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2026-09-29 18:27:18 +02:00 |
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GameCult.Caching
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Contract: element ids, the v3 header and its rules
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2026-09-29 18:27:18 +02:00 |
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GameCult.Caching.MessagePack
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CultCache: element id rules, atomic minting, minted override values, the v3 marker
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2026-09-29 18:27:16 +02:00 |
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GameCult.Geometry
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CultCache: element ids on every object-list element (C2a)
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2026-09-29 12:31:12 +02:00 |
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GameCult.Logging
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JSON backing store, I/O fixes, Networking Security
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2026-04-18 13:01:24 +01:00 |
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GameCult.Logging.Unity
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JSON backing store, I/O fixes, Networking Security
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2026-04-18 13:01:24 +01:00 |
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GameCult.Mesh
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CultCache: derived element ids; the CDN chunk ref carries one
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2026-09-29 15:03:09 +02:00 |
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GameCult.Mesh.Quic
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Document latest-only retention for newly attached QUIC peers
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2026-09-23 18:17:37 +02:00 |
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GameCult.Mesh.Quic.Native
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Bind CultMesh authority identity to physical routes
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2026-08-18 17:21:58 +02:00 |
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GameCult.Networking
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CultNet: witness element types carry ids; peers and fixtures follow
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2026-09-29 15:03:09 +02:00 |
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GameCult.Networking.WebSockets
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Recover authority-bound CultMesh and atomic generations
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2026-08-26 19:01:24 +02:00 |
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GameCult.Unity
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Studio README: grouping, create in group, drag to reference
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2026-09-29 14:10:39 +02:00 |
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Directory.Build.props
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Initial commit
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2026-04-18 06:04:39 +01:00 |