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C#: receipt server follows Heimdall's review of #61
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Look the id up first and authorize only on first sighting; remember refusals within the cap; never re-forward an id whose primary stayed silent; end the connection when an answer cannot be queued; fixed refusal texts; limit_reached cap refusal; commit-point doc on ApplyPut/Delete.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 14:32:39 +00:00
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GameCult.Caching.ConsumerBuild
Cacheless single-file API: WriteDocument encodes the declared type, the registry is the call's argument, DecodeDocument moves to CultCodec, ReadStoreSnapshot's gate is pinned
2026-10-23 01:38:16 +02:00
GameCult.Caching.GeneratorConsumer
GeneratorConsumer: skip every ref-keyed dictionary serialization under NativeAOT
2026-10-28 00:03:21 +01:00
GameCult.Caching.InteropPeer
Merge main at cultlib-unity-v2.0.0 ( 42dce361) into C2a: one owner per collision
2026-10-22 20:35:33 +02:00
GameCult.Caching.OutsideStoreTests
write-ownership-cs: a write owns a record by the written type; one-batch retype is eviction then add (squash of hands/variants-write-ownership a4eae905..8c7252ea)
2026-10-28 08:22:20 +01:00
GameCult.Caching.Tests
docs/start: verbatim drift check for the C# and TypeScript first-call blocks
2026-11-05 09:43:55 +00:00
GameCult.Geometry.Tests
GeometryDocumentTests: a generated formatter passes the element-id door
2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
C#: SubmitDocumentAsync and the shard write forwarder complete on the result frame
2026-11-08 13:24:27 +00:00
GameCult.Networking.InteropPeer
Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests
C#: receipt server follows Heimdall's review of #61
2026-11-08 14:32:39 +00:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
cultnet-py: multi-peer RUDP socket server, with C#-captured transcript parity
2026-11-07 01:36:55 +00:00