CultLib/src
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens fb065f0de9 CultCache: a write decides from the copied records' bytes whether an unmarked store holds an element id; the per-instance read map is deleted
_readHoldingIds and the pull's Holds walk are removed in the same commit that adds
SingleFileBackingStore.CopiedHoldIds: under the store's lock, while the header on disk is
unmarked, every plain copied record the writer's registry claims and whose type reaches an
object list is decoded, and the first holding an id marks the store. Positive-only, never
refuses a write. CultMesh's typed write attaches the registry its payload was encoded with;
the raw write attaches none. Contract text states the rule and its residual.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 23:35:31 +02:00
..
GameCult.Caching CultCache: a write decides from the copied records' bytes whether an unmarked store holds an element id; the per-instance read map is deleted 2026-10-14 23:35:31 +02:00
GameCult.Caching.MessagePack CultCache: a write that copies a record it read holding an element id marks the store 2026-10-14 21:52:36 +02:00
GameCult.Geometry Merge origin/main into hands/variants-c2a 2026-09-30 03:58:11 +02:00
GameCult.Logging JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
GameCult.Logging.Unity JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
GameCult.Mesh CultCache: a write decides from the copied records' bytes whether an unmarked store holds an element id; the per-instance read map is deleted 2026-10-14 23:35:31 +02:00
GameCult.Mesh.Quic Document latest-only retention for newly attached QUIC peers 2026-09-23 18:17:37 +02:00
GameCult.Mesh.Quic.Native Bind CultMesh authority identity to physical routes 2026-08-18 17:21:58 +02:00
GameCult.Networking Merge origin/main into hands/variants-c2a-main (main-into-c2a) 2026-10-14 04:06:41 +02:00
GameCult.Networking.WebSockets Recover authority-bound CultMesh and atomic generations 2026-08-26 19:01:24 +02:00
GameCult.Unity Studio README: grouping, create in group, drag to reference 2026-09-29 14:10:39 +02:00
Directory.Build.props Initial commit 2026-04-18 06:04:39 +01:00