CultLib/tests/GameCult.Mesh.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens a3cc394241 Route each document type to one home store; attach hydrates; commit explicit batches
Cut 3 of the CultCache migration (Aetheria docs/cultcache-migration-cut.md, 2.1
and 2.2). One commit, because routing, the batch that replaces the ambient
transaction, and conditional commit share one admission path.

Deleted first:
- globals: InitializeGlobals, MaterializeMissingGlobals, the two-argument
  constructor, the initializeGlobals plumbing in CultCacheMessagePack,
  ContainsDurableRecord (cache and directory store)
- replication: the push-to-every-store loops and the attach-time push of
  existing records
- typeof(T) as the schema owner in AddAsync/UpsertAsync and in
  CultNetDatabase.PutAsync/PutPredictedAsync
- the ambient transaction: ExecuteTransactionAsync x2, CultCacheTransaction,
  CommitTransaction, VisibleStoredDocuments, the AsyncLocal, the SemaphoreSlim
  gate, and every ambient check
- CultCacheOpenOptions.PullOnOpen; OpenAsync is Task.FromResult(Create(...))
- DirectoryMessagePackBackingStore.ResolveLegacyUncataloguedRecordCatalog: the
  catalog precommit (fe55bff) is an ancestor of the v4 page format (eea8248),
  so no v4 manifest can reach it
- CultCache.DeleteAsync<T>; its one caller, CultNetDatabaseSubscriptionClient,
  called it by reflection and now calls Remove(key)

Added:
- AddBackingStore(store, params Type[] homes): attach validates (clean, not
  already attached, one untyped store, no claimed home type, no admitted
  record changes home) and then pulls under the gate
- Home(type): most derived routed home, else the untyped store
- Admit: every add and remove, from a write, a batch or a load, validates
  (home, read-only, loaded-from-home, global singleton), lands durably, then
  applies and publishes; a pull hands its whole delta over in one call, so a
  refused record leaves the store and the cache unchanged
- read-only stores (CacheBackingStore(readOnly), both store constructors,
  CultCacheOpenOptions.ReadOnly); flush skips them and writes only dirty stores
- assignable GetGlobal<T>/GetByName<T>/GetByIndex<T>/Watch<T>; more than one
  candidate throws naming them
- Commit(Action<CultCacheBatch>) returning bool, TryCommit returning
  CultCommitOutcome, CultCacheBatch (Upsert, Remove, Expect, ExpectUnchanged,
  sealed after commit), CultCommitRequest; CacheBackingStore.CommitBatch
  evaluates conditions under the store's exclusive lock
- single-file store: <path>.lock sidecar for CommitBatch and PushAll; a clean
  store commits onto the file as it is, so records it never loaded survive
- storedAt minted in one place and bumped a tick when not later than the record
  it replaces

Consumer adjustments in this repo: Mesh streaming tests drop PullOnOpen; the
Studio bridge stops reflecting on it; BackingStoreTests' global test creates
its global explicitly and its transaction tests are rewritten against Commit
(the two that proved ambient hydration rules are deleted); the pre-Cut 2
refusal test expects the attach to throw.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 17:57:58 +02:00
..
CultMeshAuthorityProofTests.cs Ship authenticated remote transports in Unity package 2026-08-18 20:23:27 +02:00
CultMeshAuthorityResolverTests.cs Centralize CultMesh authority resolution 2026-07-13 14:00:26 +01:00
CultMeshBodyPublicationTests.cs Keep exact live subscriptions active before publication 2026-07-19 11:49:18 +01:00
CultMeshBodySessionTests.cs Authenticate CultMesh authority routes and replay operations 2026-08-18 19:02:46 +02:00
CultMeshBodyTransportTests.cs Fence body commits by demand generation 2026-08-19 14:27:22 +02:00
CultMeshCdnTests.cs Add CultMesh distributed asset packages 2026-06-28 07:54:00 +01:00
CultMeshClientTests.cs Authenticate CultMesh authority routes and replay operations 2026-08-18 19:02:46 +02:00
CultMeshContentSessionTests.cs Authenticate CultMesh authority routes and replay operations 2026-08-18 19:02:46 +02:00
CultMeshContentTransferTests.cs Stream CDN artifacts in coarse durable windows 2026-07-19 20:29:07 +01:00
CultMeshDeterministicNetwork.cs Establish CultMesh reliability failure harness 2026-07-12 19:56:20 +01:00
CultMeshDiscoveryServiceTests.cs Bind CultMesh authority identity to physical routes 2026-08-18 17:21:58 +02:00
CultMeshEntityPrefabTests.cs Add CultMesh distributed asset packages 2026-06-28 07:54:00 +01:00
CultMeshFrameBodyTests.cs Support mapped frame bodies on Unix 2026-08-18 04:18:46 +02:00
CultMeshProviderSessionWireTests.cs Fence provider RUDP connection generations 2026-07-19 00:50:20 +01:00
CultMeshReliabilityDiagnosticsTests.cs Establish CultMesh reliability failure harness 2026-07-12 19:56:20 +01:00
CultMeshSessionManagerTests.cs Authenticate CultMesh authority routes and replay operations 2026-08-18 19:02:46 +02:00
CultMeshStreamingTests.cs Route each document type to one home store; attach hydrates; commit explicit batches 2026-09-13 17:57:58 +02:00
CultMeshTestTrust.cs Authenticate CultMesh authority routes and replay operations 2026-08-18 19:02:46 +02:00
CultMeshTransportModularityTests.cs Bind CultMesh application ingress to session identity 2026-08-18 23:08:59 +02:00
GameCult.Mesh.Tests.csproj Bind CultMesh application ingress to session identity 2026-08-18 23:08:59 +02:00