CultLib/tests/GameCult.Caching.ConsumerBuild/GameCult.Caching.ConsumerBuild.csproj
Meta Vens 6fcc2a7704 Stop MessagePack's source generator flowing to consumers
A direct MessagePackAnalyzer reference with PrivateAssets="all" in
Caching.MessagePack and Networking keeps MessagePack 3's generator out of
consumer builds, where it emitted a reference to a nonexistent
GeneratedMessagePackResolver formatter for Dictionary<CultRecordRef<T>, float>
(CS0426). CultLib composes StandardResolver itself and never registers a
generated resolver.

tests/GameCult.Caching.ConsumerBuild is RefKeyedDictionaryCompilesInAConsumer:
its build is the test. On 825b4f7 it failed with CS0426; now it builds and
obj has no MessagePack.SourceGenerator output.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 21:09:16 +02:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0</TargetFramework>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\GameCult.Caching.MessagePack\GameCult.Caching.MessagePack.csproj" />
<ProjectReference Include="..\..\src\GameCult.Caching.MessagePack.Generator\GameCult.Caching.MessagePack.Generator.csproj"
OutputItemType="Analyzer"
ReferenceOutputAssembly="false" />
</ItemGroup>
</Project>