The CultInspector* attributes move from the Unity-only GameCult.Unity.Caching runtime assembly into GameCult.Caching, so headless shared models carry them. CultInspectorAssetPath keeps a System.Type the consumer names. CultInspectorDrawer claims either a value type (open generic definitions claim every closed form) or an Attribute subclass. CultInspectorModel owns what an inspector shows and which edits it may make, with no engine reference: - members: registry catalog slots for documents, [Key] slots for other MessagePack objects, public fields for unkeyed structs; Label, Hidden, ReadOnly, Order, Range, TextArea and AssetPath metadata; assignability by the rule the registry persists by. - shapes: string, integer, float, bool, enum, composite (an unkeyed value type rebuilt through the constructor whose parameters match its members, which covers the CultMath vectors, rect and Color32 without naming them), CultRecordRef<T> with candidate records, rank-1 list or array, dictionary, union limited to declared [Union] subtypes, nested, and unsupported with a reason (multi-dimensional arrays included). - CultInspectorDrawerClaims: attribute claims, then type claims, then built-in; invalid drawers and contested claims are errors and draw nothing. - dictionary keys by serialized identity (a record reference by its key string, null and "" alike), refusal of null, empty-reference and duplicate keys, fresh keys, and collections rebuilt as new instances. - CultInspectorEdit: a codec clone of the stored document; Commit upserts the copy, so a refused upsert leaves the cached object unchanged. ICultRecordRef exposes CultRecordRef<T>.Key without T, replacing the Studio's by-name GetProperty lookup. Tests (CultInspectorModelTests): member list and metadata, claim resolution order, declared-only union choices, record-reference candidates, dictionary key refusal, refused commit leaving the cached document unchanged, and shape classification. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
111 lines
3.2 KiB
C#
111 lines
3.2 KiB
C#
using System;
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namespace GameCult.Caching
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{
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[AttributeUsage(AttributeTargets.Class, Inherited = false)]
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public sealed class CultDocumentAttribute : Attribute
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{
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public CultDocumentAttribute(string schemaName, string schemaVersion)
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{
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SchemaName = string.IsNullOrWhiteSpace(schemaName)
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? throw new ArgumentException("SchemaName must be non-empty.", nameof(schemaName))
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: schemaName;
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SchemaVersion = string.IsNullOrWhiteSpace(schemaVersion)
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? throw new ArgumentException("SchemaVersion must be non-empty.", nameof(schemaVersion))
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: schemaVersion;
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}
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public string SchemaName { get; }
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public string SchemaVersion { get; }
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}
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[AttributeUsage(AttributeTargets.Class, Inherited = false)]
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public sealed class CultGlobalAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, Inherited = true)]
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public sealed class CultNameAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, Inherited = true, AllowMultiple = false)]
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public sealed class CultIndexAttribute : Attribute
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{
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public CultIndexAttribute(string? alias = null)
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{
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Alias = alias;
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}
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public string? Alias { get; }
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}
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, Inherited = true)]
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public sealed class CultReferenceAttribute : Attribute
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{
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public CultReferenceAttribute(Type? targetType = null, bool many = false)
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{
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TargetType = targetType;
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Many = many;
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}
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public Type? TargetType { get; }
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public bool Many { get; }
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}
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public readonly struct CultRecordKey : IEquatable<CultRecordKey>
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{
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public CultRecordKey(string value)
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{
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Value = value ?? string.Empty;
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}
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public string Value { get; }
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public override string ToString() => Value;
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public bool Equals(CultRecordKey other) => string.Equals(Value, other.Value, StringComparison.Ordinal);
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public override bool Equals(object? obj) => obj is CultRecordKey other && Equals(other);
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public override int GetHashCode() => StringComparer.Ordinal.GetHashCode(Value);
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}
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public readonly struct CultRecordHandle<T>
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{
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public CultRecordHandle(CultRecordKey key)
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{
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Key = key;
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}
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public CultRecordKey Key { get; }
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public override string ToString() => Key.ToString();
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}
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// The key of any CultRecordRef<T>, for code that holds one without knowing T.
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public interface ICultRecordRef
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{
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CultRecordKey Key { get; }
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}
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public readonly struct CultRecordRef<T> : ICultRecordRef
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{
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public CultRecordRef(CultRecordKey key)
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{
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Key = key;
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}
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public CultRecordKey Key { get; }
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public T? Resolve(CultCache cache)
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{
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if (cache == null) throw new ArgumentNullException(nameof(cache));
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return cache.Get(Key) is T typed ? typed : default;
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}
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public override string ToString() => Key.ToString();
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}
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}
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