Ports of Blender v5.2.2's intern/cycles kernel functions, one function per node operation, with the HLSL mirror, the Unity copy, the lowering table entry for a separate Apache-2.0 GLSL file, the golden-fixture families, the package licence expressions and the notices section. Builds. Does not pass yet: CultMath.Cycles.glsl and the regenerated golden fixture arrive in a later commit, so CommittedGlslEqualsLowering and GoldenFixtureMatchesCSharp fail at this commit. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
33 lines
2.1 KiB
XML
33 lines
2.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net8.0;netstandard2.1</TargetFrameworks>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<LangVersion>latest</LangVersion>
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<RootNamespace>CultMath</RootNamespace>
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<AssemblyName>CultMath</AssemblyName>
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<PackageId>GameCult.Math</PackageId>
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<!-- MIT overall; math.Phacelle.cs and CultPhasor.cs (and the two Phacelle HLSL files) are MPL-2.0; math.Cycles.cs and CultMath.Cycles.hlsl are Apache-2.0. -->
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<PackageLicenseExpression>MIT AND MPL-2.0 AND Apache-2.0</PackageLicenseExpression>
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<Version>0.4.1</Version>
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<Description>Clean-room C# math shaped for HLSL-style renderer code.</Description>
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<Authors>GameCult</Authors>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<NoWarn>$(NoWarn);CS8981</NoWarn>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<!-- The Unity DLL is committed beside its source, so its bytes must not name a commit. -->
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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</PropertyGroup>
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<ItemGroup>
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<None Include="..\..\README.md" Pack="true" PackagePath="\" />
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<None Include="..\..\shaders\CultMath.hlsl" Pack="true" PackagePath="contentFiles\any\any\shaders\CultMath.hlsl" CopyToOutputDirectory="PreserveNewest" />
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<None Include="..\..\shaders\CultMath.Phacelle.hlsl" Pack="true" PackagePath="contentFiles\any\any\shaders\CultMath.Phacelle.hlsl" CopyToOutputDirectory="PreserveNewest" />
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<None Include="..\..\shaders\CultMath.Interval.hlsl" Pack="true" PackagePath="contentFiles\any\any\shaders\CultMath.Interval.hlsl" CopyToOutputDirectory="PreserveNewest" />
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<None Include="..\..\shaders\CultMath.Affine.hlsl" Pack="true" PackagePath="contentFiles\any\any\shaders\CultMath.Affine.hlsl" CopyToOutputDirectory="PreserveNewest" />
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<None Include="..\..\shaders\CultMath.Cycles.hlsl" Pack="true" PackagePath="contentFiles\any\any\shaders\CultMath.Cycles.hlsl" CopyToOutputDirectory="PreserveNewest" />
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<None Include="..\..\THIRD-PARTY-NOTICES.md" Pack="true" PackagePath="\" />
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</ItemGroup>
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</Project>
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