CultLib/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens bf29ddb33d Caching: one claimant precedence; a cacheless writer picks the claimant its registry picks
CultDocumentRegistry.Claimant is now the only precedence that decides which entry
reads a persisted catalog entry, static over a lookup (a registry's indexes, or the
entries a registry-less cacheless write writes). ClaimantEntry is deleted. A cacheless
WriteDocument or WriteRecord lent a registry is never more permissive than a cache
registering the same types; an unpublished id is carried, not owned, through Owns' catch.
Fixes the four Low findings of variants:verdict:cut-restamp-on-write.s2.
Not yet verified on Yggdrasil when committed.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-27 07:13:21 +01:00
..
GameCult.Caching.ConsumerBuild Cacheless single-file API: WriteDocument encodes the declared type, the registry is the call's argument, DecodeDocument moves to CultCodec, ReadStoreSnapshot's gate is pinned 2026-10-23 01:38:16 +02:00
GameCult.Caching.InteropPeer Merge main at cultlib-unity-v2.0.0 (42dce361) into C2a: one owner per collision 2026-10-22 20:35:33 +02:00
GameCult.Caching.Tests Caching: one claimant precedence; a cacheless writer picks the claimant its registry picks 2026-10-27 07:13:21 +01:00
GameCult.Geometry.Tests GeometryDocumentTests: a generated formatter passes the element-id door 2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests Content vectors tests: chunk-ref extras sit past the id slot; add id-slot cases (chunk_id_str, chunk_id_int, chunk_id_str8, chunk_6) 2026-10-22 21:33:49 +02:00
GameCult.Networking.InteropPeer Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark 2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests Merge origin/main into hands/variants-c2a-main (main-into-c2a) 2026-10-14 04:06:41 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Gate: every csharp stage runs and the gate names the stages that failed 2026-10-23 13:29:53 +02:00