| Filename | Latest commit message | Latest commit date |
|---|---|---|
The zebra/alpha pairing that kills Rust's drop-both-to-components mutant does not kill it in C#: EvaluateAll concatenates citesEdges before citedEdges (the opposite of cultnet_rs's single cited-then-cites Vec), so that pairing's push order already matched the correct sort order here too - just for the opposite reason. Swap to alpha (self) / zebra (target), the pairing that actually disagrees with this runtime's own push order. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
||
| .. | ||
| CultNetCanonicalNumberTests.cs | ||
| CultNetDocumentBindingResolverTests.cs | ||
| CultNetOperationServerTests.cs | ||
| CultNetSchemaContractTests.cs | ||
| CultNetSchemaServerGroupTests.cs | ||
| CultNetSelectionEvaluatorTests.cs | ||
| CultNetSelectionFixBatchTests.cs | ||
| CultNetSelectionPageTests.cs | ||
| CultNetSelectionSurvivorTests.cs | ||
| GameCult.Networking.Tests.csproj | ||
| MiniJsonSchemaValidator.cs | ||
| NetworkingTests.cs | ||
| README.md | ||
| SelectionParityVectorTests.cs | ||
GameCult.Networking.Tests
GameCult.Networking.Tests contains NUnit tests for the networking library.
Scope
The tests currently cover:
- AES-GCM encrypt/decrypt round-trips in
Secret - signed session-token validation
- signed session-token tamper detection
- signed session-token expiry handling
Run
dotnet test tests\GameCult.Networking.Tests\GameCult.Networking.Tests.csproj
Adding New Tests
Typical future areas to expand include:
- client reconnect and verify flows
- login and registration integration tests
- malformed message handling
- rate-limiting behavior under concurrency