CultLib/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens fbbc6dcfc1 Wait for a client before quic-realtime-serve broadcasts
Finding 8(b): the serve mode broadcast immediately after printing its ready
line, before the harness's dial could reach it, so frames went to an empty
peer set and were silently dropped. WaitForFirstConnectionAsync polls
ConnectionCount, bounded at 30s so a peer that never gets dialed still exits
instead of hanging the interop lane forever.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 14:38:51 +02:00
..
GameCult.Caching.ConsumerBuild Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests Studio: refuse built-ins by asset identity, not GUID digits; add Clear for stale keys 2026-09-17 20:09:53 +02:00
GameCult.Geometry.Tests Make CultMath normalize follow dxc and release 0.2.2 2026-09-14 18:04:04 +02:00
GameCult.Mesh.Quic.Native.Tests Bind CultMesh authority identity to physical routes 2026-08-18 17:21:58 +02:00
GameCult.Mesh.Quic.Tests Recover authority-bound CultMesh and atomic generations 2026-08-26 19:01:24 +02:00
GameCult.Mesh.Tests Encode a CultMesh realtime frame in TypeScript 2026-09-16 19:20:41 +02:00
GameCult.Networking.InteropPeer Wait for a client before quic-realtime-serve broadcasts 2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests Make generated and reflective document members one rule 2026-09-13 22:00:16 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00