
|
|
public bool4 zwyx { readonly get => new(z, w, y, x); set { z = value.x; w = value.y; y = value.z; x = value.w; } }
|
|
public readonly bool4 zwyy => new(z, w, y, y);
|
|
public readonly bool4 zwyz => new(z, w, y, z);
|
|
public readonly bool4 zwyw => new(z, w, y, w);
|
|
public readonly bool4 zwzx => new(z, w, z, x);
|
|
public readonly bool4 zwzy => new(z, w, z, y);
|
|
public readonly bool4 zwzz => new(z, w, z, z);
|
|
public readonly bool4 zwzw => new(z, w, z, w);
|
|
public readonly bool4 zwwx => new(z, w, w, x);
|
|
public readonly bool4 zwwy => new(z, w, w, y);
|
|
public readonly bool4 zwwz => new(z, w, w, z);
|
|
public readonly bool4 zwww => new(z, w, w, w);
|
|
public readonly bool4 wxxx => new(w, x, x, x);
|
|
public readonly bool4 wxxy => new(w, x, x, y);
|
|
public readonly bool4 wxxz => new(w, x, x, z);
|
|
public readonly bool4 wxxw => new(w, x, x, w);
|
|
public readonly bool4 wxyx => new(w, x, y, x);
|
|
public readonly bool4 wxyy => new(w, x, y, y);
|
|
public bool4 wxyz { readonly get => new(w, x, y, z); set { w = value.x; x = value.y; y = value.z; z = value.w; } }
|
|
public readonly bool4 wxyw => new(w, x, y, w);
|
|
public readonly bool4 wxzx => new(w, x, z, x);
|
|
public bool4 wxzy { readonly get => new(w, x, z, y); set { w = value.x; x = value.y; z = value.z; y = value.w; } }
|
|
public readonly bool4 wxzz => new(w, x, z, z);
|
|
public readonly bool4 wxzw => new(w, x, z, w);
|
|
public readonly bool4 wxwx => new(w, x, w, x);
|
|
public readonly bool4 wxwy => new(w, x, w, y);
|
|
public readonly bool4 wxwz => new(w, x, w, z);
|
|
public readonly bool4 wxww => new(w, x, w, w);
|
|
public readonly bool4 wyxx => new(w, y, x, x);
|
|
public readonly bool4 wyxy => new(w, y, x, y);
|
|
public bool4 wyxz { readonly get => new(w, y, x, z); set { w = value.x; y = value.y; x = value.z; z = value.w; } }
|
|
public readonly bool4 wyxw => new(w, y, x, w);
|
|
public readonly bool4 wyyx => new(w, y, y, x);
|
|
public readonly bool4 wyyy => new(w, y, y, y);
|
|
public readonly bool4 wyyz => new(w, y, y, z);
|
|
public readonly bool4 wyyw => new(w, y, y, w);
|
|
public bool4 wyzx { readonly get => new(w, y, z, x); set { w = value.x; y = value.y; z = value.z; x = value.w; } }
|
|
public readonly bool4 wyzy => new(w, y, z, y);
|
|
public readonly bool4 wyzz => new(w, y, z, z);
|
|
public readonly bool4 wyzw => new(w, y, z, w);
|
|
public readonly bool4 wywx => new(w, y, w, x);
|
|
public readonly bool4 wywy => new(w, y, w, y);
|
|
public readonly bool4 wywz => new(w, y, w, z);
|
|
public readonly bool4 wyww => new(w, y, w, w);
|
|
public readonly bool4 wzxx => new(w, z, x, x);
|
|
public bool4 wzxy { readonly get => new(w, z, x, y); set { w = value.x; z = value.y; x = value.z; y = value.w; } }
|
|
public readonly bool4 wzxz => new(w, z, x, z);
|
|
public readonly bool4 wzxw => new(w, z, x, w);
|
|
public bool4 wzyx { readonly get => new(w, z, y, x); set { w = value.x; z = value.y; y = value.z; x = value.w; } }
|
|
public readonly bool4 wzyy => new(w, z, y, y);
|
|
public readonly bool4 wzyz => new(w, z, y, z);
|
|
public readonly bool4 wzyw => new(w, z, y, w);
|
|
public readonly bool4 wzzx => new(w, z, z, x);
|
|
public readonly bool4 wzzy => new(w, z, z, y);
|
|
public readonly bool4 wzzz => new(w, z, z, z);
|
|
public readonly bool4 wzzw => new(w, z, z, w);
|
|
public readonly bool4 wzwx => new(w, z, w, x);
|
|
public readonly bool4 wzwy => new(w, z, w, y);
|
|
public readonly bool4 wzwz => new(w, z, w, z);
|
|
public readonly bool4 wzww => new(w, z, w, w);
|
|
public readonly bool4 wwxx => new(w, w, x, x);
|
|
public readonly bool4 wwxy => new(w, w, x, y);
|
|
public readonly bool4 wwxz => new(w, w, x, z);
|
|
public readonly bool4 wwxw => new(w, w, x, w);
|
|
public readonly bool4 wwyx => new(w, w, y, x);
|
|
public readonly bool4 wwyy => new(w, w, y, y);
|
|
public readonly bool4 wwyz => new(w, w, y, z);
|
|
public readonly bool4 wwyw => new(w, w, y, w);
|
|
public readonly bool4 wwzx => new(w, w, z, x);
|
|
public readonly bool4 wwzy => new(w, w, z, y);
|
|
public readonly bool4 wwzz => new(w, w, z, z);
|
|
public readonly bool4 wwzw => new(w, w, z, w);
|
|
public readonly bool4 wwwx => new(w, w, w, x);
|
|
public readonly bool4 wwwy => new(w, w, w, y);
|
|
public readonly bool4 wwwz => new(w, w, w, z);
|
|
public readonly bool4 wwww => new(w, w, w, w);
|
|
public readonly bool2 rr => new(x, x);
|
|
public bool2 rg { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public bool2 rb { readonly get => new(x, z); set { x = value.x; z = value.y; } }
|
|
public bool2 ra { readonly get => new(x, w); set { x = value.x; w = value.y; } }
|
|
public bool2 gr { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly bool2 gg => new(y, y);
|
|
public bool2 gb { readonly get => new(y, z); set { y = value.x; z = value.y; } }
|
|
public bool2 ga { readonly get => new(y, w); set { y = value.x; w = value.y; } }
|
|
public bool2 br { readonly get => new(z, x); set { z = value.x; x = value.y; } }
|
|
public bool2 bg { readonly get => new(z, y); set { z = value.x; y = value.y; } }
|
|
public readonly bool2 bb => new(z, z);
|
|
public bool2 ba { readonly get => new(z, w); set { z = value.x; w = value.y; } }
|
|
public bool2 ar { readonly get => new(w, x); set { w = value.x; x = value.y; } }
|
|
public bool2 ag { readonly get => new(w, y); set { w = value.x; y = value.y; } }
|
|
public bool2 ab { readonly get => new(w, z); set { w = value.x; z = value.y; } }
|
|
public readonly bool2 aa => new(w, w);
|
|
public readonly bool3 rrr => new(x, x, x);
|
|
public readonly bool3 rrg => new(x, x, y);
|
|
public readonly bool3 rrb => new(x, x, z);
|
|
public readonly bool3 rra => new(x, x, w);
|
|
public readonly bool3 rgr => new(x, y, x);
|
|
public readonly bool3 rgg => new(x, y, y);
|
|
public bool3 rgb { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
|
|
public bool3 rga { readonly get => new(x, y, w); set { x = value.x; y = value.y; w = value.z; } }
|
|
public readonly bool3 rbr => new(x, z, x);
|
|
public bool3 rbg { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
|
|
public readonly bool3 rbb => new(x, z, z);
|
|
public bool3 rba { readonly get => new(x, z, w); set { x = value.x; z = value.y; w = value.z; } }
|
|
public readonly bool3 rar => new(x, w, x);
|
|
public bool3 rag { readonly get => new(x, w, y); set { x = value.x; w = value.y; y = value.z; } }
|
|
public bool3 rab { readonly get => new(x, w, z); set { x = value.x; w = value.y; z = value.z; } }
|
|
public readonly bool3 raa => new(x, w, w);
|
|
public readonly bool3 grr => new(y, x, x);
|
|
public readonly bool3 grg => new(y, x, y);
|
|
public bool3 grb { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
|
|
public bool3 gra { readonly get => new(y, x, w); set { y = value.x; x = value.y; w = value.z; } }
|
|
public readonly bool3 ggr => new(y, y, x);
|
|
public readonly bool3 ggg => new(y, y, y);
|
|
public readonly bool3 ggb => new(y, y, z);
|
|
public readonly bool3 gga => new(y, y, w);
|
|
public bool3 gbr { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
|
|
public readonly bool3 gbg => new(y, z, y);
|
|
public readonly bool3 gbb => new(y, z, z);
|
|
public bool3 gba { readonly get => new(y, z, w); set { y = value.x; z = value.y; w = value.z; } }
|
|
public bool3 gar { readonly get => new(y, w, x); set { y = value.x; w = value.y; x = value.z; } }
|
|
public readonly bool3 gag => new(y, w, y);
|
|
public bool3 gab { readonly get => new(y, w, z); set { y = value.x; w = value.y; z = value.z; } }
|
|
public readonly bool3 gaa => new(y, w, w);
|
|
public readonly bool3 brr => new(z, x, x);
|
|
public bool3 brg { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
|
|
public readonly bool3 brb => new(z, x, z);
|
|
public bool3 bra { readonly get => new(z, x, w); set { z = value.x; x = value.y; w = value.z; } }
|
|
public bool3 bgr { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
|
|
public readonly bool3 bgg => new(z, y, y);
|
|
public readonly bool3 bgb => new(z, y, z);
|
|
public bool3 bga { readonly get => new(z, y, w); set { z = value.x; y = value.y; w = value.z; } }
|
|
public readonly bool3 bbr => new(z, z, x);
|
|
public readonly bool3 bbg => new(z, z, y);
|
|
public readonly bool3 bbb => new(z, z, z);
|
|
public readonly bool3 bba => new(z, z, w);
|
|
public bool3 bar { readonly get => new(z, w, x); set { z = value.x; w = value.y; x = value.z; } }
|
|
public bool3 bag { readonly get => new(z, w, y); set { z = value.x; w = value.y; y = value.z; } }
|
|
public readonly bool3 bab => new(z, w, z);
|
|
public readonly bool3 baa => new(z, w, w);
|
|
public readonly bool3 arr => new(w, x, x);
|
|
public bool3 arg { readonly get => new(w, x, y); set { w = value.x; x = value.y; y = value.z; } }
|
|
public bool3 arb { readonly get => new(w, x, z); set { w = value.x; x = value.y; z = value.z; } }
|
|
public readonly bool3 ara => new(w, x, w);
|
|
public bool3 agr { readonly get => new(w, y, x); set { w = value.x; y = value.y; x = value.z; } }
|
|
public readonly bool3 agg => new(w, y, y);
|
|
public bool3 agb { readonly get => new(w, y, z); set { w = value.x; y = value.y; z = value.z; } }
|
|
public readonly bool3 aga => new(w, y, w);
|
|
public bool3 abr { readonly get => new(w, z, x); set { w = value.x; z = value.y; x = value.z; } }
|
|
public bool3 abg { readonly get => new(w, z, y); set { w = value.x; z = value.y; y = value.z; } }
|
|
public readonly bool3 abb => new(w, z, z);
|
|
public readonly bool3 aba => new(w, z, w);
|
|
public readonly bool3 aar => new(w, w, x);
|
|
public readonly bool3 aag => new(w, w, y);
|
|
public readonly bool3 aab => new(w, w, z);
|
|
public readonly bool3 aaa => new(w, w, w);
|
|
public readonly bool4 rrrr => new(x, x, x, x);
|
|
public readonly bool4 rrrg => new(x, x, x, y);
|
|
public readonly bool4 rrrb => new(x, x, x, z);
|
|
public readonly bool4 rrra => new(x, x, x, w);
|
|
public readonly bool4 rrgr => new(x, x, y, x);
|
|
public readonly bool4 rrgg => new(x, x, y, y);
|
|
public readonly bool4 rrgb => new(x, x, y, z);
|
|
public readonly bool4 rrga => new(x, x, y, w);
|
|
public readonly bool4 rrbr => new(x, x, z, x);
|
|
public readonly bool4 rrbg => new(x, x, z, y);
|
|
public readonly bool4 rrbb => new(x, x, z, z);
|
|
public readonly bool4 rrba => new(x, x, z, w);
|
|
public readonly bool4 rrar => new(x, x, w, x);
|
|
public readonly bool4 rrag => new(x, x, w, y);
|
|
public readonly bool4 rrab => new(x, x, w, z);
|
|
public readonly bool4 rraa => new(x, x, w, w);
|
|
public readonly bool4 rgrr => new(x, y, x, x);
|
|
public readonly bool4 rgrg => new(x, y, x, y);
|
|
public readonly bool4 rgrb => new(x, y, x, z);
|
|
public readonly bool4 rgra => new(x, y, x, w);
|
|
public readonly bool4 rggr => new(x, y, y, x);
|
|
public readonly bool4 rggg => new(x, y, y, y);
|
|
public readonly bool4 rggb => new(x, y, y, z);
|
|
public readonly bool4 rgga => new(x, y, y, w);
|
|
public readonly bool4 rgbr => new(x, y, z, x);
|
|
public readonly bool4 rgbg => new(x, y, z, y);
|
|
public readonly bool4 rgbb => new(x, y, z, z);
|
|
public bool4 rgba { readonly get => new(x, y, z, w); set { x = value.x; y = value.y; z = value.z; w = value.w; } }
|
|
public readonly bool4 rgar => new(x, y, w, x);
|
|
public readonly bool4 rgag => new(x, y, w, y);
|
|
public bool4 rgab { readonly get => new(x, y, w, z); set { x = value.x; y = value.y; w = value.z; z = value.w; } }
|
|
public readonly bool4 rgaa => new(x, y, w, w);
|
|
public readonly bool4 rbrr => new(x, z, x, x);
|
|
public readonly bool4 rbrg => new(x, z, x, y);
|
|
public readonly bool4 rbrb => new(x, z, x, z);
|
|
public readonly bool4 rbra => new(x, z, x, w);
|
|
public readonly bool4 rbgr => new(x, z, y, x);
|
|
public readonly bool4 rbgg => new(x, z, y, y);
|
|
public readonly bool4 rbgb => new(x, z, y, z);
|
|
public bool4 rbga { readonly get => new(x, z, y, w); set { x = value.x; z = value.y; y = value.z; w = value.w; } }
|
|
public readonly bool4 rbbr => new(x, z, z, x);
|
|
public readonly bool4 rbbg => new(x, z, z, y);
|
|
public readonly bool4 rbbb => new(x, z, z, z);
|
|
public readonly bool4 rbba => new(x, z, z, w);
|
|
public readonly bool4 rbar => new(x, z, w, x);
|
|
public bool4 rbag { readonly get => new(x, z, w, y); set { x = value.x; z = value.y; w = value.z; y = value.w; } }
|
|
public readonly bool4 rbab => new(x, z, w, z);
|
|
public readonly bool4 rbaa => new(x, z, w, w);
|
|
public readonly bool4 rarr => new(x, w, x, x);
|
|
public readonly bool4 rarg => new(x, w, x, y);
|
|
public readonly bool4 rarb => new(x, w, x, z);
|
|
public readonly bool4 rara => new(x, w, x, w);
|
|
public readonly bool4 ragr => new(x, w, y, x);
|
|
public readonly bool4 ragg => new(x, w, y, y);
|
|
public bool4 ragb { readonly get => new(x, w, y, z); set { x = value.x; w = value.y; y = value.z; z = value.w; } }
|
|
public readonly bool4 raga => new(x, w, y, w);
|
|
public readonly bool4 rabr => new(x, w, z, x);
|
|
public bool4 rabg { readonly get => new(x, w, z, y); set { x = value.x; w = value.y; z = value.z; y = value.w; } }
|
|
public readonly bool4 rabb => new(x, w, z, z);
|
|
public readonly bool4 raba => new(x, w, z, w);
|
|
public readonly bool4 raar => new(x, w, w, x);
|
|
public readonly bool4 raag => new(x, w, w, y);
|
|
public readonly bool4 raab => new(x, w, w, z);
|
|
public readonly bool4 raaa => new(x, w, w, w);
|
|
public readonly bool4 grrr => new(y, x, x, x);
|
|
public readonly bool4 grrg => new(y, x, x, y);
|
|
public readonly bool4 grrb => new(y, x, x, z);
|
|
public readonly bool4 grra => new(y, x, x, w);
|
|
public readonly bool4 grgr => new(y, x, y, x);
|
|
public readonly bool4 grgg => new(y, x, y, y);
|
|
public readonly bool4 grgb => new(y, x, y, z);
|
|
public readonly bool4 grga => new(y, x, y, w);
|
|
public readonly bool4 grbr => new(y, x, z, x);
|
|
public readonly bool4 grbg => new(y, x, z, y);
|
|
public readonly bool4 grbb => new(y, x, z, z);
|
|
public bool4 grba { readonly get => new(y, x, z, w); set { y = value.x; x = value.y; z = value.z; w = value.w; } }
|
|
public readonly bool4 grar => new(y, x, w, x);
|
|
public readonly bool4 grag => new(y, x, w, y);
|
|
public bool4 grab { readonly get => new(y, x, w, z); set { y = value.x; x = value.y; w = value.z; z = value.w; } }
|
|
public readonly bool4 graa => new(y, x, w, w);
|
|
public readonly bool4 ggrr => new(y, y, x, x);
|
|
public readonly bool4 ggrg => new(y, y, x, y);
|
|
public readonly bool4 ggrb => new(y, y, x, z);
|
|
public readonly bool4 ggra => new(y, y, x, w);
|
|
public readonly bool4 gggr => new(y, y, y, x);
|
|
public readonly bool4 gggg => new(y, y, y, y);
|
|
public readonly bool4 gggb => new(y, y, y, z);
|
|
public readonly bool4 ggga => new(y, y, y, w);
|
|
public readonly bool4 ggbr => new(y, y, z, x);
|
|
public readonly bool4 ggbg => new(y, y, z, y);
|
|
public readonly bool4 ggbb => new(y, y, z, z);
|
|
public readonly bool4 ggba => new(y, y, z, w);
|
|
public readonly bool4 ggar => new(y, y, w, x);
|
|
public readonly bool4 ggag => new(y, y, w, y);
|
|
public readonly bool4 ggab => new(y, y, w, z);
|
|
public readonly bool4 ggaa => new(y, y, w, w);
|
|
public readonly bool4 gbrr => new(y, z, x, x);
|
|
public readonly bool4 gbrg => new(y, z, x, y);
|
|
public readonly bool4 gbrb => new(y, z, x, z);
|
|
public bool4 gbra { readonly get => new(y, z, x, w); set { y = value.x; z = value.y; x = value.z; w = value.w; } }
|
|
public readonly bool4 gbgr => new(y, z, y, x);
|
|
public readonly bool4 gbgg => new(y, z, y, y);
|
|
public readonly bool4 gbgb => new(y, z, y, z);
|
|
public readonly bool4 gbga => new(y, z, y, w);
|
|
public readonly bool4 gbbr => new(y, z, z, x);
|
|
public readonly bool4 gbbg => new(y, z, z, y);
|
|
public readonly bool4 gbbb => new(y, z, z, z);
|
|
public readonly bool4 gbba => new(y, z, z, w);
|
|
public bool4 gbar { readonly get => new(y, z, w, x); set { y = value.x; z = value.y; w = value.z; x = value.w; } }
|
|
public readonly bool4 gbag => new(y, z, w, y);
|
|
public readonly bool4 gbab => new(y, z, w, z);
|
|
public readonly bool4 gbaa => new(y, z, w, w);
|
|
public readonly bool4 garr => new(y, w, x, x);
|
|
public readonly bool4 garg => new(y, w, x, y);
|
|
public bool4 garb { readonly get => new(y, w, x, z); set { y = value.x; w = value.y; x = value.z; z = value.w; } }
|
|
public readonly bool4 gara => new(y, w, x, w);
|
|
public readonly bool4 gagr => new(y, w, y, x);
|
|
public readonly bool4 gagg => new(y, w, y, y);
|
|
public readonly bool4 gagb => new(y, w, y, z);
|
|
public readonly bool4 gaga => new(y, w, y, w);
|
|
public bool4 gabr { readonly get => new(y, w, z, x); set { y = value.x; w = value.y; z = value.z; x = value.w; } }
|
|
public readonly bool4 gabg => new(y, w, z, y);
|
|
public readonly bool4 gabb => new(y, w, z, z);
|
|
public readonly bool4 gaba => new(y, w, z, w);
|
|
public readonly bool4 gaar => new(y, w, w, x);
|
|
public readonly bool4 gaag => new(y, w, w, y);
|
|
public readonly bool4 gaab => new(y, w, w, z);
|
|
public readonly bool4 gaaa => new(y, w, w, w);
|
|
public readonly bool4 brrr => new(z, x, x, x);
|
|
public readonly bool4 brrg => new(z, x, x, y);
|
|
public readonly bool4 brrb => new(z, x, x, z);
|
|
public readonly bool4 brra => new(z, x, x, w);
|
|
public readonly bool4 brgr => new(z, x, y, x);
|
|
public readonly bool4 brgg => new(z, x, y, y);
|
|
public readonly bool4 brgb => new(z, x, y, z);
|
|
public bool4 brga { readonly get => new(z, x, y, w); set { z = value.x; x = value.y; y = value.z; w = value.w; } }
|
|
public readonly bool4 brbr => new(z, x, z, x);
|
|
public readonly bool4 brbg => new(z, x, z, y);
|
|
public readonly bool4 brbb => new(z, x, z, z);
|
|
public readonly bool4 brba => new(z, x, z, w);
|
|
public readonly bool4 brar => new(z, x, w, x);
|
|
public bool4 brag { readonly get => new(z, x, w, y); set { z = value.x; x = value.y; w = value.z; y = value.w; } }
|
|
public readonly bool4 brab => new(z, x, w, z);
|
|
public readonly bool4 braa => new(z, x, w, w);
|
|
public readonly bool4 bgrr => new(z, y, x, x);
|
|
public readonly bool4 bgrg => new(z, y, x, y);
|
|
public readonly bool4 bgrb => new(z, y, x, z);
|
|
public bool4 bgra { readonly get => new(z, y, x, w); set { z = value.x; y = value.y; x = value.z; w = value.w; } }
|
|
public readonly bool4 bggr => new(z, y, y, x);
|
|
public readonly bool4 bggg => new(z, y, y, y);
|
|
public readonly bool4 bggb => new(z, y, y, z);
|
|
public readonly bool4 bgga => new(z, y, y, w);
|
|
public readonly bool4 bgbr => new(z, y, z, x);
|
|
public readonly bool4 bgbg => new(z, y, z, y);
|
|
public readonly bool4 bgbb => new(z, y, z, z);
|
|
public readonly bool4 bgba => new(z, y, z, w);
|
|
public bool4 bgar { readonly get => new(z, y, w, x); set { z = value.x; y = value.y; w = value.z; x = value.w; } }
|
|
public readonly bool4 bgag => new(z, y, w, y);
|
|
public readonly bool4 bgab => new(z, y, w, z);
|
|
public readonly bool4 bgaa => new(z, y, w, w);
|
|
public readonly bool4 bbrr => new(z, z, x, x);
|
|
public readonly bool4 bbrg => new(z, z, x, y);
|
|
public readonly bool4 bbrb => new(z, z, x, z);
|
|
public readonly bool4 bbra => new(z, z, x, w);
|
|
public readonly bool4 bbgr => new(z, z, y, x);
|
|
public readonly bool4 bbgg => new(z, z, y, y);
|
|
public readonly bool4 bbgb => new(z, z, y, z);
|
|
public readonly bool4 bbga => new(z, z, y, w);
|
|
public readonly bool4 bbbr => new(z, z, z, x);
|
|
public readonly bool4 bbbg => new(z, z, z, y);
|
|
public readonly bool4 bbbb => new(z, z, z, z);
|
|
public readonly bool4 bbba => new(z, z, z, w);
|
|
public readonly bool4 bbar => new(z, z, w, x);
|
|
public readonly bool4 bbag => new(z, z, w, y);
|
|
public readonly bool4 bbab => new(z, z, w, z);
|
|
public readonly bool4 bbaa => new(z, z, w, w);
|
|
public readonly bool4 barr => new(z, w, x, x);
|
|
public bool4 barg { readonly get => new(z, w, x, y); set { z = value.x; w = value.y; x = value.z; y = value.w; } }
|
|
public readonly bool4 barb => new(z, w, x, z);
|
|
public readonly bool4 bara => new(z, w, x, w);
|
|
public bool4 bagr { readonly get => new(z, w, y, x); set { z = value.x; w = value.y; y = value.z; x = value.w; } }
|
|
public readonly bool4 bagg => new(z, w, y, y);
|
|
public readonly bool4 bagb => new(z, w, y, z);
|
|
public readonly bool4 baga => new(z, w, y, w);
|
|
public readonly bool4 babr => new(z, w, z, x);
|
|
public readonly bool4 babg => new(z, w, z, y);
|
|
public readonly bool4 babb => new(z, w, z, z);
|
|
public readonly bool4 baba => new(z, w, z, w);
|
|
public readonly bool4 baar => new(z, w, w, x);
|
|
public readonly bool4 baag => new(z, w, w, y);
|
|
public readonly bool4 baab => new(z, w, w, z);
|
|
public readonly bool4 baaa => new(z, w, w, w);
|
|
public readonly bool4 arrr => new(w, x, x, x);
|
|
public readonly bool4 arrg => new(w, x, x, y);
|
|
public readonly bool4 arrb => new(w, x, x, z);
|
|
public readonly bool4 arra => new(w, x, x, w);
|
|
public readonly bool4 argr => new(w, x, y, x);
|
|
public readonly bool4 argg => new(w, x, y, y);
|
|
public bool4 argb { readonly get => new(w, x, y, z); set { w = value.x; x = value.y; y = value.z; z = value.w; } }
|
|
public readonly bool4 arga => new(w, x, y, w);
|
|
public readonly bool4 arbr => new(w, x, z, x);
|
|
public bool4 arbg { readonly get => new(w, x, z, y); set { w = value.x; x = value.y; z = value.z; y = value.w; } }
|
|
public readonly bool4 arbb => new(w, x, z, z);
|
|
public readonly bool4 arba => new(w, x, z, w);
|
|
public readonly bool4 arar => new(w, x, w, x);
|
|
public readonly bool4 arag => new(w, x, w, y);
|
|
public readonly bool4 arab => new(w, x, w, z);
|
|
public readonly bool4 araa => new(w, x, w, w);
|
|
public readonly bool4 agrr => new(w, y, x, x);
|
|
public readonly bool4 agrg => new(w, y, x, y);
|
|
public bool4 agrb { readonly get => new(w, y, x, z); set { w = value.x; y = value.y; x = value.z; z = value.w; } }
|
|
public readonly bool4 agra => new(w, y, x, w);
|
|
public readonly bool4 aggr => new(w, y, y, x);
|
|
public readonly bool4 aggg => new(w, y, y, y);
|
|
public readonly bool4 aggb => new(w, y, y, z);
|
|
public readonly bool4 agga => new(w, y, y, w);
|
|
public bool4 agbr { readonly get => new(w, y, z, x); set { w = value.x; y = value.y; z = value.z; x = value.w; } }
|
|
public readonly bool4 agbg => new(w, y, z, y);
|
|
public readonly bool4 agbb => new(w, y, z, z);
|
|
public readonly bool4 agba => new(w, y, z, w);
|
|
public readonly bool4 agar => new(w, y, w, x);
|
|
public readonly bool4 agag => new(w, y, w, y);
|
|
public readonly bool4 agab => new(w, y, w, z);
|
|
public readonly bool4 agaa => new(w, y, w, w);
|
|
public readonly bool4 abrr => new(w, z, x, x);
|
|
public bool4 abrg { readonly get => new(w, z, x, y); set { w = value.x; z = value.y; x = value.z; y = value.w; } }
|
|
public readonly bool4 abrb => new(w, z, x, z);
|
|
public readonly bool4 abra => new(w, z, x, w);
|
|
public bool4 abgr { readonly get => new(w, z, y, x); set { w = value.x; z = value.y; y = value.z; x = value.w; } }
|
|
public readonly bool4 abgg => new(w, z, y, y);
|
|
public readonly bool4 abgb => new(w, z, y, z);
|
|
public readonly bool4 abga => new(w, z, y, w);
|
|
public readonly bool4 abbr => new(w, z, z, x);
|
|
public readonly bool4 abbg => new(w, z, z, y);
|
|
public readonly bool4 abbb => new(w, z, z, z);
|
|
public readonly bool4 abba => new(w, z, z, w);
|
|
public readonly bool4 abar => new(w, z, w, x);
|
|
public readonly bool4 abag => new(w, z, w, y);
|
|
public readonly bool4 abab => new(w, z, w, z);
|
|
public readonly bool4 abaa => new(w, z, w, w);
|
|
public readonly bool4 aarr => new(w, w, x, x);
|
|
public readonly bool4 aarg => new(w, w, x, y);
|
|
public readonly bool4 aarb => new(w, w, x, z);
|
|
public readonly bool4 aara => new(w, w, x, w);
|
|
public readonly bool4 aagr => new(w, w, y, x);
|
|
public readonly bool4 aagg => new(w, w, y, y);
|
|
public readonly bool4 aagb => new(w, w, y, z);
|
|
public readonly bool4 aaga => new(w, w, y, w);
|
|
public readonly bool4 aabr => new(w, w, z, x);
|
|
public readonly bool4 aabg => new(w, w, z, y);
|
|
public readonly bool4 aabb => new(w, w, z, z);
|
|
public readonly bool4 aaba => new(w, w, z, w);
|
|
public readonly bool4 aaar => new(w, w, w, x);
|
|
public readonly bool4 aaag => new(w, w, w, y);
|
|
public readonly bool4 aaab => new(w, w, w, z);
|
|
public readonly bool4 aaaa => new(w, w, w, w);
|
|
}
|
|
|
|
public partial struct double2
|
|
{
|
|
public double2(double2 xy) : this(xy.x, xy.y) { }
|
|
public double r { readonly get => x; set => x = value; }
|
|
public double g { readonly get => y; set => y = value; }
|
|
public readonly double2 xx => new(x, x);
|
|
public double2 xy { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public double2 yx { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly double2 yy => new(y, y);
|
|
public readonly double3 xxx => new(x, x, x);
|
|
public readonly double3 xxy => new(x, x, y);
|
|
public readonly double3 xyx => new(x, y, x);
|
|
public readonly double3 xyy => new(x, y, y);
|
|
public readonly double3 yxx => new(y, x, x);
|
|
public readonly double3 yxy => new(y, x, y);
|
|
public readonly double3 yyx => new(y, y, x);
|
|
public readonly double3 yyy => new(y, y, y);
|
|
public readonly double2 rr => new(x, x);
|
|
public double2 rg { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public double2 gr { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly double2 gg => new(y, y);
|
|
public readonly double3 rrr => new(x, x, x);
|
|
public readonly double3 rrg => new(x, x, y);
|
|
public readonly double3 rgr => new(x, y, x);
|
|
public readonly double3 rgg => new(x, y, y);
|
|
public readonly double3 grr => new(y, x, x);
|
|
public readonly double3 grg => new(y, x, y);
|
|
public readonly double3 ggr => new(y, y, x);
|
|
public readonly double3 ggg => new(y, y, y);
|
|
}
|
|
|
|
public partial struct double3
|
|
{
|
|
public double3(double x, double2 yz) : this(x, yz.x, yz.y) { }
|
|
public double3(double2 xy, double z) : this(xy.x, xy.y, z) { }
|
|
public double3(double3 xyz) : this(xyz.x, xyz.y, xyz.z) { }
|
|
public double r { readonly get => x; set => x = value; }
|
|
public double g { readonly get => y; set => y = value; }
|
|
public double b { readonly get => z; set => z = value; }
|
|
public readonly double2 xx => new(x, x);
|
|
public double2 xy { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public double2 xz { readonly get => new(x, z); set { x = value.x; z = value.y; } }
|
|
public double2 yx { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly double2 yy => new(y, y);
|
|
public double2 yz { readonly get => new(y, z); set { y = value.x; z = value.y; } }
|
|
public double2 zx { readonly get => new(z, x); set { z = value.x; x = value.y; } }
|
|
public double2 zy { readonly get => new(z, y); set { z = value.x; y = value.y; } }
|
|
public readonly double2 zz => new(z, z);
|
|
public readonly double3 xxx => new(x, x, x);
|
|
public readonly double3 xxy => new(x, x, y);
|
|
public readonly double3 xxz => new(x, x, z);
|
|
public readonly double3 xyx => new(x, y, x);
|
|
public readonly double3 xyy => new(x, y, y);
|
|
public double3 xyz { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
|
|
public readonly double3 xzx => new(x, z, x);
|
|
public double3 xzy { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
|
|
public readonly double3 xzz => new(x, z, z);
|
|
public readonly double3 yxx => new(y, x, x);
|
|
public readonly double3 yxy => new(y, x, y);
|
|
public double3 yxz { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
|
|
public readonly double3 yyx => new(y, y, x);
|
|
public readonly double3 yyy => new(y, y, y);
|
|
public readonly double3 yyz => new(y, y, z);
|
|
public double3 yzx { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
|
|
public readonly double3 yzy => new(y, z, y);
|
|
public readonly double3 yzz => new(y, z, z);
|
|
public readonly double3 zxx => new(z, x, x);
|
|
public double3 zxy { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
|
|
public readonly double3 zxz => new(z, x, z);
|
|
public double3 zyx { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
|
|
public readonly double3 zyy => new(z, y, y);
|
|
public readonly double3 zyz => new(z, y, z);
|
|
public readonly double3 zzx => new(z, z, x);
|
|
public readonly double3 zzy => new(z, z, y);
|
|
public readonly double3 zzz => new(z, z, z);
|
|
public readonly double2 rr => new(x, x);
|
|
public double2 rg { readonly get => new(x, y); set { x = value.x; y = value.y; } }
|
|
public double2 rb { readonly get => new(x, z); set { x = value.x; z = value.y; } }
|
|
public double2 gr { readonly get => new(y, x); set { y = value.x; x = value.y; } }
|
|
public readonly double2 gg => new(y, y);
|
|
public double2 gb { readonly get => new(y, z); set { y = value.x; z = value.y; } }
|
|
public double2 br { readonly get => new(z, x); set { z = value.x; x = value.y; } }
|
|
public double2 bg { readonly get => new(z, y); set { z = value.x; y = value.y; } }
|
|
public readonly double2 bb => new(z, z);
|
|
public readonly double3 rrr => new(x, x, x);
|
|
public readonly double3 rrg => new(x, x, y);
|
|
public readonly double3 rrb => new(x, x, z);
|
|
public readonly double3 rgr => new(x, y, x);
|
|
public readonly double3 rgg => new(x, y, y);
|
|
public double3 rgb { readonly get => new(x, y, z); set { x = value.x; y = value.y; z = value.z; } }
|
|
public readonly double3 rbr => new(x, z, x);
|
|
public double3 rbg { readonly get => new(x, z, y); set { x = value.x; z = value.y; y = value.z; } }
|
|
public readonly double3 rbb => new(x, z, z);
|
|
public readonly double3 grr => new(y, x, x);
|
|
public readonly double3 grg => new(y, x, y);
|
|
public double3 grb { readonly get => new(y, x, z); set { y = value.x; x = value.y; z = value.z; } }
|
|
public readonly double3 ggr => new(y, y, x);
|
|
public readonly double3 ggg => new(y, y, y);
|
|
public readonly double3 ggb => new(y, y, z);
|
|
public double3 gbr { readonly get => new(y, z, x); set { y = value.x; z = value.y; x = value.z; } }
|
|
public readonly double3 gbg => new(y, z, y);
|
|
public readonly double3 gbb => new(y, z, z);
|
|
public readonly double3 brr => new(z, x, x);
|
|
public double3 brg { readonly get => new(z, x, y); set { z = value.x; x = value.y; y = value.z; } }
|
|
public readonly double3 brb => new(z, x, z);
|
|
public double3 bgr { readonly get => new(z, y, x); set { z = value.x; y = value.y; x = value.z; } }
|
|
public readonly double3 bgg => new(z, y, y);
|
|
public readonly double3 bgb => new(z, y, z);
|
|
public readonly double3 bbr => new(z, z, x);
|
|
public readonly double3 bbg => new(z, z, y);
|
|
public readonly double3 bbb => new(z, z, z);
|
|
}
|
|
|
|
public static partial class math
|
|
{
|
|
public static float2 float2(float2 xy) => new(xy);
|
|
public static float2 float2(int2 value) => new(value);
|
|
public static float2 float2(bool2 value) => new(value);
|
|
public static float2 float2(int value) => new(value, value);
|
|
public static float3 float3(float x, float2 yz) => new(x, yz);
|
|
public static float3 float3(float2 xy, float z) => new(xy, z);
|
|
public static float3 float3(float3 xyz) => new(xyz);
|
|
public static float3 float3(int3 value) => new(value);
|
|
public static float3 float3(bool3 value) => new(value);
|
|
public static float3 float3(int value) => new(value, value, value);
|
|
public static float4 float4(float x, float y, float2 zw) => new(x, y, zw);
|
|
public static float4 float4(float x, float2 yz, float w) => new(x, yz, w);
|
|
public static float4 float4(float x, float3 yzw) => new(x, yzw);
|
|
public static float4 float4(float2 xy, float z, float w) => new(xy, z, w);
|
|
public static float4 float4(float2 xy, float2 zw) => new(xy, zw);
|
|
public static float4 float4(float3 xyz, float w) => new(xyz, w);
|
|
public static float4 float4(float4 xyzw) => new(xyzw);
|
|
public static float4 float4(int4 value) => new(value);
|
|
public static float4 float4(bool4 value) => new(value);
|
|
public static float4 float4(int value) => new(value, value, value, value);
|
|
public static int2 int2(int2 xy) => new(xy);
|
|
public static int2 int2(float2 value) => new(value);
|
|
public static int2 int2(bool2 value) => new(value);
|
|
public static int3 int3(int x, int2 yz) => new(x, yz);
|
|
public static int3 int3(int2 xy, int z) => new(xy, z);
|
|
public static int3 int3(int3 xyz) => new(xyz);
|
|
public static int3 int3(float3 value) => new(value);
|
|
public static int3 int3(bool3 value) => new(value);
|
|
public static int4 int4(int x, int y, int2 zw) => new(x, y, zw);
|
|
public static int4 int4(int x, int2 yz, int w) => new(x, yz, w);
|
|
public static int4 int4(int x, int3 yzw) => new(x, yzw);
|
|
public static int4 int4(int2 xy, int z, int w) => new(xy, z, w);
|
|
public static int4 int4(int2 xy, int2 zw) => new(xy, zw);
|
|
public static int4 int4(int3 xyz, int w) => new(xyz, w);
|
|
public static int4 int4(int4 xyzw) => new(xyzw);
|
|
public static int4 int4(float4 value) => new(value);
|
|
public static int4 int4(bool4 value) => new(value);
|
|
public static bool2 bool2(bool2 xy) => new(xy);
|
|
public static bool2 bool2(float2 value) => new(value);
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public static bool2 bool2(int2 value) => new(value);
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public static bool3 bool3(bool x, bool2 yz) => new(x, yz);
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public static bool3 bool3(bool2 xy, bool z) => new(xy, z);
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public static bool3 bool3(bool3 xyz) => new(xyz);
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public static bool3 bool3(float3 value) => new(value);
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public static bool3 bool3(int3 value) => new(value);
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public static bool4 bool4(bool x, bool y, bool2 zw) => new(x, y, zw);
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public static bool4 bool4(bool x, bool2 yz, bool w) => new(x, yz, w);
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public static bool4 bool4(bool x, bool3 yzw) => new(x, yzw);
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public static bool4 bool4(bool2 xy, bool z, bool w) => new(xy, z, w);
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public static bool4 bool4(bool2 xy, bool2 zw) => new(xy, zw);
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public static bool4 bool4(bool3 xyz, bool w) => new(xyz, w);
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public static bool4 bool4(bool4 xyzw) => new(xyzw);
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public static bool4 bool4(float4 value) => new(value);
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public static bool4 bool4(int4 value) => new(value);
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}
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