CultLib/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Libby b0ea18371f
Some checks failed
CultMesh QUIC native / Build win32-x64 (pull_request) Has been skipped
CultMesh QUIC native / Build linux-x64 (pull_request) Has been skipped
CultMesh QUIC native / Release native binaries (pull_request) Has been skipped
CultMesh portability and performance / ubuntu-latest reactive semantics and leases (pull_request) Failing after 5m46s
CultMesh QUIC native / Verify committed binaries match SHA256SUMS (pull_request) Successful in 36s
C#: database server answers writes with write_admitted / error.v1 (write-receipt spec)
Opt-in per connection by the first hello (or first write); the server answers a
capable hello with its own. A put or delete commits, then gets write_admitted under
its id; every refusal is error.v1 with the id (an unreadable frame carries the id
when it still holds one). (actor, messageId) dedupe is bound to the content hash and
asked only after the write authority grants; same id other content is message_invalid.
The shard write forwarder says hello, waits for the primary's receipt, and the server
relays only what the primary answered under the original id.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 14:04:37 +00:00
..
GameCult.Caching.ConsumerBuild Cacheless single-file API: WriteDocument encodes the declared type, the registry is the call's argument, DecodeDocument moves to CultCodec, ReadStoreSnapshot's gate is pinned 2026-10-23 01:38:16 +02:00
GameCult.Caching.GeneratorConsumer GeneratorConsumer: skip every ref-keyed dictionary serialization under NativeAOT 2026-10-28 00:03:21 +01:00
GameCult.Caching.InteropPeer Merge main at cultlib-unity-v2.0.0 (42dce361) into C2a: one owner per collision 2026-10-22 20:35:33 +02:00
GameCult.Caching.OutsideStoreTests write-ownership-cs: a write owns a record by the written type; one-batch retype is eviction then add (squash of hands/variants-write-ownership a4eae905..8c7252ea) 2026-10-28 08:22:20 +01:00
GameCult.Caching.Tests docs/start: verbatim drift check for the C# and TypeScript first-call blocks 2026-11-05 09:43:55 +00:00
GameCult.Geometry.Tests GeometryDocumentTests: a generated formatter passes the element-id door 2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests C#: SubmitDocumentAsync and the shard write forwarder complete on the result frame 2026-11-08 13:24:27 +00:00
GameCult.Networking.InteropPeer Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark 2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests C#: database server answers writes with write_admitted / error.v1 (write-receipt spec) 2026-11-08 14:04:37 +00:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors cultnet-py: multi-peer RUDP socket server, with C#-captured transcript parity 2026-11-07 01:36:55 +00:00