2026-10-03 07:09:28 +02:00
..
GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
Test: TypeScript writes a record under an older schema id, C# declares it and rewrites it
2026-09-30 11:32:47 +02:00
GameCult.Caching.Tests
C# store header tests: a marked header stays marked over a copied record; the directory skew test holds the record ahead in the cache
2026-10-03 07:09:28 +02:00
GameCult.Geometry.Tests
Geometry tests: import System.Linq for the reference walk test
2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
C# write set: tests and contract text for the refusal that reloads and the header-only staleness rule
2026-10-03 05:11:17 +02:00
GameCult.Networking.InteropPeer
Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests
Merge CultCache R1 ( f789c8d1) into C2a: one reader per runtime, R1's failure taxonomy
2026-10-02 19:41:35 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Mesh single-file store: tests for dangling link, directory, zero byte, lock, concurrent replace and the older layout; contract sentence
2026-10-03 02:02:02 +02:00