Meta Vens
e8e8e5bac1
GameCult.Networking: a Connect that replaces a peer ends the old peer's session under its gate
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A caller still holding the replaced peer (a schema handler awaiting work for
it) could send into the endpoint the new session owns: a goodbye after a
partial failure disconnected the new client, a fixed initial sequence
delivered the stale frame in place of the real one, and a drawn one stalled
the new session. The replaced session now ends under the SessionGate every
Send takes, so a stale Send throws and nothing of it leaves.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:54:33 +02:00
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GameCult.Caching
Cut 4 Soul 4c: committed-unlogged wire writes, database serves only what it owns, typed unowned refusal
2026-09-30 06:14:49 +02:00
GameCult.Caching.MessagePack
Caching: JSON converter and MessagePack formatter for CultPhasor
2026-09-30 02:46:29 +02:00
GameCult.Geometry
Geometry: name the cache formatter on each CultRecordRef member
2026-09-30 02:25:27 +02:00
GameCult.Logging
JSON backing store, I/O fixes, Networking Security
2026-04-18 13:01:24 +01:00
GameCult.Logging.Unity
JSON backing store, I/O fixes, Networking Security
2026-04-18 13:01:24 +01:00
GameCult.Mesh
GameCult.Mesh: an RUDP client binds by its endpoint, as the other runtimes do
2026-09-30 13:50:58 +02:00
GameCult.Mesh.Quic
Document latest-only retention for newly attached QUIC peers
2026-09-23 18:17:37 +02:00
GameCult.Mesh.Quic.Native
Bind CultMesh authority identity to physical routes
2026-08-18 17:21:58 +02:00
GameCult.Networking
GameCult.Networking: a Connect that replaces a peer ends the old peer's session under its gate
2026-09-30 15:54:33 +02:00
GameCult.Networking.WebSockets
Recover authority-bound CultMesh and atomic generations
2026-08-26 19:01:24 +02:00
GameCult.Unity
Studio README: grouping, create in group, drag to reference
2026-09-29 14:10:39 +02:00
Directory.Build.props
Initial commit
2026-04-18 06:04:39 +01:00