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2026-10-16 18:16:37 +02:00 |
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GameCult.Caching
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C# reference: one payload nesting bound (256) on read and write, nil arm slots refused, bounds vectors
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2026-10-11 08:33:15 +02:00 |
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GameCult.Caching.MessagePack
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Caching: MessagePack and JSON shapes for CultSiteCells, pinned
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2026-10-16 18:16:37 +02:00 |
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GameCult.Geometry
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Geometry: name the cache formatter on each CultRecordRef member
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2026-09-30 02:25:27 +02:00 |
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GameCult.Logging
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JSON backing store, I/O fixes, Networking Security
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2026-04-18 13:01:24 +01:00 |
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GameCult.Logging.Unity
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JSON backing store, I/O fixes, Networking Security
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2026-04-18 13:01:24 +01:00 |
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GameCult.Mesh
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GameCult.Mesh: an RUDP client binds by its endpoint, as the other runtimes do
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2026-09-30 13:50:58 +02:00 |
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GameCult.Mesh.Quic
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Document latest-only retention for newly attached QUIC peers
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2026-09-23 18:17:37 +02:00 |
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GameCult.Mesh.Quic.Native
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Bind CultMesh authority identity to physical routes
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2026-08-18 17:21:58 +02:00 |
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GameCult.Networking
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C#: an unsendable goodbye names the failure by a fixed code
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2026-09-30 23:04:40 +02:00 |
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GameCult.Networking.WebSockets
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Recover authority-bound CultMesh and atomic generations
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2026-08-26 19:01:24 +02:00 |
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GameCult.Unity
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Studio README: grouping, create in group, drag to reference
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2026-09-29 14:10:39 +02:00 |
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Directory.Build.props
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Initial commit
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2026-04-18 06:04:39 +01:00 |