2026-10-11 21:05:09 +02:00
..
GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests
slot-nil vectors: the C# writer for what the reference reads and rewrites for a nil or short record in each slot kind
2026-10-11 21:01:33 +02:00
GameCult.Geometry.Tests
Geometry tests: import System.Linq for the reference walk test
2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Tests: the Mesh same-schema read serves only owned rows; the unowned put answer must try to send
2026-09-30 06:23:09 +02:00
GameCult.Networking.InteropPeer
Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests
C#: an unsendable goodbye names the failure by a fixed code
2026-09-30 23:04:40 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
cultcache-ts slots: a default fills only a missing slot, a nil is null in a reference slot and refused in a value slot, bytes reads a str
2026-10-11 21:05:09 +02:00