CultLib/tests
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GameCult.Networking: answer an undecodable RUDP frame message_invalid and end the session at 8 in a row
Heimdall's parity ruling. The schema server ended a peer's session on the first
frame it could not decode. It now answers message_invalid (field "message") and
keeps the session; RudpCultNetSchemaServer.MaxConsecutiveRefusedFrames (8)
consecutive undecodable frames end it after the last is answered, and any
decoded frame resets the run. Handler faults still end the session at once.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 09:47:08 +00:00
..
GameCult.Caching.ConsumerBuild Cacheless single-file API: WriteDocument encodes the declared type, the registry is the call's argument, DecodeDocument moves to CultCodec, ReadStoreSnapshot's gate is pinned 2026-10-23 01:38:16 +02:00
GameCult.Caching.GeneratorConsumer GeneratorConsumer: skip every ref-keyed dictionary serialization under NativeAOT 2026-10-28 00:03:21 +01:00
GameCult.Caching.InteropPeer Merge main at cultlib-unity-v2.0.0 (42dce361) into C2a: one owner per collision 2026-10-22 20:35:33 +02:00
GameCult.Caching.OutsideStoreTests write-ownership-cs: a write owns a record by the written type; one-batch retype is eviction then add (squash of hands/variants-write-ownership a4eae905..8c7252ea) 2026-10-28 08:22:20 +01:00
GameCult.Caching.Tests docs/start: verbatim drift check for the C# and TypeScript first-call blocks 2026-11-05 09:43:55 +00:00
GameCult.Geometry.Tests GeometryDocumentTests: a generated formatter passes the element-id door 2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests Content vectors tests: chunk-ref extras sit past the id slot; add id-slot cases (chunk_id_str, chunk_id_int, chunk_id_str8, chunk_6) 2026-10-22 21:33:49 +02:00
GameCult.Networking.InteropPeer Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark 2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests GameCult.Networking: answer an undecodable RUDP frame message_invalid and end the session at 8 in a row 2026-11-08 09:47:08 +00:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors cultnet-py: multi-peer RUDP socket server, with C#-captured transcript parity 2026-11-07 01:36:55 +00:00