Meta Vens
fbbc6dcfc1
Wait for a client before quic-realtime-serve broadcasts
...
Finding 8(b): the serve mode broadcast immediately after printing its ready
line, before the harness's dial could reach it, so frames went to an empty
peer set and were silently dropped. WaitForFirstConnectionAsync polls
ConnectionCount, bounded at 30s so a peer that never gets dialed still exits
instead of hanging the interop lane forever.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 14:38:51 +02:00
..
GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests
Studio: refuse built-ins by asset identity, not GUID digits; add Clear for stale keys
2026-09-17 20:09:53 +02:00
GameCult.Geometry.Tests
Make CultMath normalize follow dxc and release 0.2.2
2026-09-14 18:04:04 +02:00
GameCult.Mesh.Quic.Native.Tests
Bind CultMesh authority identity to physical routes
2026-08-18 17:21:58 +02:00
GameCult.Mesh.Quic.Tests
Recover authority-bound CultMesh and atomic generations
2026-08-26 19:01:24 +02:00
GameCult.Mesh.Tests
Encode a CultMesh realtime frame in TypeScript
2026-09-16 19:20:41 +02:00
GameCult.Networking.InteropPeer
Wait for a client before quic-realtime-serve broadcasts
2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests
Make generated and reflective document members one rule
2026-09-13 22:00:16 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00