CultLib/tests
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C#: SubmitDocumentAsync and the shard write forwarder complete on the result frame
CultNetWriteCompletion.SendAndAwaitResultAsync registers a refusal handler before
the send, then waits a result window (default 500 ms; CultMeshClientOptions.
SubmitResultWindow, CultNetSchemaWriteForwarderOptions.ResultWindow). A
cultnet.error.v0 inside it rejects with the new CultNetWriteRefusedException
(Code: write_not_authorized, message_invalid, ...) whatever its order against the
send or transport ack; a send returning no longer completes the write. The
forwarder's refusal now throws on the same path as an unreachable primary, so
CultNetDatabaseServer.TryForwardPutAsync/DeleteAsync no longer report a refused
forward as done. Raw send primitives (C# schema client/session, Python, Kotlin)
carry the doc line: fire-and-forget, an ack or a return is not admission, read the
result frame.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 13:24:27 +00:00
..
GameCult.Caching.ConsumerBuild Cacheless single-file API: WriteDocument encodes the declared type, the registry is the call's argument, DecodeDocument moves to CultCodec, ReadStoreSnapshot's gate is pinned 2026-10-23 01:38:16 +02:00
GameCult.Caching.GeneratorConsumer GeneratorConsumer: skip every ref-keyed dictionary serialization under NativeAOT 2026-10-28 00:03:21 +01:00
GameCult.Caching.InteropPeer Merge main at cultlib-unity-v2.0.0 (42dce361) into C2a: one owner per collision 2026-10-22 20:35:33 +02:00
GameCult.Caching.OutsideStoreTests write-ownership-cs: a write owns a record by the written type; one-batch retype is eviction then add (squash of hands/variants-write-ownership a4eae905..8c7252ea) 2026-10-28 08:22:20 +01:00
GameCult.Caching.Tests docs/start: verbatim drift check for the C# and TypeScript first-call blocks 2026-11-05 09:43:55 +00:00
GameCult.Geometry.Tests GeometryDocumentTests: a generated formatter passes the element-id door 2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests C#: SubmitDocumentAsync and the shard write forwarder complete on the result frame 2026-11-08 13:24:27 +00:00
GameCult.Networking.InteropPeer Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark 2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests C#: SubmitDocumentAsync and the shard write forwarder complete on the result frame 2026-11-08 13:24:27 +00:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors cultnet-py: multi-peer RUDP socket server, with C#-captured transcript parity 2026-11-07 01:36:55 +00:00