CultLib/tests/GameCult.Networking.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 5e33d81e25 R-Q3, R-R: v0 lowering preserves v0's pre-cut answers exactly
CultNetV0SelectionLowering.Lower collapsed a non-null-but-empty filter list to
null ("no filter"). That corrupted two pre-cut v0 behaviours the same
function feeds:

- CultNetDatabase.CreateShardSnapshotResponse and
  CultNetDocumentRegistry.CreateRawSnapshotResponse (b3d9cf7) both test
  `filter?.RecordKeys != null`, not a length, so `recordKeys: []` always
  answered empty. Lowering the empty list to null made it answer every row
  instead. This corrects the ruling from the commit-2 fix batch that lowered
  an empty v0 list to "no filter".
- CultMesh.ResolveDefaultSelection used the same collapse to decide whether an
  explicit empty recordKeys should still fall back to the document type's own
  schema default; under the corrected Lower it must not.

Lower(null) still means "no filter"; Lower(non-null) is always a real
(possibly empty) array. The evaluator already treats a non-null empty Keys
array as "match nothing" (CultNetSelectionEvaluator.MatchesSchemaKeysFields);
only the v0 lowering was erasing that signal before selections reached it.

Also restores the pre-cut requested-key order for
CultNetDocumentRegistry.CreateRawSnapshotResponse: pre-cut, requested record
keys were iterated in the order the caller sent them (a HashSet<string> built
from the array, which enumerates in insertion order); the new shared
evaluator's constant ordinal fell back to schema-and-key sort order instead.
ordinalOf now ranks rows by their position in the requested key list when one
was given.

Rewrote CultMeshStreamingTests.FetchDocumentsAsync_WithExplicitEmptyRecordKeys
(renamed ...AnswersEmpty) to assert the corrected behaviour instead of the
ruling it used to pin. Added
CultNetDocumentRegistry_RawSnapshot_ExplicitEmptyRecordKeys_AnswersEmpty,
CultNetDocumentRegistry_RawSnapshot_KeepsRequestedRecordKeyOrder and
CultNetV0SelectionLowering_Lower_DistinguishesNullFromExplicitEmpty to
NetworkingTests.cs.

Not done in this commit: CultNetDatabase.CreateShardSnapshotResponse (the
shard-replication snapshot path) still orders by the evaluator's default
schema-and-key tiebreak. Its own pre-cut order was raw cache iteration order,
which the new evaluator has no equivalent for and shard replication does not
appear to depend on row order; flagged as a discrepancy rather than changed
without a test that would pin the "right" order. The side-by-side b3d9cf7 vs
HEAD comparison run the spec asks for was not executed in this pass; the
pre-cut behaviour above comes from reading CultNetDatabase.cs and
CultNetDocumentRegistry.cs at b3d9cf7 directly.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-22 19:13:31 +02:00
..
CultNetCanonicalNumberTests.cs CultNet selection cut1 fix batch: R-I/K/D tests and R-A/R-M reflection fix 2026-09-22 09:39:36 +02:00
CultNetDocumentBindingResolverTests.cs Make generated and reflective document members one rule 2026-09-13 22:00:16 +02:00
CultNetOperationServerTests.cs Bind CultMesh authority identity to physical routes 2026-08-18 17:21:58 +02:00
CultNetSchemaServerGroupTests.cs Share CultNet handlers across transports 2026-08-18 01:31:04 +02:00
CultNetSelectionEvaluatorTests.cs CultNet selection cut1, commit 2f: the Q-J fix (canonical decimal numbers) 2026-09-22 04:18:22 +02:00
CultNetSelectionFixBatchTests.cs CultNet selection cut1 fix batch, second Hands pass: mutation entries and S9 2026-09-22 13:11:21 +02:00
CultNetSelectionPageTests.cs CultNet selection cut1 fix batch: R-I/K/D tests and R-A/R-M reflection fix 2026-09-22 09:39:36 +02:00
GameCult.Networking.Tests.csproj Add GameCult Mesh package home 2026-05-19 19:08:48 +01:00
NetworkingTests.cs R-Q3, R-R: v0 lowering preserves v0's pre-cut answers exactly 2026-09-22 19:13:31 +02:00
README.md JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
SelectionParityVectorTests.cs CultNet selection cut1: the shared C#/Rust parity fixture 2026-09-22 11:33:29 +02:00

GameCult.Networking.Tests

GameCult.Networking.Tests contains NUnit tests for the networking library.

Scope

The tests currently cover:

  • AES-GCM encrypt/decrypt round-trips in Secret
  • signed session-token validation
  • signed session-token tamper detection
  • signed session-token expiry handling

Run

dotnet test tests\GameCult.Networking.Tests\GameCult.Networking.Tests.csproj

Adding New Tests

Typical future areas to expand include:

  • client reconnect and verify flows
  • login and registration integration tests
  • malformed message handling
  • rate-limiting behavior under concurrency