CultLib/tests/GameCult.Caching.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens debe616716 Open a directory store without creating anything
Opening a directory store, read-only or writable, created the .records
folder and its .commit.lock before reading a manifest that might not
exist. Only a write creates them now: PullAll takes the commit lease with
create: false, which opens an existing lock and returns no lease when
there is none (no writer has ever committed there, so there is nothing to
exclude). CommitBatch and PushAll create the folder and lock as before.

Test DirectoryMessagePackBackingStore_Open_CreatesNothing_UntilAWrite:
opening a missing store and a manifest-less .records folder, read-only
and writable, leaves the filesystem unchanged; the first flush creates the
manifest, the lock and one page. With the previous lease code restored
the test fails on the first read-only open.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:43:45 +02:00
..
Fixtures Mark pre-Cut 2 store fixtures binary 2026-09-13 17:17:49 +02:00
AssemblyInfo.cs Generate derived documents' members and require [Key] on every one 2026-09-13 21:19:08 +02:00
BackingStoreTests.cs Open a directory store without creating anything 2026-09-14 13:43:45 +02:00
ConditionalCommitTests.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00
CultDocumentRegistryTests.cs Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
DirectoryStoreDurabilityTests.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00
DocumentShapeTests.cs Persist get-only and readonly members the way MessagePack does 2026-09-14 00:21:21 +02:00
GameCult.Caching.Tests.csproj Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
PreCut2FixtureDocuments.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00
PreCut2StoreFormatTests.cs Route each document type to one home store; attach hydrates; commit explicit batches 2026-09-13 17:57:58 +02:00
README.md Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
SerializationOptionsTests.cs Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
StoreRoutingTests.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00

GameCult.Caching.Tests

GameCult.Caching.Tests contains NUnit tests for the caching library and its MessagePack persistence stores.

Scope

The tests currently cover:

  • SingleFileMessagePackBackingStore round-trips, external pulls, and the dirty-pull guard
  • DirectoryMessagePackBackingStore with the cultcache.store.v4.directory-content-addressed-pages manifest: page writes, clean flushes, concurrent writers under the commit lease, external deltas, unflushed local keys, orphaned pages, and observers running after the lease is released
  • CultCacheMessagePack.OpenAsync, persisted globals, dirty state, and flush on dispose
  • cache lookups (Get, GetAll, runtime-type upserts)
  • CultCache.Commit batches on a directory store: visibility after the store commits, abandoned stages, sealed batches, observers committing again
  • Cult document payloads, registry shape rejections, canonical schema fixtures, and schema drift reports
  • hand-written MessagePack snapshot and record serialization
  • StoreRoutingTests: the store-composition contract (routing, attachment is hydration, read-only stores, global singletons, assignable lookups, batches, all-or-nothing loads)
  • ConditionalCommitTests: Expect, ExpectUnchanged, TryCommit, the single-file lock, strictly increasing storedAt, and the same conditions on a directory store
  • DirectoryStoreDurabilityTests: failed manifest replace, content-addressed pages, the commit lease, orphan pages and tampered pages, with faults from real file locks
  • PreCut2StoreFormatTests: stores written before Cut 2 still open

Selective hydration, the directory store's stage probes, pre-v4 directory formats, and the SoA table are no longer in the tree; the SoA table is parked at parked/cultcache-soa (docs/parked-features.md).

Run

dotnet test tests\GameCult.Caching.Tests\GameCult.Caching.Tests.csproj