CultLib/src/GameCult.Caching/CultDocumentContracts.cs
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CultCache: [CultIndex] is unique at commit and load; [CultRole] names a selection role; replicas apply a commit's changes as one batch (#90)
2026-11-11 03:48:08 +00:00

136 lines
4.5 KiB
C#

using System;
namespace GameCult.Caching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public sealed class CultDocumentAttribute : Attribute
{
public CultDocumentAttribute(string schemaName, string schemaVersion)
{
SchemaName = string.IsNullOrWhiteSpace(schemaName)
? throw new ArgumentException("SchemaName must be non-empty.", nameof(schemaName))
: schemaName;
SchemaVersion = string.IsNullOrWhiteSpace(schemaVersion)
? throw new ArgumentException("SchemaVersion must be non-empty.", nameof(schemaVersion))
: schemaVersion;
}
public string SchemaName { get; }
public string SchemaVersion { get; }
/// <summary>
/// Schema ids other than this type's own that a store may hold its records under, typically the ids an earlier
/// version of the schema had. The registered catalog entry lists them, and a cache resolves a record stored under
/// one of them to this type (its own id is tried first) and restamps it to the type's own id on load. TypeScript
/// and Python name the same declaration <c>compatibleSchemaIds</c>.
/// </summary>
public string[] CompatibleSchemaIds { get; set; } = Array.Empty<string>();
}
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public sealed class CultGlobalAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, Inherited = true)]
public sealed class CultNameAttribute : Attribute
{
}
// A unique lookup: within one document type, a non-blank value names one record. Also filterable by CultNet selection.
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, Inherited = true, AllowMultiple = false)]
public sealed class CultIndexAttribute : Attribute
{
public CultIndexAttribute(string? alias = null)
{
Alias = alias;
}
public string? Alias { get; }
}
// Names the member's selection and reference role (the alias, or the member name). Implies nothing about uniqueness:
// many records may hold one value, and a role member is never indexed for lookup.
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, Inherited = true, AllowMultiple = false)]
public sealed class CultRoleAttribute : Attribute
{
public CultRoleAttribute(string? alias = null)
{
Alias = alias;
}
public string? Alias { get; }
}
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, Inherited = true)]
public sealed class CultReferenceAttribute : Attribute
{
public CultReferenceAttribute(Type? targetType = null, bool many = false)
{
TargetType = targetType;
Many = many;
}
public Type? TargetType { get; }
public bool Many { get; }
}
public readonly struct CultRecordKey : IEquatable<CultRecordKey>
{
private readonly string? _value;
public CultRecordKey(string value)
{
_value = value;
}
// Never null: default(CultRecordKey) and new CultRecordKey("") are one empty key.
public string Value => _value ?? string.Empty;
public override string ToString() => Value;
public bool Equals(CultRecordKey other) => string.Equals(Value, other.Value, StringComparison.Ordinal);
public override bool Equals(object? obj) => obj is CultRecordKey other && Equals(other);
public override int GetHashCode() => StringComparer.Ordinal.GetHashCode(Value);
}
public readonly struct CultRecordHandle<T>
{
public CultRecordHandle(CultRecordKey key)
{
Key = key;
}
public CultRecordKey Key { get; }
public override string ToString() => Key.ToString();
}
// The key of any CultRecordRef<T>, for code that holds one without knowing T.
public interface ICultRecordRef
{
CultRecordKey Key { get; }
}
public readonly struct CultRecordRef<T> : ICultRecordRef
{
public CultRecordRef(CultRecordKey key)
{
Key = key;
}
public CultRecordKey Key { get; }
public T? Resolve(CultCache cache)
{
if (cache == null) throw new ArgumentNullException(nameof(cache));
return cache.Get(Key) is T typed ? typed : default;
}
public override string ToString() => Key.ToString();
}
}