CultLib/tests/GameCult.Networking.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens b9db8702d2 R-AF/R-AJ: C# parity vectors and the ordering-composition tests they needed
R-AF: registers ParityCiterNarrow (citer_narrow's C# type, [CultIndex
"narrow_ref"] so its role matches the fixture/Rust spelling), adds
Keys-scoped vectors pinning both shapes from Soul's table - a shared key
where the only candidate is out of target refuses evaluation-time
(expectedEvaluationRefusal, a narrow addition to the vector schema
distinct from the door-only expectedRefusalField - not R-Z/R-AH's
page-bytes harness), and one where an in-target row shares a key with an
out-of-target row and must still resolve.

Landing these exposed a real, pre-existing cross-runtime scope
difference in R-W unrelated to R-AF: Rust checked every declared
reference on a row regardless of the citation's requested role;
C#'s ReferenceMembers(descriptor, citation.Role) narrows by role first.
Fixed on the Rust side (previous commit); hop_by_role_cites_exact_id and
cites_target_by_name_alias keep an explicit Keys scope here anyway as
belt-and-suspenders.

Also corrects S-12's last stale comment: cites_target_by_name_alias's
"Confirmed cross-runtime defect" note was already false - the alias port
fixed it - and still called it confirmed.

R-AJ: CultNetSelectionSurvivorTests.cs's row-tiebreak fixture
(Evaluator_BreaksAnOrdinalTieBySchemaIdThenRecordKeyInBothDirections) was
degenerate - probed by hand-reverting the source and swapping the
tiebreak's two ThenBy calls, it still passed, because whether the old
3-row fixture discriminated the swap depended on which of SelLeafA's/
SelLeafB's real schema ids happened to sort first, and on this repo's
ids it didn't. Rewritten to assign row keys relative to the schema ids
discovered at runtime (low-sorting schema gets the high-sorting key and
vice versa) so the two candidate orderings are always the exact reverse
of each other; reprobed the same mutant afterward and it now fails.

Adds a direct EdgesFor test (constructing FullEvaluation/EdgeMatch by
hand) pinning "From.Key before Role" in the five-key edge tiebreak - the
two existing EdgesFor tests each tie one of those two components, so
neither could tell a Role-first mutant from the rule.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 04:43:25 +02:00
..
CultNetCanonicalNumberTests.cs CultNet selection cut1 fix batch: R-I/K/D tests and R-A/R-M reflection fix 2026-09-22 09:39:36 +02:00
CultNetDocumentBindingResolverTests.cs Make generated and reflective document members one rule 2026-09-13 22:00:16 +02:00
CultNetOperationServerTests.cs Bind CultMesh authority identity to physical routes 2026-08-18 17:21:58 +02:00
CultNetSchemaContractTests.cs Fix batch 4 (R-X, S-4/S-10): the error schema matches the wire, and the validator refuses a keyword it does not implement 2026-09-22 21:12:23 +02:00
CultNetSchemaServerGroupTests.cs Share CultNet handlers across transports 2026-08-18 01:31:04 +02:00
CultNetSelectionEvaluatorTests.cs Land fix batch 3's R-O and R-Q: keyed length-prefixed cursors, replica-apply sequence gap 2026-09-22 20:04:22 +02:00
CultNetSelectionFixBatchTests.cs Fix batch 4 (R-V/R-W/S-8/R-Y): row identity is (schemaId, recordKey), and the cursor digest covers its own body 2026-09-22 21:11:54 +02:00
CultNetSelectionPageTests.cs CultNet selection cut1 fix batch: R-I/K/D tests and R-A/R-M reflection fix 2026-09-22 09:39:36 +02:00
CultNetSelectionSurvivorTests.cs R-AF/R-AJ: C# parity vectors and the ordering-composition tests they needed 2026-09-23 04:43:25 +02:00
GameCult.Networking.Tests.csproj Add GameCult Mesh package home 2026-05-19 19:08:48 +01:00
MiniJsonSchemaValidator.cs Fix batch 4 (R-X, S-4/S-10): the error schema matches the wire, and the validator refuses a keyword it does not implement 2026-09-22 21:12:23 +02:00
NetworkingTests.cs Fix batch 4 (S-9/S-11): shard-scoped asOf, and the v1 subscribe door runs before the hop refusal 2026-09-22 21:12:07 +02:00
README.md JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
SelectionParityVectorTests.cs R-AF/R-AJ: C# parity vectors and the ordering-composition tests they needed 2026-09-23 04:43:25 +02:00

GameCult.Networking.Tests

GameCult.Networking.Tests contains NUnit tests for the networking library.

Scope

The tests currently cover:

  • AES-GCM encrypt/decrypt round-trips in Secret
  • signed session-token validation
  • signed session-token tamper detection
  • signed session-token expiry handling

Run

dotnet test tests\GameCult.Networking.Tests\GameCult.Networking.Tests.csproj

Adding New Tests

Typical future areas to expand include:

  • client reconnect and verify flows
  • login and registration integration tests
  • malformed message handling
  • rate-limiting behavior under concurrency