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unavailable now says the outcome is NOT CONFIRMED (a timeout after Huginn had the request may have stored it). The answer request and the stored desk_answer carry a client-set request_id: a retry with the same id and body returns the stored outcome and never adds a Revision; the same id with another body is request_id_conflict (409). A non-Active member with a bad body gets forbidden first. Scenarios: unavailable-then-retry (stored and not stored), replayed Refused, conflict, same id from another account, forbidden before the body. Both judges follow; vectors regenerated. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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| .. | ||
| GameCult.Caching.ConsumerBuild | ||
| GameCult.Caching.GeneratorConsumer | ||
| GameCult.Caching.InteropPeer | ||
| GameCult.Caching.OutsideStoreTests | ||
| GameCult.Caching.Tests | ||
| GameCult.Geometry.Tests | ||
| GameCult.Mesh.Quic.Native.Tests | ||
| GameCult.Mesh.Quic.Tests | ||
| GameCult.Mesh.Tests | ||
| GameCult.Networking.InteropPeer | ||
| GameCult.Networking.Tests | ||
| GameCult.Networking.WebSockets.Tests | ||
| vectors | ||