CultLib/tests/GameCult.Caching.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 98999997ce CultCache: a second type for one schema is refused, typed
F7 (operator, 2026-09-30): "Schema aliasing sounds like a really bad idea,
I support retiring it." C# now holds one type per schema, as TypeScript,
Python and Rust already do.

- Delete IsExactWireAlias and the branch that registered an identical second
  type by CLR type only. A second type with the same schema name and version
  is refused with CultSchemaConflictException naming both types and the
  claimed id, whether it is identical, declares other compatible ids, or has
  other members. The untyped DuplicateSchemaRegistration refusal and the
  separate SchemaIdClaimedTwice path collapse into that one refusal.
- Owner-beats-lister (batch 10) is unchanged: one type owns an id, others may
  list it as compatible.
- The per-name version index stays; it serves v1/v2 of one schema name, not
  aliasing.
- Tests: the alias-registration tests are replaced by one refusal test over
  identical, re-declared and re-shaped second types, in both registration
  orders.
- cultcache-store-composition.md drops the AsSchemaAlias stale-protection note.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:15:57 +02:00
..
Fixtures Mark pre-Cut 2 store fixtures binary 2026-09-13 17:17:49 +02:00
AssemblyInfo.cs Generate derived documents' members and require [Key] on every one 2026-09-13 21:19:08 +02:00
BackingStoreTests.cs Mark the three share-mode tests Windows-only 2026-09-29 04:17:31 +02:00
CompatibleSchemaIdTests.cs Test: a flush storing a record under a new id gives it a later storedAt when the file no longer holds it 2026-09-30 15:32:57 +02:00
ConditionalCommitTests.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00
CultAssetGuidKeyTests.cs Studio: refuse built-ins by asset identity, not GUID digits; add Clear for stale keys 2026-09-17 20:09:53 +02:00
CultCacheJournalTests.cs Journal registration counts as disposed only once removal succeeds; a throwing hold body surfaces journal failures 2026-09-29 20:35:50 +02:00
CultCacheObserverTests.cs Keep the test frame from holding the subscription it checks the cache released 2026-09-29 20:03:08 +02:00
CultCacheProjectionTests.cs Kill the Stryker survivors in the projection and observer cuts 2026-09-29 17:46:36 +02:00
CultDocumentRegistryTests.cs CultCache: a second type for one schema is refused, typed 2026-09-30 16:15:57 +02:00
CultDocumentSelectionSurfaceTests.cs R-AL/R-AM/R-AO: C# regression tests for the fix batch 2026-09-23 07:17:21 +02:00
CultInspectorModelTests.cs Cover valid surrogate pairs and a second unpaired surrogate in node ids 2026-09-29 15:49:51 +02:00
CultMathJsonTests.cs Caching: JSON converter and MessagePack formatter for CultPhasor 2026-09-30 02:46:29 +02:00
CultMathSerializationTests.cs Caching: JSON converter and MessagePack formatter for CultPhasor 2026-09-30 02:46:29 +02:00
DirectoryStoreDurabilityTests.cs Mark the three share-mode tests Windows-only 2026-09-29 04:17:31 +02:00
DocumentShapeTests.cs Persist get-only and readonly members the way MessagePack does 2026-09-14 00:21:21 +02:00
ElementIdEngineTests.cs Store readability: one reader decides open, flush, commit and CultMesh writes 2026-09-30 01:59:28 +02:00
ElementIdTests.cs C#: a whole-view write that stores a record differently mints it a later storedAt 2026-09-30 15:25:22 +02:00
EmittedDocumentTypes.cs C#: a type listing an id registers beside the type that owns it; the owner wins 2026-09-30 15:26:06 +02:00
GameCult.Caching.Tests.csproj Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
PreCut2FixtureDocuments.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00
PreCut2StoreFormatTests.cs Test: the directory store's wrong-format refusal is the typed exception naming the manifest 2026-09-30 08:22:58 +02:00
README.md Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
SerializationOptionsTests.cs Write an unset CultRecordRef as "" in every position 2026-09-14 21:34:23 +02:00
StoreReadabilityTests.cs C#: no store writer restamps a record; the directory store has one source of arrived entries 2026-09-30 11:04:12 +02:00
StoreRoutingTests.cs Mark the three share-mode tests Windows-only 2026-09-29 04:17:31 +02:00
VariantTests.cs Store readability: one typed refusal, one full reader, one store shape 2026-09-30 04:06:44 +02:00

GameCult.Caching.Tests

GameCult.Caching.Tests contains NUnit tests for the caching library and its MessagePack persistence stores.

Scope

The tests currently cover:

  • SingleFileMessagePackBackingStore round-trips, external pulls, and the dirty-pull guard
  • DirectoryMessagePackBackingStore with the cultcache.store.v4.directory-content-addressed-pages manifest: page writes, clean flushes, concurrent writers under the commit lease, external deltas, unflushed local keys, orphaned pages, and observers running after the lease is released
  • CultCacheMessagePack.OpenAsync, persisted globals, dirty state, and flush on dispose
  • cache lookups (Get, GetAll, runtime-type upserts)
  • CultCache.Commit batches on a directory store: visibility after the store commits, abandoned stages, sealed batches, observers committing again
  • Cult document payloads, registry shape rejections, canonical schema fixtures, and schema drift reports
  • hand-written MessagePack snapshot and record serialization
  • StoreRoutingTests: the store-composition contract (routing, attachment is hydration, read-only stores, global singletons, assignable lookups, batches, all-or-nothing loads)
  • ConditionalCommitTests: Expect, ExpectUnchanged, TryCommit, the single-file lock, strictly increasing storedAt, and the same conditions on a directory store
  • DirectoryStoreDurabilityTests: failed manifest replace, content-addressed pages, the commit lease, orphan pages and tampered pages, with faults from real file locks
  • PreCut2StoreFormatTests: stores written before Cut 2 still open

Selective hydration, the directory store's stage probes, pre-v4 directory formats, and the SoA table are no longer in the tree; the SoA table is parked at parked/cultcache-soa (docs/parked-features.md).

Run

dotnet test tests\GameCult.Caching.Tests\GameCult.Caching.Tests.csproj