2026-11-12 22:44:01 +00:00
..
GameCult.Caching.ConsumerBuild
C#: soft flush skips a readable store and keeps staged writes dirty; Mesh and CultNetLocal pass the flag
2026-11-12 22:33:01 +00:00
GameCult.Caching.GeneratorConsumer
Slot tolerance: a record with unread slots is held read-only, not shed ( #124 )
2026-11-12 02:45:08 +00:00
GameCult.Caching.InteropPeer
CultCache interop: C# union and nested-bytes store read by Rust read-only, and back ( #139 )
2026-11-12 12:16:52 +00:00
GameCult.Caching.OutsideStoreTests
C#: soft flush skips a readable store and keeps staged writes dirty; Mesh and CultNetLocal pass the flag
2026-11-12 22:33:01 +00:00
GameCult.Caching.Tests
Soft flush: tests for the survivors of the hand mutations (directory store, JSONL and protocol default, host and node passthrough, plain PushAll); revert the benchmark.py touch
2026-11-12 22:44:01 +00:00
GameCult.Geometry.Tests
GeometryDocumentTests: a generated formatter passes the element-id door
2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
C#: pin the one-value refusal on codec and Mesh single-file reads ( #141 )
2026-11-12 18:47:44 +00:00
GameCult.Networking.InteropPeer
interop peer: C# store holds the spec's admitted schema-id names (compatible ids)
2026-11-09 14:12:38 +00:00
GameCult.Networking.Tests
Soft flush: tests for the survivors of the hand mutations (directory store, JSONL and protocol default, host and node passthrough, plain PushAll); revert the benchmark.py touch
2026-11-12 22:44:01 +00:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Bytes after the value: a payload is one MessagePack value (C#) ( #125 )
2026-11-12 04:01:36 +00:00