CultLib/tests/GameCult.Networking.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 03a71ebd66 Pin CultNet publish-after-commit, add write-routed interop, update contract status
- NetworkingTests.CultNetPutInsideCommitPublishesOnlyAfterCommit: a record
  staged in a batch reaches no CultNet observer before the store commits; a
  put made while staging is its own write. Chosen over refusing CultNet writes
  inside a batch, which would need ambient "inside a batch" state.
- Interop peer mode write-routed <catalog.cc> <run.cc>: cultcache.interop-note
  routes to the catalog file, cultcache.interop-run-note to the run file, one
  record each.
- store-composition contract: the C# column reads implemented for routing,
  attach, schema, lookups, globals, batch and conditional commit; overwriting
  a store is open, remove, upsert, flush. persistence-format: C# implements
  batch and conditional commit.
- tests README lists the new suites.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 17:58:00 +02:00
..
CultNetOperationServerTests.cs Bind CultMesh authority identity to physical routes 2026-08-18 17:21:58 +02:00
CultNetSchemaServerGroupTests.cs Share CultNet handlers across transports 2026-08-18 01:31:04 +02:00
GameCult.Networking.Tests.csproj Add GameCult Mesh package home 2026-05-19 19:08:48 +01:00
NetworkingTests.cs Pin CultNet publish-after-commit, add write-routed interop, update contract status 2026-09-13 17:58:00 +02:00
README.md JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00

GameCult.Networking.Tests

GameCult.Networking.Tests contains NUnit tests for the networking library.

Scope

The tests currently cover:

  • AES-GCM encrypt/decrypt round-trips in Secret
  • signed session-token validation
  • signed session-token tamper detection
  • signed session-token expiry handling

Run

dotnet test tests\GameCult.Networking.Tests\GameCult.Networking.Tests.csproj

Adding New Tests

Typical future areas to expand include:

  • client reconnect and verify flows
  • login and registration integration tests
  • malformed message handling
  • rate-limiting behavior under concurrency