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Opt-in per connection by the first hello (or first write); the server answers a capable hello with its own. A put or delete commits, then gets write_admitted under its id; every refusal is error.v1 with the id (an unreadable frame carries the id when it still holds one). (actor, messageId) dedupe is bound to the content hash and asked only after the write authority grants; same id other content is message_invalid. The shard write forwarder says hello, waits for the primary's receipt, and the server relays only what the primary answered under the original id. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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| .. | ||
| GameCult.Caching.ConsumerBuild | ||
| GameCult.Caching.GeneratorConsumer | ||
| GameCult.Caching.InteropPeer | ||
| GameCult.Caching.OutsideStoreTests | ||
| GameCult.Caching.Tests | ||
| GameCult.Geometry.Tests | ||
| GameCult.Mesh.Quic.Native.Tests | ||
| GameCult.Mesh.Quic.Tests | ||
| GameCult.Mesh.Tests | ||
| GameCult.Networking.InteropPeer | ||
| GameCult.Networking.Tests | ||
| GameCult.Networking.WebSockets.Tests | ||
| vectors | ||