2026-09-30 09:11:11 +02:00
..
GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
Interop: an element id crosses C#, TypeScript, Python and Rust
2026-09-29 15:03:09 +02:00
GameCult.Caching.Tests
Test: the directory merge test starts from a stale content hash
2026-09-30 09:11:11 +02:00
GameCult.Geometry.Tests
Geometry tests: import System.Linq for the reference walk test
2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Catalog writers merge entries that share an id; every reader resolves an id by its owner first
2026-09-30 08:17:59 +02:00
GameCult.Networking.InteropPeer
Wait for a client before quic-realtime-serve broadcasts
2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests
Merge RUDP stray-packet hardening across all four runtimes
2026-09-29 22:05:30 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
One local schema id in cultmesh-py; catalog writers merge only the same schema; a compatible entry before its owner reads as the owner
2026-09-30 09:01:00 +02:00