46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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using GameCult.Caching;
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using MessagePack;
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namespace GameCult.Networking
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{
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/// <summary>
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/// Basic player account document used by the sample networking stack.
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/// </summary>
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[CultDocument("gamecult.player_data", "gamecult.player_data.v2")]
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public class PlayerData
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{
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/// <summary>
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/// Unique player identifier.
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/// </summary>
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[Key(0)]
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[CultIndex]
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public Guid PlayerId = Guid.NewGuid();
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/// <summary>
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/// Player email address.
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/// </summary>
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[Key(1)]
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[CultIndex]
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public string Email = string.Empty;
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/// <summary>
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/// Stored password hash.
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/// </summary>
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[Key(2)]
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public string PasswordHash = string.Empty;
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/// <summary>
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/// Player display name.
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/// </summary>
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[Key(3)]
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[CultName]
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public string Username = string.Empty;
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/// <summary>
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/// Monotonic session version used to supersede older issued tokens.
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/// </summary>
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[Key(4)]
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public long SessionVersion;
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}
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}
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