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a5241112de
Codec door refuses only a proven family mismatch; source-generated formatters pass
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WrittenAsWalked required StandardResolver's formatter to equal one of the walk's own families, which refused every source-generated formatter. WrittenAgainstWalk asks one contrary resolver per walk kind and refuses only on a reference match. DcSeq is refused as a collection written as an object; FormattedRoles passes (registration owns the attribute).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 20:52:13 +02:00
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GameCult.Caching.ConsumerBuild
Tests: non-home stores judge checks under their lock, Contended before the home writes, refusal-listed foreign version, outside store versions foreign records
2026-10-14 02:07:20 +02:00
GameCult.Caching.InteropPeer
Interop: the edited variant overrides its name, as a variant must
2026-10-03 11:03:17 +02:00
GameCult.Caching.Tests
Codec door refuses only a proven family mismatch; source-generated formatters pass
2026-10-15 20:52:13 +02:00
GameCult.Geometry.Tests
Geometry tests: import System.Linq for the reference walk test
2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
CultMesh element-id test: the catalog entry's content hash differs, so the record really is unresolvable
2026-10-15 00:28:30 +02:00
GameCult.Networking.InteropPeer
Ack Cut 1c (C#): a Connect's sequence says whether it repeats; the handshake alone seeds the watermark
2026-09-30 05:51:14 +02:00
GameCult.Networking.Tests
Merge origin/main into hands/variants-c2a-main (main-into-c2a)
2026-10-14 04:06:41 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Union parity vectors: unit-arm-denied, -floor and -ceiling, written by the C# reference
2026-10-14 20:33:01 +02:00