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2026-10-15 00:23:17 +02:00 |
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GameCult.Caching.ConsumerBuild
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Tests: non-home stores judge checks under their lock, Contended before the home writes, refusal-listed foreign version, outside store versions foreign records
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2026-10-14 02:07:20 +02:00 |
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GameCult.Caching.InteropPeer
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Interop: the edited variant overrides its name, as a variant must
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2026-10-03 11:03:17 +02:00 |
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GameCult.Caching.Tests
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ElementIdTests: the staged-holds-an-id gate is pinned with two written records, only one holding an id
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2026-10-14 23:48:21 +02:00 |
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GameCult.Geometry.Tests
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Geometry tests: import System.Linq for the reference walk test
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2026-09-30 02:30:43 +02:00 |
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GameCult.Mesh.Quic.Native.Tests
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Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
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2026-09-23 18:32:39 +02:00 |
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GameCult.Mesh.Quic.Tests
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Fix a flaky disconnect wait in the reliable-ordered retention test
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2026-09-23 18:20:36 +02:00 |
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GameCult.Mesh.Tests
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CultMesh element-id tests: an unresolvable copied record is copied and decides nothing (Soul s2 P5)
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2026-10-15 00:23:17 +02:00 |
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GameCult.Networking.InteropPeer
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Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
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2026-09-30 05:51:14 +02:00 |
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GameCult.Networking.Tests
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Merge origin/main into hands/variants-c2a-main (main-into-c2a)
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2026-10-14 04:06:41 +02:00 |
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GameCult.Networking.WebSockets.Tests
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Add real browser CultMesh transport proof
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2026-08-18 00:05:57 +02:00 |
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vectors
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Union parity vectors: unit-arm-denied, -floor and -ceiling, written by the C# reference
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2026-10-14 20:33:01 +02:00 |