CultLib/tests
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Filename Latest commit message Latest commit date
Meta Vens fd9bbaf4a4 Tests: the ref-list gate compares schema ids after one write at both trees; the C2a writer takes a fixed clock
The 1.0.60 ref-list summary is taken after attach, an upsert of alpha, beta and the list reversed, and a flush, at 2.0.1 and at
head, and names records by schema id (the restamp-on-write ruling makes them equal). C2aGateWriter stamps every record with one
instant and compares the committed vectors byte for byte, the directory store as relative path and bytes with lock files left out.
The committed vectors are regenerated in the next commit, so TheCommittedVectorsAreWhatC2aWrites is red at this commit; it builds.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-27 07:57:29 +01:00
..
GameCult.Caching.ConsumerBuild Cacheless single-file API: WriteDocument encodes the declared type, the registry is the call's argument, DecodeDocument moves to CultCodec, ReadStoreSnapshot's gate is pinned 2026-10-23 01:38:16 +02:00
GameCult.Caching.InteropPeer Merge main at cultlib-unity-v2.0.0 (42dce361) into C2a: one owner per collision 2026-10-22 20:35:33 +02:00
GameCult.Caching.Tests Tests: the ref-list gate compares schema ids after one write at both trees; the C2a writer takes a fixed clock 2026-10-27 07:57:29 +01:00
GameCult.Geometry.Tests GeometryDocumentTests: a generated formatter passes the element-id door 2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests Content vectors tests: chunk-ref extras sit past the id slot; add id-slot cases (chunk_id_str, chunk_id_int, chunk_id_str8, chunk_6) 2026-10-22 21:33:49 +02:00
GameCult.Networking.InteropPeer Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark 2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests Merge origin/main into hands/variants-c2a-main (main-into-c2a) 2026-10-14 04:06:41 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Tests: the ref-list gate compares schema ids after one write at both trees; the C2a writer takes a fixed clock 2026-10-27 07:57:29 +01:00