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The GLSL is generated from the HLSL by one lowering, mirrored against C# by a committed fixture evaluated on its own arguments (portable across OSes), with the frustum ball checked by two-sided enclosure and Phacelle by a scaled absolute bound. design.md conflict: keeps the branch's sqrt-precision text and drops the 6e-4 sentence interval-ops r4 removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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