CultLib/packages/cultmath/tests/CultMath.Tests/MathTests.cs
Meta Vens d514efebba Make CultMath HLSL-shaped: writable components, bool-vector comparisons
HLSL is now CultMath's semantic authority where it defines one.

- float2/3/4, int2, double2/3, bool2 and quaternion are plain structs with
  public mutable fields instead of record structs. Indexers and swizzles
  (float2.yx; float3 xy xz yx yz zy xyz xzy yzx zyx; float4 xy xyz xyw yzx)
  have setters.
- ==, !=, <, >, <=, >= are component-wise and return bool2/3/4. Equals and
  GetHashCode stay value-based so vectors remain dictionary keys.
  quaternion is not an HLSL type and keeps a bool ==.
- Scalar/vector arithmetic and comparisons get explicit overloads on both
  sides instead of leaning on implicit splat.
- New types: bool3, bool4, int3, int4, float2x2, float3x3 (row-major like
  HLSL, _mRC fields, Rotate / RotateX/Y/Z / Euler with math.RotationOrder).
- New intrinsics: mul (matrix-vector both sides, matrix-matrix), any, all,
  select (HLSL argument order), log, vector pow/sqrt/sin/cos/acos/atan2,
  double min/max, int3/int4/bool3/bool4/float2x2/float3x3 constructor
  functions.
- simplex_noise is renamed snoise and gains the Ashima 3D variant; the HLSL
  mirror follows as cultmath_snoise(float2/float3).
- Random gains NextFloat3() and NextFloat3(float3 max) on the same draw order.

Tests pin snoise(float3), float3x3.Euler and float2x2.Rotate to
Unity.Mathematics reference values, and an HLSL-shaped source block compiles
under using static CultMath.math.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 13:29:59 +02:00

335 lines
12 KiB
C#

using CultMath;
using Xunit;
namespace CultMath.Tests;
public sealed class MathTests
{
[Fact]
public void FracMatchesShaderStylePositiveAndNegativeValues()
{
Assert.Equal(0.25f, math.frac(1.25f));
Assert.Equal(0.75f, math.frac(-1.25f));
}
[Fact]
public void VectorOperationsAreComponentWise()
{
var value = new float3(1.0f, 2.0f, 3.0f) * new float3(4.0f, 5.0f, 6.0f);
Assert.Equal(new float3(4.0f, 10.0f, 18.0f), value);
}
[Fact]
public void VectorConstructorsAcceptLowerDimensionVectors()
{
Assert.Equal(new int2(1, 2), math.int2(1, 2));
Assert.Equal(new float2(1.0f, 2.0f), math.float2(1.0f, 2.0f));
Assert.Equal(new float3(1.0f, 1.0f, 1.0f), math.float3(1.0f));
Assert.Equal(new float4(1.0f, 2.0f, 3.0f, 4.0f), math.float4(new float3(1.0f, 2.0f, 3.0f), 4.0f));
Assert.Equal(new float3(1.0f, 2.0f, 3.0f), new float3(new float2(1.0f, 2.0f), 3.0f));
Assert.Equal(new float4(1.0f, 2.0f, 3.0f, 4.0f), new float4(new float2(1.0f, 2.0f), 3.0f, 4.0f));
Assert.Equal(new float4(1.0f, 2.0f, 3.0f, 4.0f), new float4(new float3(1.0f, 2.0f, 3.0f), 4.0f));
}
[Fact]
public void VectorsExposeCommonSwizzles()
{
Assert.Equal(new float3(2.0f, 3.0f, 1.0f), new float3(1.0f, 2.0f, 3.0f).yzx);
Assert.Equal(new float3(3.0f, 2.0f, 1.0f), new float3(1.0f, 2.0f, 3.0f).zyx);
Assert.Equal(new float2(3.0f, 2.0f), new float3(1.0f, 2.0f, 3.0f).zy);
Assert.Equal(new float3(1.0f, 2.0f, 4.0f), new float4(1.0f, 2.0f, 3.0f, 4.0f).xyw);
Assert.Equal(new float3(2.0f, 3.0f, 1.0f), new float4(1.0f, 2.0f, 3.0f, 4.0f).yzx);
Assert.Equal(new float4(1.0f, 2.0f, 3.0f, 4.0f), new float4(1.0f, new float3(2.0f, 3.0f, 4.0f)));
Assert.Equal(new float4(1.0f, 2.0f, 3.0f, 4.0f), math.float4(1.0f, new float3(2.0f, 3.0f, 4.0f)));
}
[Fact]
public void VectorsSupportUnityStyleFieldAndSwizzleMutation()
{
var position = new float3(1.0f, 2.0f, 3.0f);
position.y = 5.0f;
position.xz = new float2(8.0f, 13.0f);
Assert.Equal(new float3(8.0f, 5.0f, 13.0f), position);
var bounds = new float4(1.0f, 2.0f, 3.0f, 4.0f);
bounds.xy = new float2(-1.0f, -2.0f);
Assert.Equal(new float4(-1.0f, -2.0f, 3.0f, 4.0f), bounds);
}
[Fact]
public void DoubleVectorsSupportDampedMath()
{
var value = new double3(1.0, 2.0, 3.0);
value.xy = new double2(5.0, 8.0);
Assert.Equal(new double3(5.0, 8.0, 3.0), value);
Assert.Equal(new double2(Math.Exp(-2.0), Math.Exp(-4.0)), math.exp(new double2(-2.0, -4.0)));
Assert.Equal(new double3(2.0, 4.0, 6.0), math.lerp(new double3(0.0, 0.0, 0.0), new double3(4.0, 8.0, 12.0), new double3(0.5, 0.5, 0.5)));
}
[Fact]
public void Int2SupportsGridArithmeticAndFloatPromotion()
{
var cell = new int2(2, 3);
Assert.Equal(new int2(3, 5), cell + new int2(1, 2));
Assert.Equal(new int2(4, 6), cell * new int2(2, 2));
Assert.Equal(3, cell[1]);
float2 promoted = cell;
Assert.Equal(new float2(2.0f, 3.0f), promoted);
}
[Fact]
public void Bool2SupportsHullGridStyleStorage()
{
bool2 conductivity = true;
conductivity.y = false;
Assert.True(conductivity.x);
Assert.False(conductivity[1]);
Assert.Equal(new bool2(false, true), math.bool2(false, true));
}
[Fact]
public void QuaternionLookRotationProducesUnitOrientation()
{
var rotation = quaternion.LookRotation(new float3(0.0f, 0.0f, 1.0f), new float3(0.0f, 1.0f, 0.0f));
Assert.Equal(quaternion.identity, rotation);
Assert.Equal(1.0f, math.length((float4)quaternion.LookRotation(new float3(1.0f, 0.0f, 0.0f), new float3(0.0f, 1.0f, 0.0f))), precision: 5);
}
[Fact]
public void RandomUsesStableXorShift32Sequence()
{
var a = new Random(1234);
var b = new Random(1234);
Assert.Equal(332584831u, a.NextUInt());
Assert.Equal(1855942593u, a.NextUInt());
Assert.Equal(4018585650u, a.NextUInt());
Assert.Equal(3348358578u, a.NextUInt());
Assert.Equal(332584831u, b.NextUInt());
}
[Fact]
public void RandomProvidesDeterministicPortableSampling()
{
var a = new Random(1234);
var b = new Random(1234);
Assert.Equal(a.NextUInt(), b.NextUInt());
Assert.Equal(a.NextFloat(), b.NextFloat());
var bounded = a.NextFloat(-2.0f, 4.0f);
Assert.True(bounded >= -2.0f && bounded < 4.0f);
var direction = a.NextFloat2Direction();
Assert.Equal(1.0f, math.length(direction), precision: 5);
var point = a.NextFloat3(new float3(-1.0f, -2.0f, -3.0f), new float3(1.0f, 2.0f, 3.0f));
Assert.True(point.x >= -1.0f && point.x < 1.0f);
Assert.True(point.y >= -2.0f && point.y < 2.0f);
Assert.True(point.z >= -3.0f && point.z < 3.0f);
}
[Fact]
public void NormalizeProducesUnitLength()
{
var value = math.normalize(new float3(3.0f, 4.0f, 0.0f));
Assert.Equal(1.0f, math.length(value), precision: 5);
}
[Fact]
public void SmoothstepUsesHermiteRamp()
{
Assert.Equal(0.0f, math.smoothstep(0.0f, 1.0f, -1.0f));
Assert.Equal(0.5f, math.smoothstep(0.0f, 1.0f, 0.5f), precision: 5);
Assert.Equal(1.0f, math.smoothstep(0.0f, 1.0f, 2.0f));
Assert.Equal(0.5f, math.smootherstep(0.5f), precision: 5);
}
[Fact]
public void TrigIntrinsicsUseRadians()
{
Assert.Equal(1.0f, math.sin(math.HALF_PI), precision: 5);
Assert.Equal(-1.0f, math.cos(math.PI), precision: 5);
Assert.Equal(1.0f, math.tan(math.PI * 0.25f), precision: 5);
Assert.Equal(math.HALF_PI, math.atan2(1.0f, 0.0f), precision: 5);
Assert.Equal(2, math.min(2, 5));
Assert.Equal(5, math.max(2, 5));
Assert.True(math.isinf(float.PositiveInfinity));
}
[Fact]
public void SignIsComponentWiseForSimulationVectors()
{
Assert.Equal(-1.0f, math.sign(-12.0f));
Assert.Equal(0.0f, math.sign(0.0f));
Assert.Equal(1.0f, math.sign(12.0f));
Assert.Equal(new float3(-1.0f, 0.0f, 1.0f), math.sign(new float3(-2.0f, 0.0f, 4.0f)));
}
[Fact]
public void RotateTurnsFloat2CounterClockwiseInRadians()
{
var rotated = math.rotate(new float2(1.0f, 0.0f), math.HALF_PI);
Assert.Equal(0.0f, rotated.x, precision: 5);
Assert.Equal(1.0f, rotated.y, precision: 5);
var rotatedDegrees = math.rotate_degrees(new float2(0.0f, 1.0f), 90.0f);
Assert.Equal(-1.0f, rotatedDegrees.x, precision: 5);
Assert.Equal(0.0f, rotatedDegrees.y, precision: 5);
}
[Fact]
public void AetheriaPrimitivesRemainSmallAndDeterministic()
{
Assert.Equal(6.0f, math.csum(new float3(1.0f, 2.0f, 3.0f)));
Assert.Equal(0.25f, math.unlerp(10.0f, 30.0f, 15.0f));
Assert.Equal(new float2(0.25f, 0.75f), math.unlerp(new float2(10.0f, 10.0f), new float2(30.0f, 30.0f), new float2(15.0f, 25.0f)));
Assert.Equal(MathF.Exp(-2.0f), math.decay(1.0f, 2.0f, 1.0f), precision: 5);
Assert.Equal(1.0f - MathF.Exp(-2.0f), math.damp(0.0f, 1.0f, 2.0f, 1.0f), precision: 5);
Assert.Equal(15.0f, math.catmullrom(0.0f, 10.0f, 20.0f, 30.0f, 0.5f), precision: 5);
Assert.Equal(0.25f, math.quadratic_bezier(0.0f, 0.0f, 1.0f, 0.5f), precision: 5);
Assert.Equal(0.5f, math.cubic_bezier(0.0f, 0.0f, 1.0f, 1.0f, 0.5f), precision: 5);
}
[Fact]
public void SegmentDistanceReportsClosestPoint()
{
var distance = math.distance_to_segment(new float2(2.0f, 3.0f), new float2(0.0f, 0.0f), new float2(4.0f, 0.0f), out var closest);
Assert.Equal(3.0f, distance, precision: 5);
Assert.Equal(new float2(2.0f, 0.0f), closest);
}
[Fact]
public void RectNormalizesAndDerivesFromMinMax()
{
var bounds = new rect(8.0f, 6.0f, 2.0f, -2.0f);
Assert.Equal(new float2(2.0f, -2.0f), bounds.min);
Assert.Equal(new float2(8.0f, 6.0f), bounds.max);
Assert.Equal(new float2(6.0f, 8.0f), bounds.size);
Assert.Equal(new float2(5.0f, 2.0f), bounds.center);
Assert.Equal(48.0f, bounds.area);
}
[Fact]
public void RectContainmentIncludesBoundary()
{
var bounds = new rect(-2.0f, -1.0f, 4.0f, 3.0f);
Assert.True(bounds.Contains(new float2(-2.0f, -1.0f)));
Assert.True(bounds.Contains(new float2(4.0f, 3.0f)));
Assert.True(bounds.Contains(new rect(-1.0f, 0.0f, 1.0f, 2.0f)));
Assert.False(bounds.Contains(new float2(4.001f, 3.0f)));
}
[Fact]
public void RectIntersectionTreatsTouchingEdgesAsContact()
{
var left = new rect(0.0f, 0.0f, 4.0f, 4.0f);
var touching = new rect(4.0f, 1.0f, 8.0f, 3.0f);
var separate = new rect(4.001f, 1.0f, 8.0f, 3.0f);
Assert.True(left.Intersects(touching));
Assert.Equal(0.0f, left.Intersection(touching).area);
Assert.False(left.Intersects(separate));
}
[Fact]
public void FirstOrderInterceptSolvesSimpleClosingTarget()
{
var time = math.first_order_intercept_time(
2.0f,
new float3(10.0f, 0.0f, 0.0f),
new float3(-1.0f, 0.0f, 0.0f));
Assert.Equal(10.0f / 3.0f, time, precision: 5);
}
[Fact]
public void ValueNoiseIsDeterministicAndSmoothAtCellCorners()
{
var position = new float2(12.25f, -4.5f);
Assert.Equal(math.value_noise(position), math.value_noise(position));
Assert.Equal(math.hash(new float2(3.0f, 5.0f)), math.value_noise(new float2(3.0f, 5.0f)), precision: 5);
var bicubic = math.value_noise_bicubic(position);
Assert.True(bicubic > -0.25f && bicubic < 1.25f);
}
[Theory]
[InlineData(0.0f, 0.0f, 0.0f)]
[InlineData(0.25f, -0.5f, -0.425866783f)]
[InlineData(12.25f, -4.5f, 0.258312f)]
[InlineData(536.5106f, 536.5106f, -0.6901103f)]
public void SimplexNoiseMatchesUnityMathematics(float x, float y, float expected)
{
Assert.Equal(expected, math.snoise(new float2(x, y)), precision: 6);
}
[Fact]
public void VoronoiBatchProducesToneMappedColors()
{
var xs = new[] { 0.0f, 24.0f, 96.0f };
var ys = new[] { 0.0f, 36.0f, 144.0f };
var tones = new[] { CultMathTone.Background, CultMathTone.Header, CultMathTone.Body };
var spans = new[] { 1920.0f, 8.0f, 8.0f };
var colors = new Color32[xs.Length];
Voronoi.SampleTones(xs, ys, tones, spans, 1080.0f, 12, colors);
Assert.NotEqual(new Color32(), colors[0]);
Assert.True(colors[1].r > colors[1].g);
Assert.True(colors[2].r > 120 && colors[2].g > 120 && colors[2].b > 120);
}
[Fact]
public void BatchRadialFalloffAccelerationMatchesScalarContract()
{
var xs = new[] { 0.0f, 5.0f, 10.0f };
var ys = new[] { 0.0f, 0.0f, 0.0f };
var ax = new float[xs.Length];
var ay = new float[xs.Length];
BatchMath.AddRadialFalloffAcceleration2D(xs, ys, 10.0f, 0.0f, 10.0f, 20.0f, ax, ay);
Assert.True(BatchMath.LaneCount >= 4);
Assert.Equal(5.0f, ax[0], precision: 5);
Assert.Equal(7.5f, ax[1], precision: 5);
Assert.Equal(0.0f, ax[2], precision: 5);
Assert.Equal(0.0f, ay[0], precision: 5);
}
[Fact]
public void BatchEulerIntegrationHonorsDynamicMask()
{
var dynamicMask = new[] { 1.0f, 0.0f };
var px = new[] { 0.0f, 0.0f };
var py = new[] { 0.0f, 0.0f };
var vx = new[] { 1.0f, 1.0f };
var vy = new[] { 0.0f, 0.0f };
var ax = new[] { 2.0f, 2.0f };
var ay = new[] { 0.0f, 4.0f };
BatchMath.IntegrateSemiImplicitEuler2D(0.5f, dynamicMask, px, py, vx, vy, ax, ay);
Assert.Equal(2.0f, vx[0], precision: 5);
Assert.Equal(1.0f, px[0], precision: 5);
Assert.Equal(1.0f, vx[1], precision: 5);
Assert.Equal(0.0f, px[1], precision: 5);
Assert.Equal(0.0f, py[1], precision: 5);
}
}