2026-10-03 05:04:37 +02:00
..
GameCult.Caching
C# write set: a record written over another is stored later than the one it replaces
2026-10-03 05:04:37 +02:00
GameCult.Caching.MessagePack
C# write set: tests for copy-forward, raw catalog carry, header rule and the inverted lay-back rules
2026-10-03 03:16:49 +02:00
GameCult.Geometry
Merge origin/main into hands/variants-c2a
2026-09-30 03:58:11 +02:00
GameCult.Logging
JSON backing store, I/O fixes, Networking Security
2026-04-18 13:01:24 +01:00
GameCult.Logging.Unity
JSON backing store, I/O fixes, Networking Security
2026-04-18 13:01:24 +01:00
GameCult.Mesh
C# stores: every flush, commit and CultMesh single-file write applies a write set to the durable store
2026-10-03 03:05:08 +02:00
GameCult.Mesh.Quic
Document latest-only retention for newly attached QUIC peers
2026-09-23 18:17:37 +02:00
GameCult.Mesh.Quic.Native
Bind CultMesh authority identity to physical routes
2026-08-18 17:21:58 +02:00
GameCult.Networking
Merge CultCache R1 ( f789c8d1) into C2a: one reader per runtime, R1's failure taxonomy
2026-10-02 19:41:35 +02:00
GameCult.Networking.WebSockets
Recover authority-bound CultMesh and atomic generations
2026-08-26 19:01:24 +02:00
GameCult.Unity
Studio README: grouping, create in group, drag to reference
2026-09-29 14:10:39 +02:00
Directory.Build.props
Initial commit
2026-04-18 06:04:39 +01:00